Showing 1251-1300 of 2235 cards (page 26 of 45)
Mistbound Watcher
Class Bonus At the beginning of your end phase, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card. Apply this effect only if your champion's class matches this card's class.)
Enlightenment in pensive calm.
Misteye Archer
Class Bonus Ranged 2
3, β·: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard. If you do, Misteye Archer becomes distant and prevent the next 2 damage that would be dealt to it this turn.
Mistral Ranger
Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your championβs class matches this cardβs class.)
Mist Resonance
Allies you control get +1 until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, allies you control assign damage with their life stat instead of power stat until end of turn.
Mistsworn Magister
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, put two enlighten counters on your champion.
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. Activate this ability only if your champion's class matches this card's class.)
Mob Vantage
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
Your champion becomes distant. Draw a card into your memory.
When enemies cluster, arrows are likelier to hit.
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Molten Arrow
β·: Load Molten Arrow into target unloaded Bow weapon you control.
Banish three other fire element cards from your graveyard: Load the card from your graveyard into target unloaded Bow weapon you control.
Molten Cinder
Brew β One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Molten Echo
Merlin Bonus Kindle 2
Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.
Merlin Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Moontide Illusionist
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are water element, this card becomes imbued.)
Intercept
On Death: If Moontide Illusionist was imbued, put the top two cards of your deck into your graveyard.
Moonveil Android
Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.
Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Mordred, Aurelian Regent
Mordred Lineage
On Enter: Mordred's next attack this turn gets +3 and gains "On Hit: Recover 3."
Whenever you activate a luxem element card, delevel Mordred.
Mordred, Burnished Avenger
Flawless Spirit of Mordred Lineage
On Enter: Look at the top card of your deck. If its an attack card, you may banish it. If you do, you may activate that card this turn.
Mordred Bonus Inherited Effect β As long as Mordred has leveled up this turn, the first attack card you activate this turn costs 2 less to activate.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate β X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Mordred, Flawless Blade
Attack cards in your graveyard have floating memory. (While paying for a memory cost, you may banish a card with floating memory from your graveyard to pay for 1 of that cost.)
"Do try to keep up, won't you?"
Morrigan, Lost Spirit
On Enter: Draw seven cards.
"Surrender yourself to my paradise."
Mortal Ambition
This card costs 2 less to activate for each unique ally you control.
Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.
Ponder and deliberate before you make a move.
Mote Sear
Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)
Her own memories lost with each she took.
Mourning Veilbound
Stealth (This unit canβt be targeted by attacks unless permitted by true sight.)
Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Myopic Lens
β·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.
Through a lens misaligned with oneβs sight, the world bends and warps; through the right lens, it comes into clarity.
Naga's Fang
Remove a preparation counter from your champion: Naga's Fang gets +1 until end of turn.
Sharper yet are the fangs of the serpent god, wielder of chaos.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nanyue Portsman
Equestrian β As long as you control a Horse ally, Nanyue Portsman gets +1 .
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.
βWith the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path.β
β Zhang Jiao, Savior of Peace
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Appeal
Reveal the top LV cards of your deck. Put one of those cards into your hand and another into your material deck preserved. Put the rest on the bottom of your deck in any order. (As you materialize, you may instead return a preserved card to your hand.)
Nature's Insight
Class Bonus This card costs 2 less to activate.
Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Navigation Compass
Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)
β·, Discard a domain card: Draw a card into your memory.