Showing 101-150 of 163 cards (page 3 of 4)
Pelagic Fatestone // Slick Torrentrider
On Enter: Draw a card into your memory.
Guo Jia Bonus Whenever this card is banished from your graveyard to pay for a memory cost, put it onto the field transformed.
Floating Memory
Potion Infusion: Animate
Arisanna Bonus This card costs 2 less to activate.
Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)
Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your championβs class matches this cardβs class.)
βTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!β
β Gearstride Automatics Advertisement
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Protective Fractal
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
β·: Prevent the next 1 damage that would be dealt to target champion this turn.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Rapid Combustion
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
Destroy target item or weapon with memory cost 0 or reserve cost 3 or less that entered the field this turn.
Razorgale Calling
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Whenever you activate a wind element card, deal 1 damage to target champion.
Reaping Legacy
Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.
Redirect Flow
Class Bonus This card costs 2 less to activate.
You may choose new targets for target trigger.
Even as the throne remains empty, the inner court remains untouched, guarded by powerful consorts and their devoted ladies-in-waiting.
Refurbish
Put two durability counters on target Sword weapon you control.
When whetted and oiled, even scrapped blades can once again become razor-sharp.
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Restorative Slash
On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)
A strike as revitalizing as it is devastating.
Restoring Embers
Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Recover 4. Then if your influence is four or less, draw a card into your memory.
Righteous Retribution
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent 5 of that damage. Your championβs first attack during your next turn gets +X , where X is the amount of damage prevented this way.
Rippleback Terrapin
Class Bonus Spellshroud (This ally can't be targeted by Spells.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, put a buff counter on Rippleback Terrapin and draw a card.
Ritai Guard
Class Bonus Equestrian β As long as you control a Horse ally, Ritai Guard has taunt and vigor. (While awake, this ally with taunt must be targeted before other units you control during your opponent's attack declarations if able. This ally with vigor wakes up at the beginning of your end phase.)
Rousing Slam
Class Bonus Level 2+ On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.)
A goading and invigorating challenge to fight.
Royal Bear
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus Royal Bear gets +1 and +1 .
Savage Smash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your championβs class matches this cardβs class.)
An impact that leaves your brain rattling.
Scattering Gusts
Suppress up to two target allies. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put an enlighten counter on your champion.
Scorching Strafe
Class Bonus This card costs 2 less to activate.
Target ally gets +2 until end of turn and becomes distant. (Units stay distant until the end of their controller's turn.)
"Spread like wildfire."
Seasprite Diver
As long as an opponent has four or more cards in their graveyard, this card costs 1 less to activate.
On Enter: Banish target card in a graveyard.
Some find solace in the ocean among the aquatic.
Silent Firebrand
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)
"Ready to play with fire?"
Slime Party
Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.
Smashing Force
Class Bonus On Attack: You may banish two fire element cards from your graveyard. When you do, destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
An immense swing over-calibrated into a shattering impact.
Spectral Diffusion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Your champion and ephemeral objects you control gain spellshroud until end of turn. (Objects with spellshroud canβt be targeted by Spells.)
Spellshield: Astra
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this way.
Spellshield: Wind
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.
Stargazer's Portent
Class Bonus This card costs 1 less to activate.
The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.
A stellar comet shines twice as bright.
Stillwater Patrol
True Sight (This ally can attack units with stealth.)
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Specially trained to be ever-vigilant, little bypasses their detection.
Strike of Singularity
Class Bonus As long as the attacker is attacking a unit controlled by a player with no cards in their hand, Strike of Singularity has "If this attack would deal damage, it deals double that damage instead."
Summon Retinue
Summon two Vacuous Servant tokens rested. Then if you have three or more omens, wake them up.
"For Aurefall, we stand."
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
Surging Undertow
Class Bonus This card costs 2 less to activate.
Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant.
Sword Saint of Everflame
Class Bonus 2, Banish this card from your graveyard: Target fire element weapon or ally gets +2 until end of turn.
"Though my kindling may one day burn up, the flame of my sword will pass on."
Tactful Sergeant
On Enter: If your champion has attacked this turn, draw a card into your memory.
Those who have seen many battlefields and lived gain a keen eye for the most opportune moments to strike.
Tempest Silverback
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Class Bonus Tempest Silverback gets +2 and +2 . (Apply this effect only if your champion's class matches this card's class.)
Tempestuous Conviction
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory.
Templar of the Eternal
Class Bonus Prevent all combat damage that would be dealt to Templar of the Eternal.
Class Bonus 2, Return a regalia you control to its owner's material deck: Put a buff counter on Templar of the Eternal, and it gains spellshroud until end of turn.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep β At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
Think Deep
This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.
Glimpse 2, then put up to two cards from the top of your deck into your graveyard.
Thunderclap
Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)
Deal 4 damage to target ally.
Don't underestimate the thunder when there is no rain.
Tide Diviner
On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.)
Reading the ebb and flow of the moon's sway grants insight into the currents of fate.
Torpid Fractal
On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.
Unbroken Mustang
On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.
Uther, Illustrious King
Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.