Showing 101-150 of 1390 cards (page 3 of 28)
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Banner Raccoon
As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.
Standards raised behind capable raccoons often instill courage in other raccoons that march astride.
Banner Slime
Class Bonus β·: Other Slime allies you control get +1 until end of turn.
Standards raised behind capable slimes often instill courage in other slimes that march astride.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory
Battlefield Benediction
Class Bonus This card costs 1 less to activate.
Empower 2. If an opponent controls three or more units, empower 4 instead.
Under pressure, the mind sharpens and the magic grows.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Bellona's Runestone
Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.
Her passion for weapons burned hotter than the very hearth where she forged them.
Benediction Angel
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Bertha, Spry Howitzer
Fast Activation, Ranged 2
Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Besieged Slash
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
With enough dedication, every disadvantage becomes a weapon.
Bestial Frenzy
Choose one. Class Bonus: Choose up to two insteadβ
β’ Your champion gets +1 level until end of turn.
β’ Target Beast ally gets +1 until end of turn.
β’ Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Betraying Blade
On Attack: You may pay 2. If you do, put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Biding Cinquedea
Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Bill, Chimney Sweep
On Enter: If Bill is not ephemeral, sacrifice a Specter ally.
Alice Bonus Ephemerate β 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bise Blade
Ciel Bonus On Enter: Summon a Vacuous Servant token.
Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.
Blackmarket Broker
On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
"So what are you buying?"
Bladed Riftseer
Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)
"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."
Blade of Creation
Class Bonus This card costs 1 less to activate for each token object you control.
Cleave
"Nothing shall obstruct my reign."
Blanche, Sheltering Saint
Level 2+ Fast Activation (You may activate this card at fast speed.)
If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Blast Shield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, deal 2 damage to your champion.
Class Bonus Linked ally gets +2 .
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blazing Bowman
Blazing Bowman's attacks can't be retaliated.
On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.
Blazing Charge
Class Bonus Blazing Charge gets +2 .
On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.
Reckless abandonment for crushing momentum.
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Blessed Clergy
Imbue 2
Class Bonus On Enter: If Blessed Clergy is imbued, target player canβt play more than two cards during their next turn.
"Be with the wind and the wind will be with you."
Blighted Jewel
On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 as long as it entered the field this turn.
Pressure makes diamonds.
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Sincere tunes can draw in even the wariest of beasts.
Blitz Charger
Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.
Blitz Mage
Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.
Bloodbond Bladesworn
Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
"An eye for an eye."
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.