Showing 1051-1100 of 1142 cards (page 22 of 23)
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
A wild, untamed horse is said to have unmatched power and spirit.
Uncover the Plot
Target player reveals all cards in their memory. Draw a card.
Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Unearth Revelations
Draw two cards, then put two cards from your hand on the bottom of your deck in any order.
Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.
Unrelenting Warden
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Level 2+ Vigor (This unit wakes up at the beginning of your end phase.)
Uther, Illustrious King
Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Vainglory Retribution
Vanitas Bonus Level 2+ This card costs 2 less to activate.
The next time your champion would take 4 or less combat damage this turn, prevent it. Your championβs first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.
Vanish from Sight
Activate this card only during an opponent's recollection phase.
Your champion gains stealth until end of turn.
Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.
Vanishing Shot
β·: Load Vanishing Shot into target unloaded Gun weapon you control.
On Ally Hit: You may return the hit ally to its owner's memory.
A enchanted bullet to make threats disappear.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Vaporjet Shieldbearer
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Automated portside insurance for pirates.
Varuckan Acolyte
On Enter: Destroy target regalia with memory cost 0.
Level 3+ Varuckan Acolyte gets +3 .
Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.
Varuckan Soulknife
Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.
Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Veilara's Promise
Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.
Veiled Dash
Class Bonus This card costs 2 less to activate.
Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, whenever if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Vengeful Gust
Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
β·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
β·, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vertus, Gaia's Roar
Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)
Class Bonus On Enter: Allies you control get +1 for each Animal and/or Beast ally card in your graveyard until end of turn.
All cower quickly before his might.
Veteran Blazebearer
On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Blast furnace machinery refurbished for battle.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The recent strife and turmoil within Aesa has hardened even the greenest of recruits.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Violet Haze
All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has gets -2 .
Obscure their sight, then dampen their senses.
Viridian Protective Trinket
Banish Viridian Protective Trinket: During your turn, water element cards your opponents activate cost 2 more to activate.
A charmed ring that funnels and tapers torrential downpours into a revitalizing mist.
Volatile Fusilier
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Voltaic Sphere
Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.
Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Wandering Glaivier
On Death: Each player draws a card.
In the midst of chaos, there is also opportunity.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian β As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
Torrents crash and turn along the edges of this orb, waiting for their inevitable release.
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Waverider Protector
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wayfinder's Map
Domain cards you activate cost 1 less to activate.
Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains.
Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Wilderness Harpist
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.