Cards where: released on or after 2024-06

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Rainwoven Crysalis

Rainwoven Crysalis

2
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Merlin Bonus Put two sheen counters on your Fractured Memories.

Speed
Fast
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Raised Slash

Raised Slash

3
Norm

Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)

”Your gamble has been found wanting. Surely you are capable of more?”

Power
3
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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Ranger Boots

Ranger Boots

1
Norm

Hindered (This object enters the field rested.)

On Enter: Draw a card.

Class Bonus , Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

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Ranger Strides

Ranger Strides

1
Astra

On Enter: Draw a card.

Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)

Essential for long-ranged combat.

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Rapid Combustion

Rapid Combustion

4
Fire

Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.

Speed
Fast
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Rapid Deployment Nexus

Rapid Deployment Nexus

2
Neos

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

Class Bonus , Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.

Durability
9
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Ravenous Pyre

Ravenous Pyre

2
Fire

Class Bonus On Enter: Draw a card and discard a card.
Whenever a champion you don't control levels up, deal 2 damage to it.

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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Raziel, Archangel of Libra

Raziel, Archangel of Libra

3
Norm

Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)

On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.

Power
1
Life
3
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Razorblade Execution

Razorblade Execution

3
Wind

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)

Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.

Power
4
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Razor Broadhead

Razor Broadhead

3
Norm

: Load Razor Broadhead into target unloaded Bow weapon you control.

On Attack: If the attacker is distant, Razor Broadhead gets +3 .

First crafted for beasts, then adapted for armor.

Power
3
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reactivate Drone

Reactivate Drone

2
Neos

Summon an Automaton Drone token rested with a buff counter on it.

Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Reaping Legacy

Reaping Legacy

4
Crux

Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.

Power
3
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Rearing Rebound

Rearing Rebound

3
Wind

Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Equestrian — If you control a Horse ally, draw a card into your memory.

Speed
Fast
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Rebounding Gust

Rebounding Gust

3
Wind

This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.

"The winds call for you to come home."

Speed
Fast
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Reckless Slash

Reckless Slash

2
Norm

Sometimes the best solution is straight forward.

Power
3
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Reckoning's Wake

Reckoning's Wake

2
Umbra

Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A summoning circle at the ready for a quick escape.

Speed
Fast
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Reconnaissance Scout

Reconnaissance Scout

2
Wind

Fast Activation

Ranged 2

Class Bonus On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn.

Power
1
Life
2
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Recruitment Officer

Recruitment Officer

3
Wind

Class Bonus Foster

On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.

Power
1
Life
3
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Recurring Aethercharge

Recurring Aethercharge

1
Norm

You may load Recurring Aethercharge into an Aetherwing weapon you control.

Class Bonus 3: Load this card from your graveyard into an Aetherwing weapon you control.

The echoes of the past grant future resolve.

Power
1
Speed
Fast
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Recurring Invocation

Recurring Invocation

2
Norm

Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever your champion levels up, you may banish this card from your graveyard and pay 1. If you do, empower 2.

Speed
Fast
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Recursive Confidant

Recursive Confidant

2
Crux

Class Bonus On Enter: Until end of turn, you may activate target Warrior attack card in your banishment. (You still pay its costs.)

"Ghosts around the castle grounds? Don't be ridiculous. There are no such things as ghosts."

Power
2
Life
3
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Red Hare, Unrivaled Stallion

Red Hare, Unrivaled Stallion

2
Fire

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."

Power
3
Life
3
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Redirect Flow

Redirect Flow

4
Water

Class Bonus This card costs 2 less to activate.

You may choose new targets for target trigger.

Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.

Speed
Fast
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Redirect Orbit

Redirect Orbit

2
Astra

Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.

"You can always leave it up to the stars to take you to where you want to be!"

Speed
Slow
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Reduce to Ash

Reduce to Ash

3
Fire

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

Ashes to ashes. Dust to dust.

Speed
Fast
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Refabrication

Refabrication

3
Neos

You may sacrifice two tokens rather than pay this card's reserve cost.

If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Speed
Fast
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Reflected Blight

Reflected Blight

1
Umbra

Return target card from your graveyard to your memory. Then put Reflected Blight on the bottom of your champion's lineage. When you do, deal 1 unpreventable damage to your champion for each Curse card in your champion’s lineage.

Speed
Fast
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Refluxal Ribbon

Refluxal Ribbon

0
Norm

2, Banish Refluxal Ribbon: Load target Aethercharge card from your graveyard into an Aetherwing weapon you control.

Sometimes fashion can help with function.

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Refracted Twilight

Refracted Twilight

6
Astra

Brew — Two Silvershine, Three Herbs

Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.

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Refracting Missile

Refracting Missile

3
Water

Deal damage to target unit equal to the amount of Fractal objects you control plus 1.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Refreshing Charge

Refreshing Charge

2
Water

Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Regal Expulsion

Regal Expulsion

2
Water

Negate target card activation if that card was activated from a material deck.

"Looks like today's fortune isn't in your favor! Try again next time."

Speed
Fast
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Regal Inquisition

Regal Inquisition

2
Exalted
Norm

Look at target opponent's hand and memory. Discard any amount of cards from among them. For each card discarded this way, that opponent reveals the top card of their deck and puts it into their hand.

"Queens have to be dignified, you know!"

Speed
Slow
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Regenerate

Regenerate

2
Norm

Draw a card into your memory.

Class Bonus Damage 10+ Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are ten or more damage counters on your champion.)

Speed
Fast
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Relentless Outburst

Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Speed
Slow
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Reliable Cavalier

Reliable Cavalier

3
Norm

Equestrian — As long as you control a Horse ally, Reliable Cavalier gets +3.

The warrior and her horse are united, a single force of will and motion.

Power
1
Life
3
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Relic of Dancing Embers

Relic of Dancing Embers

2
Fire

Hindered (This object entered the field rested.)

Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.

Class Bonus Floating Memory

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Relic of Sunken Past

Relic of Sunken Past

2
Water

At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.

Class Bonus Floating Memory

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Remnant of Will

Remnant of Will

1
Umbra

Put two haunt counters on your Phantasmagoria and recover 4.

Alice Bonus Ephemerate — 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Renascent Sharpshooter

Renascent Sharpshooter

3
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1.)

Class Bonus Whenever Renascent Sharpshooter becomes distant, draw a card into your memory.

Sharp of eye, sharper in mind.

Power
2
Life
2
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Rending Flames

Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."

Maximum force at the most critical moment.

Power
3
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Reposition

Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Reprogram

Reprogram

2
Norm

Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead.

Floating Memory

"Let's give it a little jump start, shall we?"

Speed
Fast
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Rescue the Heir

Rescue the Heir

1
Norm

Level 1+ As long as you control a unique ally, this card costs 1 less to activate.

Return target ally you control to its owner's memory.

Speed
Fast
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