Showing 1051-1100 of 1226 cards (page 22 of 25)
Stolen Chance
Remove a preparation counter from target champion. If a preparation counter was removed this way, draw a card.
"Intruders will be dealt with no mercy."
Stolid Vanguard
Equestrian β On Enter: If you control a Horse ally, Stolid Vanguard gets +2 until end of turn.
In the throes and excitement of war, it can be easy to forget just how much is lost.
Stonescale Band
Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.
2, β·: The next ally card you activate this turn can be activated as though it had fast activation.
Storm Slime
Pride 3
On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.
Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Strapping Conscript
Class Bonus Level 2+ Strapping Conscript gets +1 and +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
House Pendragon recruits only the hardiest of pages to train as knights.
Strategic Planning
Glimpse 2. Put a preparation counter on your champion.
"My convention route will be impeccable."
Strategic Warfare
Allies you control get +1 until end of turn.
Level 2+ Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)
Reconnaissance and battlefield tactics can overcome even overwhelming numbers.
Stream of Consciousness
Class Bonus Memory 4+ Glimpse 3. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Draw a card into your memory.
Strengthen the Bonds
Put a buff counter on up to two target Fatestone or Fatebound objects.
The bonds between humans and their animal companions should never be underestimated.
Study the Fables
Target player reveals six cards from their material deck. Draw a card into your memory.
Perhaps the answer lies within Azoth's many myths.
Subjugating Lash
As long as your champion has twelve or more damage counters on them, Subjugating Lash gets +2 .
Savor the pain.
Sudden Steel
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Her last strike was deadly.
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suited Trickery
Until the beginning of your next turn, players can't declare attacks with champions they control unless they pay 2 for each attack declaration. Then if you control a Suited ally, draw a card into your memory.
The monster had been detained.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
βI won't let tragedy befall Azoth again.β
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sundering Moon
Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.
Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Supply Drone
Class Bonus At the beginning of your recollection phase, materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion's class matches this card's class.)
Armor-plated and heat-resistant to prevent the sympathetic detonation of critical munitions.
Surge Protector
Until end of turn, target Shield item you control gains βIf damage would be dealt to your champion, prevent that damage and sacrifice this object instead.β
A broken shield is much cheaper to replace than a broken body.
Surging Bolt
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)
Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.
Surreptitious Scheme
Remove a level counter from target champion. If level counter was removed this way, draw a card.
To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
Surveillance Stone
Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
A simple tool that offers peace of mind and, with it, a good night's sleep.
Surveil the Winds
Class Bonus Fast Activation (You may activate this card at fast speed.)
Draw a card, then put a preparation counter on your champion.
The winds tell more than just which direction it blows.
Suspicious Concoction
Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.
βIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.β
Sweet Ambrosia
Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)
On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.
Swerving Spring
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
Swift Recruit
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Swooping Talons
Choose one β
β’ Deal 2 damage to target ally.
β’ Level 2+ Destroy target item with memory cost 0 or reserve cost 4 or less. (Choose this option only if your champion is level 2 or higher.)
Sword of Adversity
Class Bonus Sword of Adversity gets +1 as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)
When pushed to the edge, this sword grows even sharper.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Before this blade, nothing remains hidden.
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Synth Disrupter
Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.
Repurposed in haste to jam and scramble electrical signals characteristic to automatons.
Synthetic Core
Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.
Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.
Synthetic Strike
As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .
Malice cuts true.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tactful Sergeant
On Enter: If your champion has attacked this turn, draw a card into your memory.
Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
Taiji of Crystal Strategems
Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.
Take Aim
Target unit's next attack this turn gets +2 . Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 . Apply the additional effect only if your champion's class matches this card's class.)
Take Cover
Class Bonus This card costs 1 less to activate.
Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.)
Take Point
Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If profits are to be made, bring enough to share.
Tasershot
Renewable
β·: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.