Showing 1401-1450 of 1885 cards (page 29 of 38)
Scorchfire Assassin
Class Bonus On Attack: You may remove up to three preparation counters from your champion. For each counter removed this way, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
Practiced restraint, explosive fury.
Scorching Imperilment
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of each player's end phase, that player may discard a card. If they do, they draw a card.
Scorching Strafe
Class Bonus This card costs 2 less to activate.
Target ally gets +2 until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.)
"Spread like wildfire."
Scorching Trap
Class Bonus If itβs not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target attacking unit.
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
βThe politics and kingmaking of empires matter little to me as long as thereβs a bounty to be found.β
β Perse, Relentless Raptor
Scry the Skies
Glimpse LV. Draw a card into your memory. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
The skies hold secrets only privy to the few versed in its signs.
Scry the Stars
Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.
Until end of turn, cards you look at while glimpsing have "Starcalling β X", where X is that card's reserve cost. Glimpse 3.
Seafaring Mercenary
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A fighter that strikes with the waves.
Seafletched Serpent
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Hit: You may load Seafletched Serpent into target unloaded Bow weapon you control.
Slither or quiver, it bites all the same.
Sealed Blade
Pay only using floating memory for this card's memory cost.
Class Bonus Sealed Blade gets +1 .
An ephemeral sword that can be wielded only when bound.
Seal the Past
Target player banishes three preserved cards from their material deck.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Searing Rebuke
Prevent the next 3 damage that would be dealt to your champion this turn.
Class Bonus Whenever damage is prevented this way, deal 3 damage to target champion you don't control.
Searing Truth
Deal 2 damage to target unit.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Seaside Rangefinder
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Element Bonus 2, Banish this card from your graveyard: Target unit becomes distant. (Activate this ability only if your champion's class matches this card's class.)
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Seasoned Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 . Apply this effect only if your champion's class matches this card's class.)
Loyalty exists for those with privilege.
Seasoned Shieldmaster
Whenever an ally you control becomes fostered, draw a card into your memory.
Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)
Season's End
Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.
Destroy each object with a wither counter on it.
Who would have known that such a beautiful wish could blossom only to wither into ruin?
Seasprite Diver
As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.
On Enter: Banish target card in a graveyard.
Some find solace in the ocean among the aquatic.
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
With invigorating winds riding at the tail, an army's assault can press forward.
Seed of Nature
Seed of Nature enters the field rested.
On Enter: Your champion gets +2 level until end of turn.
Class Bonus β·, Banish Seed of Nature: Your champion gets +2 level until end of turn.
Seeker's Aetherwing
(Aetherwing β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus Spellshroud (This object can't be targeted by Spells.)
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Seeker's Rifle
Class Bonus True Sight (Attacks using this weapon can target units with stealth.)
Class Bonus Spellshroud
On Kill: You may pay 2. If you do, materialize a Bullet card from your material deck.
Seeking Shot
Level 2+ True Sight
Class Bonus Seeking Shot can't be retaliated.
As long as the attacker is attacking a Human ally, Seeking Shot gets +3 .
Those hit seldom kow where the shot came from.
Seep Into the Mind
Target opponent puts three sheen counters on a unit they control.
Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)
Seer's Sword
Class Bonus On Attack: Glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Even a simple enchantment grants great advantage.
Seiryuu's Command
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.
Seize Fate
Jin Bonus This card costs 2 less to activate.
For the rest of the game, if your champion would take damage, remove that many damage counters from them instead and then if there are zero damage counters on your champion, banish your champion.
Sempiternal Sage
Preserve (When this ally dies, put it into its owner's material deck preserved. As you materialize, you may instead return a preserved card to your hand.)
Class Bonus On Attack: You may recover 3. If you don't, empower 3.
Sentinel Fabricator
3, β·: Summon an Automaton Drone token with a buff counter on it.
Once an alchemist masters the composition and synthesis of an object, improvements follow.
Serum of Wisdom
Brew β Three Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.
Servant's Obligation
Hindered
Ciel Bonus As long as your champion hasn't been attacked dealt combat damage this turn, your champion has taunt.
Ciel Bonus 3, β·, Banish Servant's Obligation: Summon a Vacuous Servant token.
Servile Possessions
Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ
β’ 1 to 2β That attack gets +1.
β’ 3 to 4β That attack gets +2.
β’ 5 or moreβ That attack gets +3. Draw a card into your memory.
Set Ablaze
Deal 4 damage to target ally.
Class Bonus Level 3+ Deal 3 damage to each champion controlled by the same player as that ally.
"The Imperial Academy never taught me this."
Set the Traps
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
Shackled Theurgist
Taunt
As long as Shackled Theurgist is ephemeral, it gets +4.
On Death: Target opponent may sacrifice an ally. If they don't, return Shackled Theurgist to the field. It gets +2 until end of turn and becomes ephemeral.
The chains of the past weigh heavy.
Shadeblood Coating
Banish Shadeblood Coating: Up to three target units you control gain "On Hit: Put a preparation counter on your champion" until end of turn.
This ominous oil ravenously drinks in blood to sharpen the next strike.
Shadecursed Hunter
Ranged 5, Stealth
On Death: Put Shadecursed Hunter on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
A soul bargained for the thrill of the hunt.
Shadow Resonance
Recover 2, then draw a card. (To recover, remove that many damage counters from your champion.)
Tristan Bonus If your champion has four or more preparation counters on them, summon an Ominous Shadow token.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Shadowstrike
Prepare X. X can't be 0.
Shadowstrike gets +X .
Class Bonus If Shadowstrike was prepared, it has unblockable. (An attack with unblockable can't be intercepted and ignores taunt.)
Shadow's Twin
Whenever Shadow's Twin becomes loaded, it gets +2 until end of turn.
Class Bonus Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shardforged Blade
You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.
Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.
Shard of Empowerment
Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
A fragment of a legendary crystal lost to time. Its power is rumored to be beyond mortal control.
Shardwing Searchlight
Summon a Memorite Shardwing token.
Sheen 4+ Summon a Memorite Shardwing token.
Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."
Sharpen Blade
Target Dagger weapon gets +2 until end of turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championβs class matches this cardβs class.)
The glint of steel begets the sheen of blood.
Sharpening Stone
Banish Sharpening Stone: Up to one target Dagger or Sword weapon you control gets +1 until end of turn. Draw a card.
Only neglect begets a dulled edge.
Shattered Hope
Merlin Bonus This card costs 1 less to activate.
Glimpse 1, then draw a card.
Until end of turn, allies enter the field with an additional sheen counter on them.
Would an unconscious reflection be enough?