Showing 1401-1450 of 1616 cards (page 29 of 33)
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Sword Saint of Eventide
On Enter: Look at the top card of your deck. You may put it into your graveyard.
Class Bonus As long as you have four or more water element cards in your graveyard, Sword Saint of Eventide gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Sword Saint of Everflame
Class Bonus 2, Banish this card from your graveyard: Target fire element weapon or ally gets +2 until end of turn.
"Though my kindling may one day burn up, the flame of my sword will pass on."
Sword Saint of Eveswind
Class Bonus On Enter: If Sword Saint of Eveswind entered from a banishment, put two buff counters on it.
"When you feel the cool autumn breeze, I hope you will remember me."
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Sworn Windhand
Class Bonus Taunt
Sworn Windhand has retort 2+X, where X is the amount of omens you have. (As long as this ally is retaliating, it gets that much .)
"Would you like some tea? I just brewed a fresh pot!"
Sylph's Envelopment
Banish target ally you control, then return it to the field under its owner's control rested. If that ally is a phantasia, it enters the field with an additional buff counter on it.
Synth Disrupter
Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.
Repurposed in haste to jam and scramble electrical signals characteristic to automatons.
Synthetic Core
Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.
Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.
Synthetic Strike
As long as the attacker is attacking an Automaton unit, Synthetic Strike gets +1 .
Malice cuts true.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tactical Retreat
Target unit becomes distant. If that unit is defending, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Class Bonus Floating Memory
Taiji of Crystal Strategems
Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.
Tailwind's Blessing
Whenever your Shifting Currents change from facing North to West, allies you control get +1 until end of turn.
"Ride the winds and charge forth to battle! No foe stands before our blessed strength."
Take Aim
Target unit's next attack this turn gets +2 . Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 . Apply the additional effect only if your champion's class matches this card's class.)
Take Cover
Class Bonus This card costs 1 less to activate.
Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true sight. Units stay distant until the end of their controller's turn.)
Take Point
Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
The Mandate of Heaven stops even steel.
Tasershot
Renewable
↷: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Teardrop Diadem
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this card’s memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Temper in Flames
Target weapon gets +1 until end of turn. Put a durability counter on it.
A weapon grows stronger when tempered in the fiery passions of its bearer.
Tempest Downfall
Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.
Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.
Tempestuous Conviction
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory.
Temporal Spectrometer
Divine Relic
↷: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus ↷: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
Can't help being drawn in.
Tempus Stalker
Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)
Class Bonus At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 and +1 for each buff counter on them.)
Tend the Land
Class Bonus Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Tera Sight
Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
Even nature has hidden truths.
Tether in Flames
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)
The Constellatory Spire
Class Bonus This card costs 2 less to activate.
On Enter: Draw a card.
Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
↷: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep — At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.
Think Deep
This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.
Glimpse 2, then put up to two cards from the top of your deck into your graveyard.
Three of Hearts
Cardistry — 3: Draw a card, then discard a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
”I suppose three is a crowd.”
Three of Spades
Cardistry — 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
”I would say three's company!”
Three Visits
As an additional cost to activate this card, rest your champion.
Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.
Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.
Glimpse 2 and recover 2.
Throne-Keeper Bullfrog
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, ↷: Your champion gains spellshroud until end of turn.
Thunderclap
Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)
Deal 4 damage to target ally.
Don't underestimate the thunder when there is no rain.
Tidal Lock
As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
Tidal Tirade
Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidebreaker Sentinel
Class Bonus Foster
On Foster: Put the top three cards of your deck into your graveyard.
As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Tidestone Bovine
On Attack: Target player puts the top two cards of their deck into their graveyard.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)