Cards where: class is guardian

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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Glacier Remnants

Glacier Remnants

3
Water

At the beginning of your recollection phase, remove up to two durability counters from Glacier Remnants. Then recover X, where X is the amount of counters removed this way.

Floating Memory

Durability
6
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Golden Pawn

Golden Pawn

2
Norm

As long as you control another Chessman unit, Golden Pawn has taunt.

On Death: Draw a card.

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Golden Pawn. If you do, summon a Queen Piece token.

Power
0
Life
1
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Golden Rook

Golden Rook

3
Norm

As long as Golden Rook is attacking a unit with an even life stat, Golden Rook gets +1.

Even without its king, the rook is one of the most powerful pieces in chess.

Power
1
Life
4
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Grande Aiguille

Grande Aiguille

0
Norm

Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)

Even a broken clock is right twice a day.

Power
1
Durability
2
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Grande Sonnerie

Grande Sonnerie

1
Umbra

Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.

"When the clock strikes twelve, who shall I beβ€”the coward or the reaper? Yesterday is lost, and so am I."

Power
2
Durability
3
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Greater Boon of Dux

Greater Boon of Dux

0
Norm

Ignore the elemental requirements of non-advanced element ally cards with foster you activate.

Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.

As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have β€œOn Enter: This ally becomes fostered.”

Speed
Slow
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Greater Boon of Parvati

Greater Boon of Parvati

4
Norm

Level Locked 2 (Play this card only if your champion’s base level is 2 or higher.)

As you gain this boon, draw a card.

Regalia you control have "β†·: Prevent the next 1 damage that would be dealt to target unit this turn."

Speed
Slow
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Grim Pastiche

Grim Pastiche

2
Umbra

Copy target non-Skill action omen you have with reserve cost 5 or less. If you do, you may activate that copy without paying its reserve cost. (If you don't activate it, the copy ceases to exist.)

”Do not fret. It is merely a reflection.”

Speed
Fast
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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Gustguard Bastion

Gustguard Bastion

3
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.

Power
2
Life
3
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Harvester Mk II

Harvester Mk II

3
Norm

Automaton allies you control have β€œOn Death: Summon a Powercell token.”

β€œFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!”
β€” Gearstride Automatics Advertisement

Power
1
Life
2
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Heatwave Generator

Heatwave Generator

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, target ally you control gets +1 until end of turn.

The Forgelight's mastery of heat transfer theoretics became their greatest war asset.

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Heavy Swing

Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Long-dormant power, fused into a single blow.

Power
6
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Hidden Enclave

Hidden Enclave

2
Water

At the beginning of each player’s recollection phase, that player puts the top card of their deck into their graveyard.

A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.

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Hub of Innovation

Hub of Innovation

3
Norm

On Enter: Draw a card into your memory.

At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

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Hydroguard Retainer

Hydroguard Retainer

3
Water

Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)

Whenever your Shifting Currents change from facing North to West, draw a card.

Power
1
Life
4
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Icebound Slam

Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Impact Hammer

Impact Hammer

0
Fire

Class Bonus Impact Hammer gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Whenever a unit uses this weapon for an attack, deal 3 damage to it.

Power
2
Durability
2
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Imperial Countermeasure

Imperial Countermeasure

1
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Prevent the next 4 damage that would be dealt to target unit this turn. Draw a card into your memory.

Speed
Fast
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Imperial Panzer

Imperial Panzer

3
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Imperial Panzer is fostered, it gets +1 and +2 , and has vigor.

Power
2
Life
2
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Imperial Recruit

Imperial Recruit

2
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Imperial Recruit gets +1 as long as it's fostered.

Power
1
Life
3
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Imperial Sentry

Imperial Sentry

4
Norm

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

Level 2+ Imperial Security Imperial Sentry gets +1 .

Power
2
Life
3
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Inert Sword

Inert Sword

0
Astra

As an additional cost to materialize this weapon, pay 2.

Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Durability
2
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Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Inverted Pyroslash

Inverted Pyroslash

5
Fire

Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.

On Attack: Deal 5 damage to the attacker.

"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."

Power
6
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Iron Halo, Forcefield Node

Iron Halo, Forcefield Node

3
Neos

If damage would be dealt to another object you control, prevent 2 of that damage.

