Showing 1001-1050 of 1170 cards (page 21 of 24)
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Study the Fables
็ฎๆจ็ฉๅฎถๅฑ็คบๅ ถ็ด ๆๅบซ็ๅ ญๅผต็ใๆฝไธๅผต็ๅฐไป็ๅๆถๅใ
ๅตๅต...้ฃไปฃ่กจไฝ ้้็้ญ็ธ้ไธๅค ๅคใ
Submerged Fatestone // Commanding Sea Titan
Champions you don't control get -1 level.
Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.
Sudden Steel
Class Bonus Efficiency
"Eek! I'll need to formulate a bad luck dispelling potion next..."
Suffocating Miasma
Imbue 2
On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponentโs recollection phase, that player puts a debuff counter on an ally they control. If they donโt, deal 2 unpreventable damage to their champion.
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
โI won't let tragedy befall Azoth again.โ
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sundering Moon
Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.
Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.
Sunglory Sentinel
Class Bonus Foster (At the beginning of your recollection phase, if this ally hasnโt been dealt damage since the end of your previous turn, it becomes fostered.)
As long as Sunglory Sentinel is fostered and is attacking a champion, it gets +2 .
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Sunken Battle Priest
Class Bonus Other ephemeral allies you control get +1.
Ephemerate โ 3, Banish a card with floating memory from your graveyard. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Surging Undertow
Class Bonus This card costs 2 less to activate.
Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant.
Surveillance Stone
Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
A simple tool that offers peace of mind and, with it, a good night's sleep.
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
The winds tell more than just which direction it blows.
Suspicious Concoction
Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.
โIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.โ
Suzaku's Command
Target Beast ally's next attack this turn gains unblockable and gets +2 . If that ally is a Shenju, that attack gets an additional +2 and gains Combat damage dealt by this attack is unpreventable. (An attack with unblockable can't be intercepted and ignores taunt.)
Sweet Ambrosia
Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)
On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.
Swooping Talons
Choose one โ
โข Deal 2 damage to target ally.
โข Level 2+ Destroy target item with memory cost 0 or reserve cost 4 or less.
Sword of Adversity
Class Bonus Sword of Adversity gets +1 as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)
When pushed to the edge, this sword grows even sharper.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Before this blade, nothing remains hidden.
Sword Saint of Eventide
On Enter: Look at the top card of your deck. You may put it into your graveyard.
Class Bonus As long as you have four or more water element cards in your graveyard, Sword Saint of Eventide gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Sword Saint of Everflame
Class Bonus 2, Banish this card from your graveyard: Target fire element weapon or ally gets +2 until end of turn.
"Though my kindling may one day burn up, the flame of my sword will pass on."
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Synth Disrupter
Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.
Repurposed in haste to jam and scramble electrical signals characteristic to automatons.
Synthetic Core
Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.
Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tactful Sergeant
On Enter: If your champion has attacked this turn, draw a card into your memory.
Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
Taiji of Crystal Strategems
Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.
Tailwind's Blessing
Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.
"Ride the winds and charge forth to battle! No foe stands before our blessed strength."
Take Cover
Class Bonus This card costs 1 less to activate.
Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.)
Take Point
Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If profits are to be made, bring enough to share.
Tasershot
Renewable
โท: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Teardrop Diadem
(Exalted โ This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardโs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its ownerโs control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Temporal Spectrometer
Divine Relic
โท: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus โท: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
Can't help being drawn in.
Tera Sight
Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
See the heartbeat of life.
Tether in Flames
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)
The Constellatory Spire
Class Bonus This card costs 2 less to activate.
On Enter: Draw a card.
Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
โท: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep โ At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.