Cards where: released before 2025
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Showing 1101-1142 of 1142 cards (page 23 of 23)

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Wildgrowth Elixir

Wildgrowth Elixir

3
Wind

Brew β€” Two Herbs

At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.

Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.

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Wildgrowth Feline

Wildgrowth Feline

2
Wind

Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Wildheart Lyre

Wildheart Lyre

1
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.

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Winbless Arbalest

Winbless Arbalest

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Winbless Forecaster

Winbless Forecaster

4
Wind
Card Type
Ally β€” Mage Human

If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.

Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the storm’s chaotic potential.

Power
1
Life
3
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Winbless Gatekeeper

Winbless Gatekeeper

2
Wind

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.

Power
1
Life
2
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Winbless Hurricane Farm

Winbless Hurricane Farm

4
Wind

At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.

β€œGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!”
β€” Gearstride Automatics Advertisement

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Winbless Kiteshield

Winbless Kiteshield

1
Wind

Class Bonus This card costs 1 less to materialize.

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Linked unit has vigor.

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Winbless Rangefinder

Winbless Rangefinder

2
Wind

On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Wind Cutter

Wind Cutter

2
Wind

Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)

On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into your its owner's memory.

Power
1
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Windmill Engineer

Windmill Engineer

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

On Enter: If Windmill Engineer is imbued, draw a card into your memory.

Power
1
Life
1
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Windpiercer

Windpiercer

0
Wind

Renewable

β†·: Load Windpiercer into target unloaded Gun weapon you control.

On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .

Power
1
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.

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Windrider Invoker

Windrider Invoker

3
Wind
Card Type
Ally β€” Mage Human

On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.

A burst of wind to dash through the battlefield. Another to take down the enemy.

Power
1
Life
2
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Windrider Mage

Windrider Mage

2
Wind
Card Type
Ally β€” Mage Human

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.

Power
1
Life
1
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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.

Power
2
Life
3
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Winds of Retribution

Winds of Retribution

6
Wind

Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Allies you control get +2 until end of turn.

Speed
Slow
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Windstream Mutt

Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Windwalker Boots

Windwalker Boots

0
Wind

Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.

Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.

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Winged Talaria

Winged Talaria

0
Norm

2, Banish Winged Talaria: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

These enchanted sandals are said to carry their wearer to wherever their destiny calls.

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Wisdom's Reprise

Wisdom's Reprise

1
Norm

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)

Speed
Fast
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Woodland Squirrels

Woodland Squirrels

0
Norm

Playful, curious, and above all, adorable. Even a simple encounter makes travellers light of heart.

Power
1
Life
1
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Worn Diary

Worn Diary

0
Norm

β†·: Put a page counter on Worn Diary for each card in your memory.

β†·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.

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Worn Gearblade

Worn Gearblade

1
Norm

Class Bonus β†·, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.

Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.

Power
1
Durability
3
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Wuji of Lingering Fate

Wuji of Lingering Fate

2
Water

On Enter: Deal 3 damage to target rested ally you don't control.

Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard.

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Xia Hou Dun, Gloryseeker

Xia Hou Dun, Gloryseeker

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus As long as you control a Sword or Bow weapon, Xia Hou Dun gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
4
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Xiao Qiao, Cinderkeeper

Xiao Qiao, Cinderkeeper

2
Fire

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Xiao Qiao's attacks can't be retaliated.

If a unit hit by Xiao Qiao this turn would die, banish it instead.

Power
1
Life
2
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Young Beastbonder

Young Beastbonder

2
Norm
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.

Class Bonus Floating Memory

Inseparable in youth and in battle.

Power
1
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Young Peacekeeper

Young Peacekeeper

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Young Peacekeeper gets +1 and +1 as long as it's fostered.

Class Bonus Floating Memory

Power
1
Life
2
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Yudi, Gossamer Jade

Yudi, Gossamer Jade

2
Tera

Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it.

Class Bonus Players can't declare attacks with non-tera element units unless they pay X for each attack declaration, where X is the amount of root counters on Yudi.

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Yunzhou Cavalry

Yunzhou Cavalry

3
Wind

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Equestrian β€” On Enter: If you control a Horse ally, Yunzhou Cavalry becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
3
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Zander, Always Watching

Zander, Always Watching

2
Norm

Zander Lineage (Zander, Always Watching must be leveled from a previous level "Zander" champion.)

Inherited Effect: As long as Zander is attacking a rested unit, Zander's attacks get +1 . (Your champion has this ability as long as this card is part of its lineage.)

Level
Lv. 2
Life
22
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Zander, Blinding Steel

Zander, Blinding Steel

3
Luxem

Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)

At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.

Level
Lv. 3
Life
25
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Zander, Corhazi's Chosen

Zander, Corhazi's Chosen

3
Luxem

Zander Lineage (Zander, Corhazi's Chosen must be leveled from a previous level "Zander" champion.)

On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander. (Units with spellshroud can't be targeted by Spells.)

Level
Lv. 3
Life
25
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Zander, Deft Executor

Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22
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Zander, Prepared Scout

Zander, Prepared Scout

1
Norm

On Enter: Glimpse 2. Put a preparation counter on Zander. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

"In this new dawn, I embark with clear purpose and conviction."

Level
Lv. 1
Life
19
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Zephyr

Zephyr

2
Wind

Suppress target ally or regalia. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

It will come back in a breeze.

Speed
Fast
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Zephyr Assistant

Zephyr Assistant

2
Wind
Card Type
Ally β€” Mage Human

Class Bonus On Enter: Put an enlighten counter on your champion.

On Leave: Put an enlighten counter on your champion. (Trigger this effect when Zephyr Assistant leaves the field.)

Power
1
Life
1
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Zephyr's Edge

Zephyr's Edge

0
Wind

Class Bonus On Enter: If it's not your materialize phase, Zephyr's Edge gets +1 until end of turn.

Lighter than the breeze, swifter than the wind.

Power
1
Durability
2
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Zhang Fei, Spirited Steel

Zhang Fei, Spirited Steel

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase.)

Class Bonus At the beginning of your end phase, if Zhang Fei is the only ally you control, put a buff counter on Zhang Fei.

Power
2
Life
2
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Zhao Yun, Dragonsblood

Zhao Yun, Dragonsblood

3
Exia

Class Bonus On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 .

Class Bonus On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.)

Power
2
Life
3
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Zhou Yu, Enlightened Sage

Zhou Yu, Enlightened Sage

3
Norm

Class Bonus On Enter: Materialize a Book or Scripture card from your material deck. (You still pay its costs.)

Class Bonus At the beginning of your recollection phase, if you control a Book or Scripture object, put an enlighten counter on your champion.

Power
1
Life
3
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