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Kind Beastcaller

Kind Beastcaller

3
Norm
Card Type
Ally โ€” Tamer Human

Class Bonus On Enter: Look at the top five cards of your deck. You may reveal an Animal or Beast ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

The carrot lures better than the stick.

Power
2
Life
2
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Kindling Flare

Kindling Flare

2
Fire

As an additional cost to activate this card, sacrifice any amount of Herbs.

Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.

โ€œLet it all go up in flame.โ€

Speed
Slow
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Kingdom Informant

Kingdom Informant

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Kingdom's Divide

Kingdom's Divide

1
Norm

Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Kongming, Ascetic Vice

Kongming, Ascetic Vice

2
Norm

Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)

On Enter: Empower 3.

Inherited Effect โ€” Whenever your Shifting Currents change from facing North to South, draw a card.

Level
Lv. 2
Life
22
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Kongming, Erudite Strategist

Kongming, Erudite Strategist

2
Norm

Kongming Lineage

On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.

Level
Lv. 2
Life
22
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Kongming, Fel Eidolon

Kongming, Fel Eidolon

3
Tera

Kongming Lineage

On Enter: Recover X, where X is the amount of tera element cards in your banishment.

Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice.

Level
Lv. 3
Life
25
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Kongming, Wayward Maven

Kongming, Wayward Maven

1
Norm

On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.)

โ€œA lily pad is but a weed in a pond of lotuses.โ€

Level
Lv. 1
Life
19
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Kraal, Stonescale Tyrant

Kraal, Stonescale Tyrant

5
Tera

As an additional cost to activate this card, banish two preserved cards from your material deck.

Intercept, Spellshroud, True Sight, Vigor

Class Bonus On Attack: Reveal the top two cards of your deck and put them into your material deck preserved.

Power
6
Life
8
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Krustallan Archer

Krustallan Archer

2
Water
Card Type
Ally โ€” Ranger Human

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Krustallan Distiller

Krustallan Distiller

3
Water
Card Type
Ally โ€” Cleric Human

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

The frigid temperatures of Krustal are optimal for the distillation of restoration tonics.

Power
1
Life
3
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Krustallan Longsword

Krustallan Longsword

0
Water

Class Bonus As long as you have four or more water element cards in your graveyard, Krustallan Longsword gets +1 . (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Forged from ancestral Krusteel and sheathed in frost.

Power
1
Durability
2
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Krustallan Patrol

Krustallan Patrol

5
Water

Foster

On Foster: Put a buff counter on Krustallan Patrol.

As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesnโ€™t rest to do so.)

Power
1
Life
4
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Krustallan Ruins

Krustallan Ruins

3
Water

Whenever an ally enters the field under a playerโ€™s control, rest that ally unless that player pays 1.

Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.

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Labyrinth, Jeweled Opus

Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ โ†ท: Move any amount of sheen counters from your Fractured Memories to target unit.

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Lacuna's Grasp

Lacuna's Grasp

1
Fire

Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.

In fear, there is power.

Power
1
Durability
2
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Lagomorph Piece

Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Lakereaving Chill

Lakereaving Chill

3
Water

Item or Weapon Link (This object enters the field linked to target item or weapon. If the link is broken, sacrifice this object.)

Linked object loses all abilities, and can't be used for an attack.

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Lakeside Serpent

Lakeside Serpent

5
Water

Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)

Class Bonus Lakeside Serpent gets +1 for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
5
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Lamentation's Toll

Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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Lancelot, Goliath of Aesa

Lancelot, Goliath of Aesa

4
Norm

Hindered (This ally enters the field rested.)

Class Bonus Level 2+ Lancelot gets +2 .

On Attack: You may pay 3. If you do, Lancelot gets +3 until end of turn.

"I greet the burden of a thousand lives..."

Power
2
Life
3
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Landscape Corsair

Landscape Corsair

3
Wind

Kongming Bonus On Enter: You may change the direction of your Shifting Currents to a different direction of your choice. (Apply this effect only if your champion is Kongming.)

Neither wind nor rain can stop a dragon.

Power
2
Life
3
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Languid Toadtroll

Languid Toadtroll

4
Water

Hindered (This ally enters the field rested.)

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

โ€œYou let it alone and it'll let you alone, you know.โ€

Power
0
Life
6
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Lavaheated Brew

Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lavaplume Fatestone

Lavaplume Fatestone // Firebird Trailblazer

2
Fire

Fast Activation (You may activate this card at fast speed.)

On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.

Guo Jia Bonus 4: Transform Lavaplume Fatestone.

Back Face:

Firebird Trailblazer

On Attack: You may discard a card. If you do, draw a card.

Power
2
Life
2
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Lavasoul Tiger

Lavasoul Tiger

4
Fire

Pride 3 (This ally wonโ€™t obey you unless your champion is level 3 or higher. You canโ€™t attack with, intercept with, or activate abilities of allies that donโ€™t obey you.)

Class Bonus On Enter: You may banish two fire element cards from your graveyard. If you do, Lavasoul Tiger loses pride until end of turn.

Power
5
Life
5
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Lavastorm

Lavastorm

4
Exalted
Fire
Card Type
Action โ€” Mage Spell

(Exalted โ€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy all allies.

โ€œThe flames know no master; all succumb alike.โ€

Speed
Slow
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Lawsur, the Carpenter

Lawsur, the Carpenter

3
Norm

On Enter: Lawsur gets +X until end of turn, where X is the amount of other Specter allies you control.

Specter allies you control have stealth as long as they're awake.

Power
1
Life
3
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Leading Charge

Leading Charge

4
Norm

Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Lead with Force

Lead with Force

3
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Target ally gets +1 until end of turn. If that ally is an Animal or a Beast, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Leeching Bolt

Leeching Bolt

2
Tera
Card Type
Action โ€” Mage Spell

Deal LV damage to target unit. Recover 2.

Class Bonus If Leeching Bolt is empowered, put it into its owner's material deck preserved. (As you materialize, you may instead return a preserved card your hand.)

Speed
Fast
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Legendary Saddle

Legendary Saddle

0
Norm

On Enter: For the rest of the game, ignore the elemental requirements of non-advanced element Horse cards you activate.

Banish Legendary Saddle: Draw a card into your memory. Activate this ability only if you control three or more Horse allies.

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Legion's Wingspan

Legion's Wingspan

0
Wind

Diana Bonus On Attack: For each wind element card in the attacker's intent, choose an ally you control. That ally gets +1 until end of turn.

Raucous cheers soar on evergreen wings, infusing the air with the vitality of the vim and vigor.

Power
1
Durability
3
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Lena, Dorumegia's Herald

Lena, Dorumegia's Herald

3
Norm

Class Bonus True Sight

4, โ†ท: Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.

Power
1
Life
3
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Leporine Masque

Leporine Masque

0
Norm

6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)

Much is concealed, but in its embrace, the self fades.

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Lesser Boon of Agni

Lesser Boon of Agni

0
Norm

Fire element is enabled for you.

All are made equal in Agniโ€™s flames. Should they ever turn toward you, know that fire never gives without taking.

Speed
Slow
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Lesser Boon of Allurement

Lesser Boon of Allurement

0
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

As you gain this boon, the next phantasia card you activate this turn costs 2 less to activate.

5: Draw a card into your memory. This ability costs 1 less to activate for each phantasia you control. Activate this ability only once.

Speed
Slow
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Lesser Boon of Apollo

Lesser Boon of Apollo

0
Norm

Level Locked 1 (Play this card only if your championโ€™s base level is 1 or higher.)

Your champion is a Ranger class in addition to their other types.

No harm reaches Artemis with Apolloโ€™s bow drawn.

Speed
Slow
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Lesser Boon of Artemis

Lesser Boon of Artemis

0
Norm

Level Locked 1 (Play this card only if your championโ€™s base level is 1 or higher.)

Your champion is a Tamer class in addition to their other types.

Artemis hears mortal hearts and answers with grace.

Speed
Slow
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Lesser Boon of Astraeus

Lesser Boon of Astraeus

2
Wind

3: As a Spell, suppress target ally, item, or weapon. Activate this ability only once. (To suppress an object, banish it and return it to the field under its ownerโ€™s control at the beginning of the next end phase.)

Speed
Slow
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Lesser Boon of Awilix

Lesser Boon of Awilix

0
Norm

As you gain this boon, put up to four target regalia cards from any banishment into their ownerโ€™s material deck.

Awilix, the oracle of the skies, reads the sun and foretells its shadow.

Speed
Fast
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Lesser Boon of Bullets

Lesser Boon of Bullets

0
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

2: Materialize a Bullet card from your material deck. This ability costs 1 more to activate for each time youโ€™ve activated it this game.

Speed
Slow
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Lesser Boon of Distance

Lesser Boon of Distance

0
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

2: Target Ranger unit becomes distant. If this is the third time this ability has resolved, draw a card into your memory. Activate this ability only thrice.

Speed
Fast
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Lesser Boon of Dux

Lesser Boon of Dux

2
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

As you gain this boon, choose an ally and it becomes fostered.

From devotion, Dux forged resolve.

Speed
Slow
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Lesser Boon of Enchantment

Lesser Boon of Enchantment

3
Norm

As you gain this boon, scavenge 10 for a phantasia card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lesser Boon of Etherealys

Lesser Boon of Etherealys

0
Norm

Level Locked 1 (Play this card only if your championโ€™s base level is 1 or higher.)

Your champion is a Mage class in addition to their other types.

Etherealys, twin will of intent.

Speed
Slow
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Lesser Boon of Fauna

Lesser Boon of Fauna

0
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

For each of up to two Animal and/or Beast allies you control, your champion gets +1 level.

1 line

Speed
Slow
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Lesser Boon of Isis

Lesser Boon of Isis

2
Norm

Class Locked (Play this card only if your championโ€™s class matches this cardโ€™s class.)

As you gain this boon, empower 3.

Whenever your champion levels up into a champion card with base level 3, draw a card into your memory. Trigger this ability only once.

Speed
Fast
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Lesser Boon of Kanaloa

Lesser Boon of Kanaloa

3
Water

As you gain this boon, any number of target players put the top three cards of their deck into their graveyard.

From the depths, Kanaloa sought power to atone for the world he drowned in ruin.

Speed
Fast
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Lesser Boon of Knox

Lesser Boon of Knox

4
Norm

As you gain this boon, each opponent banishes a card at random from your memory face down. As long as that card is banished, that opponent may look at it and activate it, ignoring its elemental requirements. You draw a card for each card banished from your memory this way. (Start with the opponent next in turn order. You may still look at your own face down card.)

Speed
Slow
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