Showing 101-150 of 342 cards (page 3 of 7)
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Flagrant Guide
On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion's base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Flame-Rune Swordsman
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A mage's prowess. A warrior's might.
Flared Iridescence
Deal 4 damage to target unit.
Merlin Bonus Sheen 10+ Ephemerate β 2
Merlin Bonus Level 5+ Ephemerate β 2
"My fire will burn brighter."
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.
Focused Flames
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 4 damage to target ally.
Focusing Gem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Hindered (This object enters the field rested.)
β·, Banish Focusing Gem: The next card you activate this turn costs 3 less to activate.
Forbidden Teachings
If you control a Book object, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Draw a card.
"With this book, you can save your people."
Found Power
Empower 3. If you control an object named Proto Key Crest, discard up to two cards, then draw that many cards.
And in that moment, the Duchess knew she had been right all along: she was, indeed, the heroine of this tale.
Four of Diamonds
Retort 3
Cardistry β 4: Reveal up to two Suited cards from your memory. For each card revealed this way, generate a Bolt of Diamonds card and put it into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Fractal of Creation
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Sacrifice Fractal of Creation: Summon a token copy of target token you control.
Power only constrained by imagination.
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
An enigma that defies, and yet, shapes reality.
Fractal of Mana
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Fractal of Waves
Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fracturize
Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)
Floating Memory
"You'd stand a better chance fighting without them."
Freeze Stiff
Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)
Freezing Hail
Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.
Fairy King Mordred commanded the loyalty of all, including the frost.
Freezing Steel
The next time one or more items would enter the field this turn, those items enter the field rested instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Frost Shard
Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
Frozen Nova
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.
Fulminating Storm
Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.
Class Bonus For every three enlighten counters removed this way, draw a card.
Galed Erasure
Destroy target ephemeral object.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Let the wind carry the departed."
Galvanizing Gale
Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.
It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.
Gemini Starbearer
On Enter: Summon an Astral Shard token.
β·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.
"The stars, they shine for you."
Gem of Searing Flame
As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.
Sanguo sleeps upon a woodfire hidden beneath the tinderwood.
Gem of Sorority
Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.
Genuflecting Execution
Class BonusEfficiency (This card costs LV less to activate. LV refers to your championβs level.)
Destroy up to two target rested allies.
A ridiculous trial in an even more ridiculous world.
Ghastly Corrosion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
βI weep for you, I deeply sympathize.β
Gilded Pyre
Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.
"This world favors the unpredictable, and your arrogance will be your undoing."
Glacial Evocation
Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.
"Timely snow promises a bountiful harvest."
β Cao Cao, Aspirant of Chaos
Glacial Guidance
Rest target ally. If that ally is attacking, end the combat phase.
Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Gossamer Staff
1, β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
They say the Exarch of Light drew crowds during Revelfest, but the goddess hasn't appeared since, leaving many more curious to see for themselves.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have βIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.β
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you donβt control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your championβs lineage.
Harbinger of Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Class Bonus On Death: Banish Harbinger of Lightning, and a card at random from your memory. When you do, as a Spell, deal X damage to target champion where X is the total reserve cost of the banished cards.
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignite Fate
Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The clash of two sisters that would alter fate.
Ignite the Soul
Deal 1 damage to target unit.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
Illuminate Secrets
Deal an amount of damage to target unit equal to its owner's influence minus your influence. (A player's influence is equal to the total amount of cards in their hand and memory.)
The light protects those unjustly oppressed.
Immaterial Dissolution
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Impassioned Tutor
On Attack: Your champion gets +1 level until end of turn.
"Let me show you how it's done!"
Imperial Apprentice
Whenever you activate a Spell card, you may banish a card with floating memory from your graveyard. If you do, draw a card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Imperial Seal
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)
Imperious Galebind
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Suppress up to three target allies, items, or weapons. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Incantation of Prosperity
Depending on your Shifting Currentsβ directionβ
β’ North or Southβ Empower 2.
β’ East or Westβ Recover 2.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)