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Siphoning Fractal

Siphoning Fractal

2
Umbra

Whenever an ally dies, deal 1 damage to target champion you don’t control and recover 1.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

β€œSouls are a zero-sum game.”

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Siphoning Stab

Siphoning Stab

2
Exia

Class Bonus As long as the attacker is attacking using a Polearm weapon, Siphoning Stab has "On Hit: Recover X, where X is the amount of damage dealt by this hit."

"For you, I will unite Sanguo. I no longer fear death."

Power
3
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Sirocco Operative

Sirocco Operative

3
Wind

Class Bonus On Enter: Draw a card into your memory.

On Enter: If you control another Automaton ally, put a preparation counter on your champion.

Efficient and discreet, these automatons leave no more trace than a gentle gust of wind.

Power
1
Life
1
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Six of Spades

Six of Spades

6
Norm

Stealth

Cardistry β€” 6: Six of Spades loses stealth and gets +2 until end of turn. You may change the target of an attack to Six of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
2
Life
3
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Skewering Advance

Skewering Advance

2
Water

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an even life stat, draw a card.

Power
2
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Skilled Aerotheurge

Skilled Aerotheurge

2
Wind

Ranged 2

On Hit: If Skilled Aerotheurge is distant, you may load target wind element Aethercharge card from your graveyard into an Aetherwing weapon you control.

Class Bonus Floating Memory

Power
1
Life
2
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Skilled Plainsman

Skilled Plainsman

3
Norm

Class Bonus Equestrian β€” On Enter: If you control a Horse ally, put a buff counter on Skilled Plainsman. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Skirting Step

Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

Speed
Fast
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Slash and Burn

Slash and Burn

2
Fire

Class Bonus This card costs 1 less to activate.

Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.

Nature gives even when it takes away.

Speed
Fast
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Slay the King

Slay the King

2
Crux

Class Bonus On Attack: You may banish a card from your material deck. If you do, Slay the King gains "On Kill: You may play the banished card."

Treachery strikes deadliest in the heart.

Power
4
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Sleety Retreat

Sleety Retreat

2
Water

Deluge 4 β€” As long as there are four or more water element cards in your graveyard, this card costs 2 less to activate.
Target Ranger unit becomes distant. If that unit is defending, end the combat phase unless an opponent pays 2.

Speed
Fast
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Sleight of Hand

Sleight of Hand

2
Norm

Target Suited ally you control gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Class Bonus Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Slice and Dice

Slice and Dice

2
Norm

Prepare 3

On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .

Power
3
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Slimecall Cyclone

Slimecall Cyclone

3
Wind

Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your champion’s class matches this card’s class.)

A whirlwind of slimes! Nothing could be quite so delightful.

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Slime Calling

Slime Calling

2
Wind

Activate this card only during an opponent's end phase.

Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.

Speed
Fast
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Slime Eruption

Slime Eruption

1
Fire

You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.

Class Bonus Floating Memory

Speed
Fast
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Slime King

Slime King

3
Tera

As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.

Pride 4, Taunt

Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.

Power
4
Life
5
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Slime Party

Slime Party

4
Norm

Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)

Put a buff counter on each Slime ally you control.

It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.

Speed
Slow
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Slime's Blessing

Slime's Blessing

3
Wind

Class Bonus This card costs 1 less to activate.

Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)

Speed
Fast
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Slimeshield

Slimeshield

2
Wind

Class Bonus Level 2+ This card costs 1 less to activate.

Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.

A pod of slimes will always protect their kin.

Speed
Fast
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Slime Swarm

Slime Swarm

3
Norm

Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)

Though seemingly harmless alone, slimes in packs are notoriously troublesome.

Power
1
Life
1
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Slip Away

Slip Away

2
Umbra

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are umbra element, this card becomes imbued.)

Target unit becomes distant. If Slip Away is imbued, that unit also gains stealth and spellshroud until end of turn.

Speed
Fast
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Slipstream Vault

Slipstream Vault

2
Water

Class Bonus This card costs 1 less to activate if it targets a unique ally. (Apply this effect only if your champion's class matches this card's class.)

Target ally you control becomes distant. Negate all card activations targeting it. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Sly Songstress

Sly Songstress

2
Fire

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Whenever you activate a Harmony or a Melody card, you may discard a card. If you do, draw a card.

Power
0
Life
2
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Smack with Flute

Smack with Flute

2
Norm

On Attack: Your champion gets +1 level until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Smashing Force

Smashing Force

4
Fire

Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

An immense swing over-calibrated into a shattering impact.

