Showing 1251-1300 of 1698 cards (page 26 of 34)
Samaritan's Reach
Class Bonus This card costs 1 less to activate.
Deal 3 damage to target attacking ally you don't control. If that ally is attacking a unit you don't control, you gain the Crowd's Favor status.
Sanctified Paladin
Foster
As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.
On Foster: Draw two cards.
Saprotrophy
On Enter: Recover 2+X, where X is the amount of tera element cards in your banishment.
Diao Chan Bonus Objects your opponents control enter the field with an additional wither counter on them.
Sasha, Purifying Acolyte
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Banish all cards in all graveyards.
If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.
Savage Arrow
β·: Load Savage Arrow into target unloaded Bow weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Floating Memory
Savage Attack
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Swiftly and concisely, before regret could catch her.
Savage Slash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Her first strike was ferocious.
Savage Sunder
Class Bonus On Hit: You may recover 5.
Class Bonus Floating Memory
Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.
Savage Swing
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
There are those who thrive in conflict.
Scale of Souls
Class Bonus Balance β At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2.
2, β·: Return a card from your memory to your hand.
Scarlet Tassel
Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)
2, β·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud canβt be targeted by activations, materializations, or triggers.)
Scathing Seminary
Class Bonus Balance β On Enter: As a Spell, if the amount of cards in your hand and memory are equal, deal 2 unpreventable damage to target unit.
"Let us all return to Flagma's flames, the divine crucible from which we were kindled."
Scatter Essence
Destroy target phantasia.
Floating Memory
"Invasive hexes won't be tolerated within this castle."
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
With their acute senses, racoons are able to distinguish between edible mushrooms and those that may induce extreme growth.
Scepter of Awakening
Diao Chan Bonus As long as you control four or more phantasias, you may activate this card from your material deck.
2, β·: Target phantasia you control becomes an ally in addition to its other types with base power and life equal to its reserve cost until end of turn. Put a buff counter on it.
Scepter of Fascination
On Enter: Draw a card.
Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)
Schwartz Castler
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)
Alice Bonus On Enter: If an opponent controls a unit with an even life stat, summon a Pawn Piece token.
Scientific Discoveries
Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory.
"These results are... less than satisfactory. Perhaps it's time again for me to venture into the field myself."
Scorched Conquest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy up to three target domains.
"Is this what I'll become? Is this what I'm capable of?"
Scorchfire Assassin
Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
Practiced restraint, explosive fury.
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Scorching Knowledge
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Rai Bonus You may remove an enlighten counter from your champion. If you do, empower 3.
Scorching Strafe
Class Bonus This card costs 2 less to activate.
Target ally gets +2 until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.)
"Spread like wildfire."
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
βThe politics and kingmaking of empires matter little to me as long as thereβs a bounty to be found.β
β Perse, Relentless Raptor
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Scry the Stars
Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.
Until end of turn, cards you look at while glimpsing have "Starcalling β X", where X is that card's reserve cost. Glimpse 3.
Seafletched Serpent
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control.
Slither or quiver, it bites all the same.
Seal the Past
Target player banishes three preserved cards from their material deck.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Searing Rebuke
Prevent the next 3 damage that would be dealt to your champion this turn.
Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.
Searing Truth
Deal 2 damage to target unit.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Seasoned Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 . Apply this effect only if your champion's class matches this card's class.)
Loyalty exists for those with privilege.
Season's End
Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Who would have known that such a beautiful wish could blossom only to wither into ruin?
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Seething Intercession
Banish the top three cards of your deck. For as long as they're banished, you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Jin Bonus If your influence is four or less, the next three cards you activate from banishment this turn cost 1 less to activate.
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Seize Fate
Jin Bonus This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Senaris, Six of Diamonds
Spellshroud, Stealth
Cardistry β 6: The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Sentinel Fabricator
3, β·: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Serum of Wisdom
Brew β Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Servile Possessions
Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ
β’ 1 to 2β That attack gets +1.
β’ 3 to 4β That attack gets +2.
β’ 5 or moreβ That attack gets +3. Draw a card into your memory.
Set Ablaze
Deal 4 damage to target ally.
Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.
βThe Imperial Academy never taught me this.β
Shackled Theurgist
Taunt
As long as Shackled Theurgist is ephemeral, it gets +4.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.
The chains of the past weigh heavy.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.