Showing 1051-1100 of 3478 cards (page 22 of 70)
Fertile Grounds
At the beginning of your recollection phase, summon a token copy of an Herb item you control.
"Alchemy is a gift to be enjoyed by all!"
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fiery Duelist
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
"Boom! Did I surprise you?"
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
βThe more there is of mine, the less there is of yours!β
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Swing
Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
"To end the sacrifices, we must end the war."
Fiery Warcry
Draw a card, then discard a card.
Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.
A superheated shout to rattle any foe.
Fight for the Crown
Each player sacrifices an ally.
The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Find the Lost
Prepare 1
As long as Find the Lost was prepared, it has unblockable.
In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireball
Class Bonus This card costs 2 less to activate.
Deal 1+LV damage to target unit.
"It doesn't matter how fast or how far you run. I'll just burn down the entire forest as well."
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireblooded Oath
Class Bonus This card costs 2 less to activate.
As an additional cost to activate this card, banish three fire element cards from your graveyard.
Level up your champion. At the beginning of the next end phase, delevel your champion.
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
"Let ambition light the way!"
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Firetuned Automaton
As an additional cost to activate this card, discard a fire element card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fireworks Display
Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.
An explosion is perfect for both friends and enemies. The only difference is just the distance.
Fireworks Display
Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.
An explosion is perfect for both friends and enemies. The only difference is just the distance.
Fishing Accident
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Fishing Accident
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Fishing Accident
Prepare 2
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Only the frogs' croaking could be heard.
Five of Hearts
Hindered (This ally enters the field rested.)
Cardistry β 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Flameblessed Trainee
Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)
Flamebolt Arbalist
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
May this arrow be blessed by Suzaku's blazing fortune.
Flamebound Draug
On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Kindled in the crucible of death, burning eternal.
Flamebreak Chorus
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.
Flamebreak Chorus
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.
Flamelash Beastmaster
Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.
An obedient pet is a good pet.