Showing 1101-1150 of 1698 cards (page 23 of 34)
Primal Whip
Class Bonus Level 2+ On Attack: Up to two target non-Human allies get +1 until end of turn. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Primeval Ritual
As an additional cost to activate this card, sacrifice an ally.
Return target wind element card from your graveyard to your memory.
In order to gain, something must first be lost.
Priscilla, Lost Spirit
On Enter: Draw seven cards.
"A lack of color does not make for a lack of class."
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Prismspire Scepter
Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.
3, Banish Prismspire Scepter: Draw a card into your memory.
With every memory, its crystal glows brighter.
Pristine Scourge
Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.
Look at target opponent's memory and discard a card from among them. If you have five or more omens with different reserve costs, discard an additional card from among them.
Profane Bindings
Negate target card activation. Banish the card that had its activation negated this way. Put Profane Bindings on the bottom of your champion's lineage.
Inherited Effect β This object gets -5. (Champions have this ability as long as this card is part of its lineage.)
Promising Recruit
Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)
Instincts hone quickly on the battlefield.
Proof of Life
The next time your champion would take damage this turn, double that damage.
Damage 40+ 2, Banish this card from your graveyard: Wake up your champion.
"My harshest trial will forge my brightest life!"
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Protective Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
β·: Prevent the next 1 damage that would be dealt to target champion this turn.
Protective Helm
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Protector Raccoon
Fast Activation (You may activate this card at fast speed.)
β·: Prevent the next 2 damage that would be dealt to target Animal ally this turn.
β·: Target opponent banishes a card from their graveyard.
Proto Archive Scout
Proto Archive Scout has stealth as long as itβs awake.
As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.
Even its scouts seemed unaware of its true goal.
Proto Key Crest
On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.
A silent sigil of allegiance to a forbidden cause.
Prototype Pistol
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Prototype Staff
Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)
Level 4+ β·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Psychopomp's Gale
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Target player banishes all cards in their graveyard.
"May their souls finally be free from servitude, and may they find rest in the wind."
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Purging Tempest
Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.
βI prefer my books without pictures, conversations, or interruption.β
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Pyretic Prognosis
Draw three cards, then discard two cards.
In service of the pursuit of knowledge, one must be prepared to surrender anything.
Queen's Cinderhog
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class BonusStealth (This unit canβt be targeted by attacks unless permitted by true sight.)
A forsaken royal who swore fealty to the queen.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Quickdraw Piercer
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quicksilver Grail
Divine Relic (You can only have one card with this keyword in your material deck.)
On Enter: Banish a non-champion card from your material deck face down.
Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)
Quickstep Treads
On Enter: Draw a card.
Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.
Victory favors the hand that moves first in the draw.
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
"Naive of me to think the solution would be so simple."
Quietus Blade
Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, β·: Quietus Blade gains spellshroud until end of turn."
In silence, it finds strength.
Radiant Origin of Assassin
Omnishroud
Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.
Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.
Radiant Origin of Cleric
Omnishroud
Whenever you recover, put a training counter on Radiant Origin of Cleric.
Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.
Radiant Origin of Guardian
Omnishroud
Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.
Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.
Radiant Origin of Mage
Omnishroud
Whenever you empower, put a training counter on Radiant Origin of Mage.
Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.
Radiant Origin of Ranger
Omnishroud
Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.
Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
Radiant Origin of Tamer
Omnishroud
Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.
Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.
Radiant Origin of Warrior
Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.
Radiant Repudiation
Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
"Dare you defy creation?"
Radiant Vega
Diana Bonus 2, β·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.
Rafale's Slash
Ciel Bonus On Attack: You may pay 3. If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.)
βNone could understand the bliss of serving Miss Alice. Come, let me show you a taste.β
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)