Showing 1101-1150 of 1209 cards (page 23 of 25)
Trained Sharpshooter
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
"May the western winds guide my arrows!"
Treacle, Drowned Mouse
As long as Treacle is ephemeral, it has stealth.
Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.
Alice Bonus Ephemerate β 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Tricky Chimps
Class Bonus On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 until end of turn.
Known for pickpocketing and pranking travelers, these monkeys may seem like fun, but they are territorial and should not be underestimated.
Tristan, Shadowdancer
Tristan Lineage
On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.
Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.
Trivariate Dream
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.
Trump Set
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.
Tsunami of Nanyue
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.
Tweedledee, Contrarian Poet
Class Bonus Taunt
On Hit: Tweedledee gets -3 . (This effect lasts indefinitely.)
"Contrariwise, if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic."
Tweedledum, Rattled Dancer
Class Bonus Stealth
Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.
Twisted Verdict
Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.
"Silence! Consider your verdict."
Two of Hearts
Cardistry β 2: Two of Hearts gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
"Let's paint these roses red."
Two of Spades
Fast Activation (You may activate this card at fast speed.)
Cardistry β 2: Put a buff counter on Two of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Tyrannical Denigration
Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
A wild, untamed horse is said to have unmatched power and spirit.
Undeniable Truth
As an additional cost to activate this card, sacrifice an ally.
Draw a card, then put a preparation counter on your champion.
βI hope that now you may find peace. After all, we both knew there was no other way.β
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Undying Dreams
Target ally gets +1 and +1 until end of turn. If that ally is ephemeral, put a buff counter on it.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Unmoored Call
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Unrelenting Warden
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Level 2+ Vigor (This unit wakes up at the beginning of your end phase.)
Unstable Fractal
Hindered (This object enters the field rested.)
Reservable
Class Bonus 3, β·, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.
Unwelcome Fortune
Look at target player's memory.
Floating Memory
A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.
Unyielding Wraithguard
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Usurp the Winds
Up to one target ally gets +1 and +1 until end of turn.
Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.
Vacuous Call
On Enter: Summon a Vacuous Servant token.
Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.
"May your soul, captured in time, find purpose once more."
Vacuous Servant
Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.
A vow to serve, a soul sworn to sacrifice.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
Though seemingly simple creatures, slimes host many biological advantages including reabsorption.
Vanguard's Reversal
Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Those who bear a burden wield the strongest sword.
Vanishing Eclipse
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Return target ally to the top of its owner's deck. Your champion becomes distant.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Dominus Rex
Vanitas Lineage
You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn.
On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vaporjet Shieldbearer
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Automated portside insurance for pirates.
Veiled Dash
Class Bonus This card costs 2 less to activate.
Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.
Veiled Oracle
On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
"Wonderfully fine air it is out here..."
Vengeful Gust
Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."
Vengeful Paramour
On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.Β
Ephemerate β 4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Verita, Queen of Hearts
You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost.
Other Suited allies you control have immortality.
On Death: Suited allies you control get +1 until the end of your next turn.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Aerotheurge
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Ranged 2 (Multiple instances of ranged can stack.)
The first Aethercharge card you activate each turn costs 1 less to activate.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The collapse of the reigning dynasty has left a power vacuum, open for any warlord or general to grasp.