Power
4
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Smash with Obelisk

Smash with Obelisk

3
Neos

As an additional cost to activate this card, sacrifice a domain you control.

Smash with Obelisk gets +X where X is the reserve cost of the sacrificed domain.

Destructive power with the weight of the world.

Power
6
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Smoke Out

Smoke Out

1
Fire

Deal 1 damage to target unit. If that unit has stealth, deal 4 damage to it instead.

"I know exactly where you're hiding."

Speed
Fast
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Snow Fairy

Snow Fairy

3
Water
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.

Power
1
Life
2
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Snow White, Weiss Queen

Snow White, Weiss Queen

3
Water

Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.

Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.

Power
1
Life
1
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Solar Pinnacle

Solar Pinnacle

2
Fire

As long as your Shifting Currents face North, this card has Fast Activation. (You may activate this card at fast speed.)

Deal 2 damage to target unit. Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Speed
Slow
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Solar Providence

Solar Providence

2
Fire

Draw a card, then discard a card.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing South to North this way, deal 3 damage to target champion.

Speed
Fast
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Solomon, Master of Elements

Solomon, Master of Elements

7
Exalted
Norm

On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.

Power
4
Life
4
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Song of Frost

Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Song of Nurturing

Song of Nurturing

2
Norm

Allies you control get +2 until end of turn. Class Bonus: Those allies also get +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Mana-imbued music invigorates those who hear it.

Speed
Fast
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Song of Return

Song of Return

3
Wind

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return up to two target allies you control to their owner's hands.

Speed
Fast
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Soothing Disillusion

Soothing Disillusion

2
Wind

Choose oneβ€”
β€’ Destroy target phantasia.
β€’ Put a buff counter on target Animal or Beast ally.

Though many spoke of Guo Jia's unbound kindness, she could never admit that it was guilt that drove her.

Speed
Slow
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Soothing Potion

Soothing Potion

6
Water

Brew β€” Two Herbs with the same name (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.

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Soultrace Tessellation

Soultrace Tessellation

2
Crux

Prepare 1

Put three sheen counters on target unit. If Soultrace Tessellation was prepared, put an additional sheen counter on that unit for every three cards in your banishment.

Speed
Fast
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Soutirer Vortex

Soutirer Vortex

6
Umbra

As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.

Your omens have ”Whenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.”

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Sovereign Sanctuary

Sovereign Sanctuary

3
Exalted
Norm

If a unit you control would be dealt damage, prevent 2 of that damage.

At the beginning of your recollection phase, sacrifice Sovereign Sanctuary and draw a card into your memory.

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Spalling Cleanse

Spalling Cleanse

2
Water

If your Fractured Memories has six or less sheen counters on it, put two sheen counters on it. Otherwise, recover 3. (If you don't have the mastery, recover 3.)

Floating Memory

Speed
Fast
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Spark Alight

Spark Alight

2
Fire

Deal 2 unpreventable damage to target unit. Class Bonus: Deal 3 unpreventable damage to that unit instead. (Apply the additional effect only if your champion's class matches this card's class.)

"Just worry about the things you can't burn."
β€” Varuck Mage

Speed
Fast
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Spark Fairy

Spark Fairy

3
Fire
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Target non-champion object gains β€œAt the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.

Power
1
Life
2
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Sparkling Adornment

Sparkling Adornment

2
Norm

As an additional cost to activate this card, remove one or more sheen counters from an object on the field.

Put X sheen counters on target unit, where X is the amount of counters removed.

Merlin Bonus Floating Memory

Speed
Slow
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Spark Link

Spark Link

2
Fire

Each player draws a card into their memory.

Level 1+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Even in madness, an honorable duel is worth fighting.

Speed
Fast
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Spectral Diffusion

Spectral Diffusion

4
Water

This card costs 1 less to activate for each of up to two ephemeral objects you control.

Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Spectral Haunting

Spectral Haunting

6
Umbra

Alice Bonus This card costs 4 less to activate if it targets a Specter card.

Return target ally card from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Speed
Slow
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Speed Potion

Speed Potion

3
Wind

Brew β€” Two Herbs

On Enter: If Speed Potion was brewed, draw a card.

Sacrifice Speed Potion: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

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Spellshield: Arcane

Spellshield: Arcane

3
Arcane

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of enlighten counters on your champion equal to the amount of damage prevented this way.

Speed
Fast
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