Showing 101-150 of 268 cards (page 3 of 6)
Foraging Fox
On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Who knows what treasures you'll dig up?
Forged Scalemail
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.
Forgetful Concoction
Brew β One Root, One Herb
Hindered (This object enters the field rested.)
β·, Sacrifice Forgetful Concoction: Banish two cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. Draw a card.
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
An enigma that defies, and yet, shapes reality.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"Praying for peace won't end a war. Fighting for what you believe in will."
Frostbitten Etui
Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.
It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.
Frostlorn Caress
Diao Chan Bonus This card costs 3 less to activate.
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Frostnip Pirouette
Diao Chan Bonus This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Galewind Scout
Ranged 3 (As long as this unit is distant, its attacks get +3 .)
"May this arrow be carried by Byakko's relentless tempest."
Genbu's Command
Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)
Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.
General at Arms
Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)
A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Glimmer Essence Amulet
Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.
Foxes in Sanguo were revered for their cleverness, yet despised by some as symbols of debauchery.
Glimmering Refusal
Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.
The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Glowering Conflagration
Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Deal 1+X damage to target champion, where X is the amount of phantasias you control.
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Guo Jia, Heaven's Favored
As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Harbinger of Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Hidden Longbowman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)
Horse Archer
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Equestrian β As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.)
"Who needs horsepower when you have firepower?"
Huaji of Heaven's Rise // Huaji of Abyssal Fall
Class Bonus Unique Warrior allies you control can attack using this weapon.
Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.
Idle Fatestone // Bolstered Boar
On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus β·, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Immaterial Dissolution
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Incandescent Reliquary
Class Bonus This card costs 1 less to materialize.
At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Innocuous Disposer
Innocuous Disposer's attacks can't be retaliated by Human allies.
Class Bonus On Ally Hit: If the hit ally is a Human, you may remove a preparation counter from your champion. If you do, destroy the hit ally.
Inquisitive Magician
On Enter: You may reveal two Mage cards from your hand and/or memory. If you do, put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Invigorating Concoction
Brew β One Flower, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
β·, Sacrifice Invigorating Concoction: Put two buff counters on up to one target ally. Draw a card.
Jadelight Protector
As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesnβt rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Journey's Beginning
Draw a card.
Guo Jia Bonus Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
A journey of a thousand miles begins with a single step.
Keeper of the Wild
Sacrifice Keeper of the Wild: Up to one target Animal or Beast ally you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Kongming, Erudite Strategist
Kongming Lineage
On Enter: Banish the top card of your deck. Until the beginning of your next turn, you may play it as long as your Shifting Currents face North. Repeat this process for East, South, and West.
Lavaplume Fatestone // Firebird Trailblazer
Fast Activation (You may activate this card at fast speed.)
On Enter: As a Spell, deal X unpreventable damage to target unit, where X is the amount of other Fatestone and/or Fatebound objects you control.
Guo Jia Bonus 4: Transform Lavaplume Fatestone.
Life Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.
"An occultist's desperate pursuit for immortality. However, what came back was but only a husk." β Si Ma Hui, Hermit Sage
Light the Hunt
Put two buff counters on target Animal or Beast ally you control.
Class Bonus Element Bonus Whenever you reveal this card from your memory, put a buff counter on an Animal or Beast ally you control.
Lively Chorale
Target Animal or Beast ally you control gets +3 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lu Bu, Indomitable Titan // Lu Bu, Wrath Incarnate
Taunt, Vigor
On Attack: If this is Lu Bu's first attack this turn, you may pay 2. If you do, wake up Lu Bu.
Diao Chan Bonus If your champion would die with exactly thirty-two damage counters on them, banish them, transform Lu Bu, and destroy all other objects you control instead.
Lumen Borealis
On Enter: You may reveal a card from your memory.
Class Bonus Animal allies you control get +1 and +1 .
Whenever an Animal ally you control dies, you may reveal a card from your memory.
Lu Xun, Pyre Strategist
Kindle 3
On Enter: Put an enlighten counter on your champion.
Class Bonus Whenever one or more enlighten counters are removed from your champion, you may rest Lu Xun. If you do, empower 3.