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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Galed Erasure

Galed Erasure

3
Wind

Destroy target ephemeral object.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Let the wind carry the departed."

Speed
Slow
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Galestream Insight

Galestream Insight

4
Wind

Class Bonus This card costs 1 less to activate.

Memory 4+ This card costs 1 less to activate.

Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Galewhisper Rogue

Galewhisper Rogue

3
Wind

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)

Only the flash of steel signals her approach.

Power
2
Life
2
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Galewind Scout

Galewind Scout

3
Wind

Ranged 3 (As long as this unit is distant, its attacks get +3 .)

"May this arrow be carried by Byakko's relentless tempest."

Power
2
Life
2
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gate of Alterity

Gate of Alterity

1
Norm

β†·: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes."

A gate powered by The Grand Archive itself. It grants special privileges to champions that pass through it.

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Gather Slimes

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
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Gather Slimes

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Gearstride Gloves

Gearstride Gloves

0
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus Level 2+ Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate.

A fusion of gears and gust in one's palm.

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Gearstride Gloves

Gearstride Gloves

0
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus Level 2+ Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate.

A fusion of gears and gust in one's palm.

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Geldus, Terror of Dorumegia

Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Geldus, Terror of Dorumegia

Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Gemini Starbearer

Gemini Starbearer

2
Astra
Card Type
Ally β€” Mage Human

On Enter: Summon an Astral Shard token.

β†·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.

"The stars, they shine for you."

Power
0
Life
3
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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Gem of Sorority

Gem of Sorority

0
Norm

Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.

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Genbu's Command

Genbu's Command

2
Water

Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)

Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.

Speed
Fast
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General at Arms

General at Arms

3
Fire

Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)

A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.

Power
2
Life
2
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Geni, Gifted Mechanist

Geni, Gifted Mechanist

3
Water

2,β†·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.

Power
0
Life
2
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

"You are me. And I, you. Together, we can save her. Together, we can save you."

Speed
Slow
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Genuflecting Execution

Genuflecting Execution

7
Exalted
Water

Class BonusEfficiency (This card costs LV less to activate. LV refers to your champion’s level.)

Destroy up to two target rested allies.

A ridiculous trial in an even more ridiculous world.

Speed
Slow
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Ghastly Corrosion

Ghastly Corrosion

4
Norm

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

”I weep for you, I deeply sympathize.”

Speed
Slow
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Ghastly Slime

Ghastly Slime

2
Umbra

As long as Ghastly Slime is ephemeral, it gets +2 .

Class Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
3
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Ghost Hunter

Ghost Hunter

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

As long as Ghost Hunter is attacking an ephemeral ally, it gets +3.

"May they rest in peace."

Power
1
Life
4
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Ghostsight Glass

Ghostsight Glass

0
Norm

3, β†·: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.)

A bronze mirror from the furnaces of Ritai, rumored to have been forged with Suzaku's flames.

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Ghostsight Mare

Ghostsight Mare

3
Norm

True Sight (This ally can attack units with stealth.)

Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.

Power
2
Life
2
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

"For the kingdom, I ride again."

Power
3
Life
4
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Giant Tortoise

Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Giant Tortoise

Giant Tortoise

4
Water

β€œShelly very boring. I don’t play with him much.”
β€”Silvie Heartsong

Power
1
Life
6
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"Dark tidings are on the horizon. However, Aesa's saga will blossom again from this winter of ash."

Power
1
Life
3
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Give Bath

Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
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