At the beginning of your end phase, put a durability counter on Iron Halo for each of up to two tokens you control.

Durability
3
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Jadelight Protector

Jadelight Protector

4
Wind

As long as your Shifting Currents face South, allies you control have steadfast and retort 1. (An ally with steadfast can retaliate while rested and doesn’t rest to do so. As long as an ally with retort 1 is retaliating, it gets +1 .)

Power
2
Life
3
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Krustallan Patrol

Krustallan Patrol

5
Water

Foster

On Foster: Put a buff counter on Krustallan Patrol.

As long as Krustallan Patrol is fostered, it has steadfast. (An ally with steadfast can retaliate while rested and doesn’t rest to do so.)

Power
1
Life
4
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Lacuna's Grasp

Lacuna's Grasp

1
Fire

Ciel Bonus On Attack: If there are no cards in the attacker's intent, you may pay X. X can't be more than the amount of omens you have. If you do, Lacuna's Grasp gets +X until end of turn.

In fear, there is power.

Power
1
Durability
2
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Lamentation's Toll

Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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Lancelot, Goliath of Aesa

Lancelot, Goliath of Aesa

4
Norm

Hindered (This ally enters the field rested.)

Class Bonus Level 2+ Lancelot gets +2 .

On Attack: You may pay 3. If you do, Lancelot gets +3 until end of turn.

"I greet the burden of a thousand lives..."

Power
2
Life
3
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Leporine Masque

Leporine Masque

0
Norm

6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)

Much is concealed, but in its embrace, the self fades.

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Lesser Boon of Dux

Lesser Boon of Dux

2
Norm

Class Locked (Play this card only if your champion’s class matches this card’s class.)

As you gain this boon, choose an ally and it becomes fostered.

From devotion, Dux forged resolve.

Speed
Slow
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Lesser Boon of Nuwa

Lesser Boon of Nuwa

2
Norm

Class Locked (Play this card only if your champion's class matches this card's class.)

As you gain this boon, generate a Refurbish card and put it into your memory.

Whenever you activate a Craft card, target weapon gets +1 until end of turn.

Speed
Slow
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Lesser Boon of Ozymandias

Lesser Boon of Ozymandias

0
Norm

Level Locked 1 (Play this card only if your champion’s base level is 1 or higher.)

Your champion is a Guardian class in addition to their other types.

Ozymandias, proud sovereign of all crowns.

Speed
Slow
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Lesser Boon of Parvati

Lesser Boon of Parvati

0
Norm

As you gain this boon, put six durability counters on a Siegeable domain you control or put three durability counters on a Siegeable domain you don't control.

Speed
Fast
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Lesser Boon of Revelry

Lesser Boon of Revelry

2
Norm

Level Locked 1

As you gain this boon, choose an ally and put a buff counter on it.

3: Target player that controls exactly one ally puts a buff counter on an ally they control without a buff counter on it.

Speed
Fast
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Lesser Boon of Territories

Lesser Boon of Territories

3
Norm

As you gain this boon, scavenge 10 for a domain card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Speed
Fast
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Lily, Marine Castellan

Lily, Marine Castellan

4
Water

Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)

On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.

Power
1
Life
4
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Liturgy of Corruption

Liturgy of Corruption

2
Norm

Put a buff counter on target ally. If that ally is fostered, put two additional buff counters on it and deal 6 unpreventable damage to your champion.

With that, Krustal became encapsulated in ice.

Speed
Slow
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Longtail Grovesward

Longtail Grovesward

3
Wind

Fast Activation (You may activate this card at fast speed.)

Level 1+ Longtail Grovesward gets +1.

β€œCome, I'll take no denial; we must have a trial.”

Power
2
Life
2
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Magebane Lash

Magebane Lash

1
Water

Class Bonus On Enter: Put a lash counter on your champion.

Magebane Lash gets +1 for each lash counter on your champion.

Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.

Power
0
Durability
4
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Manxome Armoire

Manxome Armoire

0
Norm

Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"They all returned, though they were mine before."

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Martial Guard

Martial Guard

2
Norm

The next time target unit would be dealt damage this turn, prevent 2 of that damage.

Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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