Showing 1201-1250 of 1365 cards (page 25 of 28)
Tether in Flames
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)
The Constellatory Spire
Class Bonus This card costs 2 less to activate.
On Enter: Draw a card.
Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
β·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
Chaos finds those who seek opportunity amidst it.
Think Deep
This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.
Glimpse 2, then put up to two cards from the top of your deck into your graveyard.
Thousand Refractions
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to your its owner's hand.
Three of Hearts
Cardistry β 3: Draw a card, then discard a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βI suppose three is a crowd.β
Three of Spades
Cardistry β 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βI would say three's company!β
Throne-Keeper Bullfrog
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, β·: Your champion gains spellshroud until end of turn.
Tidal Lock
As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
Tidal Sweep
Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidal Tirade
Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidebreaker Sentinel
Class Bonus Foster
On Foster: Put the top three cards of your deck into your graveyard.
As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Tidestone Bovine
On Attack: Target player puts the top two cards of their deck into their graveyard.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidestone Seeker
Class Bonus On Enter: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Genbu's tides reveal all.
Tithe Proclamation
On Enter: Draw a card.
Players Each player can't draw more than three cards each turn unless it's their first turn of the game.
Wealth can only be amassed up to a certain point before the church of Aesa takes an interest.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Tome of Knowledge
Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Knowledge: Draw a card.
Tome of Sacred Lightning
Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.
Class Bonus β·: Banish a card at random from your memory. If a card was banished this way, draw a card.
Tome of Sorcery
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Tonic of Remembrance
Brew β One Catalyst, One Adjuvant
Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.
An ancient tincture that conjures up warm nostalgia.
Tonoris, Creation's Will
Tonoris Lineage
If you would summon one or more tokens, you may summon that many Aurousteel Greatsword tokens instead.
Token weapons you control have "Sacrifice this object: Target weapon gets +X until end of turn where X is this object's power."
Tonoris, Genesis Aegis
Tonoris Lineage
At the beginning of your recollection phase, choose one that hasnβt been chosenβ
β’ Summon an Obelisk of Armaments token.
β’ Summon an Obelisk of Fabrication token.
β’ Summon an Obelisk of Protection token.
Tonoris, Lone Mercenary
On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Exiled and purged, he searches for his own truth.
Tonoris, Might of Humanity
Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.)
On Enter: Tonoris' next attack this turn gets +3 .
With replenished strength, Tonoris serves as a beacon of hope for humanity's salvation.
Torpid Fractal
On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Torrential Blast
Class Bonus Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.)
Deal an amount of damage to up to one target ally equal to the amount of water element cards in your graveyard.
Trained Hawk
True Sight (This ally can attack units with stealth.)
Vigor (This ally wakes up at the beginning of your end phase.)
With eyes honed to spot the subtlest of movements, these animals are indispensible as hunting partners.
Trained Sharpshooter
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
Military-trained infantry able to adjust position and sight an enemy across the battlefield.
Training Session
Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
With enough practice, even a shabby recruit can turn into a capable fighter.
Treacle, Drowned Mouse
As long as Treacle is ephemeral, it has stealth.
Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.
Alice Bonus Ephemerate β 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Tricky Chimps
Class Bonus On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 until end of turn.
Known for pickpocketing and pranking travelers, these monkeys may seem like fun, but they are territorial and should not be underestimated.
Triskit, Guidance Angel
(Unique β You can control only one object with this card's name.)
Fire, water and wind elements are enabled for you.
On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.
Tristan, Grim Stalker
On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.
At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.
"Life is cheap. Just tell me how many."
Tristan, Underhanded
On Enter: You may put a preparation counter on Tristan. If you donβt, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
βConsider it done. Just worry about my payment.β
Trivariate Dream
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.
Trump Set
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.
Tsunami of Nanyue
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Turbulent Bullet
Renewable
β·: Load Turbulent Bullet into target unloaded Gun weapon you control.
Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.
Tweedledee, Contrarian Poet
Class Bonus Taunt
On Hit: Tweedledee gets -3 . (This effect lasts indefinitely.)
"Contrariwise, if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic."