Showing 1301-1350 of 1988 cards (page 27 of 40)
Protect Her At All Costs
Merlin Bonus This card costs 2 less to activate.
Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.
Underland was the perfect testing groundβshe just needed to make sure they both survived.
Protective Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
β·: Prevent the next 1 damage that would be dealt to target champion this turn.
Protective Helm
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit from a distant source, prevent 1 of that damage.
Protector Raccoon
Fast Activation (You may activate this card at fast speed.)
β·: Prevent the next 2 damage that would be dealt to target Animal ally this turn.
β·: Target opponent banishes a card from their graveyard.
Proto Archive Scout
Proto Archive Scout has stealth as long as itβs awake.
As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.
Even its scouts seemed unaware of its true goal.
Proto Key Crest
On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.
A silent sigil of allegiance to a forbidden cause.
Prototype Pistol
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Enter: Prototype Pistol gets +1 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while itβs attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Prototype Staff
Class Bonus Memory 4+ Your champion gets +1 level. (Apply this effect only there are four or more cards in your memory.)
Level 4+ β·: You may put a card from your hand on the bottom of your deck. If you do, draw a card into your memory.
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Provoking Stand
Target ally gains taunt until the beginning of your next turn. If that ally is unique, draw a card into your memory.
"How about we talk this over a cup of wine? No? Don't say I didn't try to spare you!"
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Psychopomp's Gale
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Target player banishes all cards in their graveyard.
"May their souls finally be free from servitude, and may they find rest in the wind."
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Purging Tempest
Until end of turn, if one or more cards would enter target player's graveyard from anywhere except the field, banish them instead.
βI prefer my books without pictures, conversations, or interruption.β
Purification
Recover 2. Then choose up to two Curse cards from your championβs lineage and discard them. For each card discarded this way, recover 2.
Let go of your hatred. Discard your malice. Only then will you find peace.
Purified Shot
β·: Load Purified Shot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish up to X cards from that opponentβs graveyard, where X is the amount of damage dealt by this hit.
Purifying Thurible
X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.
May your souls finally rest, and may those who tormented them be damned.
Pyretic Prognosis
Draw three cards, then discard two cards.
In service of the pursuit of knowledge, one must be prepared to surrender anything.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Queen's Cinderhog
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class BonusStealth (This unit canβt be targeted by attacks unless permitted by true sight.)
A forsaken royal who swore fealty to the queen.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Quickdraw Piercer
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus On Banish: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Quicksilver Grail
Divine Relic (You can only have one card with this keyword in your material deck.)
On Enter: Banish a non-champion card from your material deck face down.
Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)
Quickstep Treads
On Enter: Draw a card.
Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.
Victory favors the hand that moves first in the draw.
Quiet Refraction
On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.
Whenever your champion levels up, put two sheen counters on your Fractured Memories.
"Naive of me to think the solution would be so simple."
Quietus Blade
Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, β·: Quietus Blade gains spellshroud until end of turn."
In silence, it finds strength.
Radiant Origin of Assassin
Omnishroud
Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.
Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.
Radiant Origin of Cleric
Omnishroud
Whenever you recover, put a training counter on Radiant Origin of Cleric.
Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.
Radiant Origin of Guardian
Omnishroud
Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.
Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.
Radiant Origin of Mage
Omnishroud
Whenever you empower, put a training counter on Radiant Origin of Mage.
Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.
Radiant Origin of Ranger
Omnishroud
Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.
Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
Radiant Origin of Tamer
Omnishroud
Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.
Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.
Radiant Origin of Warrior
Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.
Radiant Repudiation
Prevent the next 4 damage that would be dealt to target neos element unit this turn. Whenever damage is prevented this way, deal 2 damage to target unit.
"Dare you defy creation?"
Radiant Vega
Diana Bonus 2, β·, Remove two durability counters from Radiant Vega: Negate target card activation unless its controller pays X, where X is the amount of Aethercharge cards loaded into Radiant Vega. Activate this ability only if your champion is distant.
Rafale's Slash
Ciel Bonus On Attack: You may pay 3. If you do, summon a Vacuous Servant token rested. (Apply this effect only if your champion is Ciel.)
βNone could understand the bliss of serving Miss Alice. Come, let me show you a taste.β
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Rainwoven Crysalis
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Merlin Bonus Put two sheen counters on your Fractured Memories.
Raised Slash
Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
βYour gamble has been found wanting. Surely you are capable of more?β
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Ranger Boots
Hindered (This object enters the field rested.)
On Enter: Draw a card.
Class Bonus β·, Banish Ranger Boots: Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Rapid Combustion
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.
Rapid Deployment Nexus
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
Class Bonus β·, Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.