Showing 1051-1100 of 1326 cards (page 22 of 27)
Slip Away
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)
Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.
Slipstream Vault
Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)
Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)
Sly Songstress
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.
Smack with Flute
On Attack: Your champion gets +1 level until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Smashing Force
Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
An immense swing over-calibrated into a shattering impact.
Smash with Obelisk
As an additional cost to activate this card, sacrifice a domain you control.
Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.
Destructive power with the weight of the world.
Smoke Bombs
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
"Where'd they go? They were right there!"
β Very Attentive Guard
Smoke Out
Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.
"I know exactly where you're hiding."
Snow Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Solar Pinnacle
As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)
Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Solar Providence
Draw a card, then discard a card.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.
Song of Frost
Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Song of Return
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return up to two target allies you control to their owner's hands.
Sorrowcaller
Class Bonus On Champion Hit: Reveal the hit opponentβs memory. Deal an amount of unpreventable damage to the hit champion equal to the amount of cards with reserve cost 3 or greater revealed this way.
Punish the guilty. Harvest the weak.
Soultrace Tessellation
Prepare 1
Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Sovereign Sanctuary
If a unit you control would be dealt damage, prevent 2 of that damage.
At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.
Spalling Cleanse
If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)
Floating Memory
Spark Alight
Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)
Those who dared defy the queen were threatened with much more than mere decapitation.
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains βAt the beginning of your recollection phase, deal 1 unpreventable damage to your championβ for as long as you control Spark Fairy.
Spark Link
Each player draws a card into their memory.
Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Even in madness, an honorable duel is worth fighting.
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Spectral Haunting
Alice Bonus This card costs 4 less to activate if it targets a Specter card.
Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Spellshield: Arcane
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spellshield: Tera
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Reveal an amount of cards from the top of your deck equal to the amount of damage prevented this way and put them into your material deck preserved.
Spellshield: Wind
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.
Spellward Scepter
Hindered (This object enters the field rested.)
β·, Banish Spellward Scepter: The activation of the next card you activate this turn can't be negated.
βThe Queen of Hearts, she made some tarts, all on a summer day.β
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, β·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Spirit Blade: Ensoul
Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.
Spirit Blade: Ghost Strike
On Attack: You may banish a card from your material deck. If you do, your champion's attacks get +1 until end of turn.
An attack empowered with haunting vengeance.
Spirited Falconer
Class Bonus Fast Activation
Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.
A second wind revitalizes the spirits of both animals and beasts alike.
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Purity
On Enter: Draw seven cards.
Lineage Release β Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your championβs inner lineage.)
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Cunning intuition trapped within the vortex's eye.
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Spontaneous Combustion
Deal 4 damage to target ally attacking your champion.
The closer they are, the easier they are to ignite.
Squallbind Pounce
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Up to one target Ranger unit becomes distant.
If Squallbind Pounce is imbued, suppress up to one target attacking ally.
Squallsnare
Suppress two target allies with the same reserve costs. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
The Foret des Champignons often lured in those who would pluck its wonders for their own gain.
Stabilizing Capacitance
Put any amount of cards from your memory on the bottom of your deck in any order. Then draw that many cards into your memory.
Class Bonus Level 7+ Draw a card.
Stand Fast
Activate this card only during your end phase.
Wake up target ally you control. It gains taunt and gets +1 until the beginning of your next turn. (An awake ally with taunt must be targeted before other units you control during your opponents' attack declarations if able.)
Stardust Oracle
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
Class Bonus At the beginning of your end phase, summon an Astral Shard token.
Stargazer's Portent
Class Bonus This card costs 1 less to activate.
The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.
A stellar comet shines twice as bright.
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Steady Sharpshooter
On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.
Steel Slug
Renewable (If this card would be banished from the field or an intent, put it into its ownerβs material deck instead.)
β·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attackerβs intent.)