Cards where: released on or after 2024-06

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Pearled Prayer

Pearled Prayer

2
Exalted
Water

Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4.

β€œSparkly bubbles, a gentle touch for every ache.”

Speed
Fast
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Peer Beyond

Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Peer into Mana

Peer into Mana

4
Norm

Put 2+LV enlighten counters on your champion.

Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.

Speed
Slow
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Pelagic Fatestone

Pelagic Fatestone // Slick Torrentrider

4
Water

On Enter: Draw a card into your memory.

Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.

Floating Memory

Back Face:

Slick Torrentrider

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Power
0
Life
3
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Pendant of Accrual

Pendant of Accrual

2
Norm

At the beginning of each opponent's recollection phase, they may pay 2. If they don't, put a debt counter on Pendant of Accrual.

β†·, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.

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Pendant of Apsis Restraint

Pendant of Apsis Restraint

0
Norm

Ultimate cards cost 3 more to activate.

Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.

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Penetrator Round

Penetrator Round

0
Fire

Renewable

β†·: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Peppered Chef

Peppered Chef

2
Fire

On Enter: You may sacrifice another ally. If you do, Peppered Chef gets +2 until end of turn.

β€œHe only does it to annoy, because he knows it teases.”

Power
2
Life
1
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Perdition

Perdition

5
Fire

Class Bonus This card costs 2 less to activate.

Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.

Speed
Slow
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Perfect Repulsion

Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Perilous Mend

Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Perishing Florets

Perishing Florets

2
Tera

On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.

Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.

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Petalfall Embrace

Petalfall Embrace

2
Tera

Each player recovers 8+LV.

Speed
Slow
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Phalanx Captain

Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Phantasmagoria

Phantasmagoria

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Photic Blade

Photic Blade

1
Luxem

Photic Blade gets +1 for each refinement counter on it.

Class Bonus Whenever you recover, put a refinement counter on Photic Blade.

A blade that reflects the lifeforce of its bearer.

Power
3
Durability
2
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Pierce the Heavens

Pierce the Heavens

3
Norm

Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)

Do the impossible, see the invisible.

Power
3
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Piercing Aetherfuel

Piercing Aetherfuel

1
Fire

Draw a card, then discard a card.

Class Bonus You may banish two fire element cards from your graveyard. If you do, your champion's next attack this turn using an Aetherwing weapon gains ”Combat damage dealt by this attack is unpreventable.”

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Piquant Shieldbearer

Piquant Shieldbearer

3
Norm

Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
1
Life
4
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Plage aux Homards

Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Planted Explosive

Planted Explosive

2
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.

Watch your step; it could be your last.

Speed
Fast
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Plasma Vanguard

Plasma Vanguard

3
Exia

Intercept

Damage 25+ Vigor

Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.

Power
2
Life
2
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Plated Bullet

Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Plea for Peace

Plea for Peace

1
Norm

Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.

"It doesn't have to be like this, Ciel! Come to your senses!"

Speed
Slow
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Pleiades, Celestial Genesis

Pleiades, Celestial Genesis

0
Astra

Class Bonus On Enter: Glimpse 3.

Class Bonus On Attack: Astra element Aethercharge cards in the attacker's intent gain "On Hit: Summon an Astral Shard token."

In destruction's wake, a new star ignites.

Power
2
Durability
3
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Pluming Crescendo

Pluming Crescendo

3
Wind

Harmonize β€” If you've activated a Melody card this turn, summon two Fledgling tokens.

Animals you control get +1 until end of turn.

From the earliest times, humanity has shared a profound bond with winged creatures of the skies.

Speed
Slow
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Poised Bowman

Poised Bowman

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Enter: Poised Bowman gains vigor until end of turn. (At the beginning of the end phase, wake up this ally with vigor.)

Power
1
Life
3
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Poised Occlusion

Poised Occlusion

2
Astra

Negate target card activation. Put the card that had its activation negated this way into its owner's memory.

Class Bonus Draw a card into your memory. Your champion becomes distant.

Speed
Fast
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Poised Rearguard

Poised Rearguard

3
Wind

Hindered (This ally enters the field rested.)

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, wake up Poised Rearguard.

Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.

Power
3
Life
3
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Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

Sharpened to feed on open wounds.

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Poisonous Apple

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

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Poisonous Breezecap

Poisonous Breezecap

3
Wind

If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.

On Enter: Draw a card into your memory.

Wonderland teemed with all manner of fungi.

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Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus β†·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

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Pole-armed Steed

Pole-armed Steed

3
Norm

Jin Bonus On Enter: Materialize a Polearm regalia card from your material deck.

Seldom thanked, these horses must overcome treacherous terrain and brave battlefields to bring supplies to soldiers.

Power
1
Life
3
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Polishing Flourish

Polishing Flourish

2
Norm

Remove all sheen counters from units you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"I just remembered, where is the Golden Queen?"

Speed
Fast
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Polkhawk, Boisterous Riot

Polkhawk, Boisterous Riot

1
Fire

Polkhawk can only level up into another "Polkhawk" champion.

On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant.

Level
Lv. 1
Life
19
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Polkhawk, Bombastic Shot

Polkhawk, Bombastic Shot

2
Fire

Ranged 2

Ranger Reaction cards you activate cost 1 less to activate.

"Liven up! We'll all dance with the flames."

Level
Lv. 2
Life
22
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Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentous Tanggu: Draw a card into your memory.

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Portly Raccoon

Portly Raccoon

3
Norm

On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.

No one is happier than a well-fed raccoon.

Power
2
Life
3
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Possessed Reaping

Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."

Power
4
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Potion Infusion: Animate

Potion Infusion: Animate

4
Norm

Arisanna Bonus This card costs 2 less to activate.

Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)

Speed
Fast
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Frostbite

Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Seal

Potion Infusion: Seal

2
Water

Rest target Potion. If you do, it gains β€œOn Sacrifice: Negate target card activation unless its controller pays 2” until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Potion Infusion: Volatility

Potion Infusion: Volatility

7
Norm

Arisanna Bonus Efficiency

Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)

Speed
Slow
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Potion of Healing

Potion of Healing

3
Norm

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Pouvoir Absolu

Pouvoir Absolu

13
Umbra

Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.

β€œIf she cannot be saved, then this world deserves to be purged of all light and shadow.”

Speed
Slow
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Powercharged Shield

Powercharged Shield

0
Norm

Banish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)

Caution: excessive alchemical kinetic conversion may cause myo-paralysis and rapid internal disintegration.

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Pride's Smith

Pride's Smith

2
Norm

On Enter: Put a durability counter on target Warrior weapon you control.

”I could go for some plum-cake about now...”

Power
1
Life
3
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