Showing 1301-1350 of 1390 cards (page 27 of 28)
Trivial Trinket
Banish Trivial Trinket: Target opponent puts the top three cards of their deck into their graveyard.
Cast aside your possessions, for attachment is the root of your sin.
Trump Set
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)
Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.
Tsunami of Nanyue
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Turbulent Bullet
Renewable
β·: Load Turbulent Bullet into target unloaded Gun weapon you control.
Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.
Tweedledee, Contrarian Poet
Class Bonus Taunt
On Hit: Tweedledee gets -3 . (This effect lasts indefinitely.)
Tweedledum, Rattled Dancer
Class Bonus Stealth
Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.
Twisted Verdict
Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.
"Silence! Consider your verdict."
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
Uncover the Plot
Target player reveals all cards in their memory. Draw a card.
Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)
Undeniable Truth
As an additional cost to activate this card, sacrifice an ally.
Draw a card, then put a preparation counter on your champion.
βI hope that now you may find peace. After all, we both knew there was no other way.β
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
"The harder they press, the hotter I burn."
Unearth Revelations
Draw two cards, then put two cards from your hand on the bottom of your deck in any order.
Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.
Unity's Gale
Target ally gets +3 until end of turn.
At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Unstable Fractal
Hindered (This object enters the field rested.)
Reservable
Class Bonus 3, β·, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.
Uther, Illustrious King
Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Vanish from Sight
Activate this card only during an opponent's recollection phase.
Your champion gains stealth until end of turn.
Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Vaporjet Shieldbearer
Steadfast
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Strong-willed and unyielding, these sentries utilize a vaporjet apparatus featuring an advanced coolant.
Varuckan Acolyte
On Enter: Destroy target regalia with memory cost 0.
Level 3+ Varuckan Acolyte gets +3 .
Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.
Varuckan Soulknife
Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.
Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Veilara's Promise
Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, whenever if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
β·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
β·, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vernal Talisman
As an additional cost to materialize this card, banish two preserved cards from your material deck.
Class Bonus On Enter: Draw a card.
Class Bonus β·: Empower 3. The next time you activate an empowered tera element Spell card this turn, recover 1.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The recent strife and turmoil within Aesa has hardened even the greenest of recruits.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigil Rempart
Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)
Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.
Viridian Protective Trinket
Banish Viridian Protective Trinket: During your turn, water element cards your opponents activate cost 2 more to activate.
A charmed ring that funnels and tapers torrential downpours into a revitalizing mist.
Void's Cloak
You have spellshroud. (A player with spellshroud can't be targeted by Spells.)
Even the most faithful of the Proto Archive could never fathom the full extent of its power.
Voltaic Sphere
Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.
Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.
Vorpal Sword
Specter allies can't retaliate.
Merlin Bonus β·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.
Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian β As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.