Cards where: card type includes item and regalia
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Showing 101-150 of 233 cards (page 3 of 5)

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Halcyon Prism

0
Norm

Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Many seek to see the future, yet are unprepared for the truths they'll uncover.

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Heatwave Generator

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, target ally you control gets +1 until end of turn.

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Horn of Beastcalling

1
Tera

Banish Horn of Beastcalling: The next Beast ally card you activate this turn costs 3 less to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Few beasts can resist Gaia's call.

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Imperial Seal

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)

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Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

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Infernal Vessel

0
Fire

If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)

"The tea is hotβ€”careful not to burn your tongue!"

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Ingredient Pouch

0
Norm

1, β†·: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

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Insignia of the Corhazi

0
Luxem

3, β†·: Put a preparation counter on your champion.

Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.

A reward for agents of brilliant skill and service.

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Intwined Bangle

1
Norm

Level 2+ 3, β†·: Put a buff counter on target non-Human ally you control. (Allies get +1 and +1 for each buff counter on them.)

The path of a god is one of glory but also one of solitude. Those who ascend to the highest peaks hold dear the bonds they cherish.

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Jewel of Enlightenment

0
Norm

Banish Jewel of Enlightenment: Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Recording their thoughts into gems, mages planned keenly for their posterity.

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Kaleidoscope Barrette

1
Tera

On Enter: Draw a card.

At the beginning of your recollection phase, empower X, where X is the amount of phantasias you control. Then if X is 4 or greater, reveal the top card of your deck and put it into your material deck preserved.

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Key Slime Pudding

0
Norm

Banish Key Slime Pudding: Until end of turn, Slime allies that enter the field under your control enter with an additional buff counter on them.

A tasty snack enjoyed by slime but also by those adventurous enough to try it.

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Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Leporine Masque

0
Norm

6, Banish Leoprine Masque: Draw a card into your memory. This ability costs X less to activate, where X is the amount of omens you have. (An omen is a card in a banishment with an omen counter on it.)

Much is concealed, but in its embrace, the self fades.

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Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

In a lovely garden, nestled among beds of bright flowers, lies a peculiar amuletβ€”though reaching it may not be so simple.

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Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

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Lunar Conduit

1
Astra

Class Bonus This card costs 1 less to materialize.

Whenever you activate an astra element card, put a charge counter on Lunar Conduit.

3, β†·: As a Spell, deal an amount of damage to target unit equal to the amount of charge counters on Lunar Conduit. Then remove a charge counter from Lunar Conduit.

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Luxera's Map

1
Luxem

Class Bonus This card costs 1 less to materialize.

Luxera's Map enters the field rested.

β†·, Banish Luxera's Map: Search your deck for a card and put it into your memory. Then shuffle your deck. Activate this ability only at slow speed.

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Majestic Spirit's Crest

0
Crux

Class Bonus Banish Majestic Spirit's Crest: Your champion gains "On Attack: Draw a card" until end of turn.

Those that can survive the demands of the spirits are rewarded immensely.

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Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Mandate of Honor

0
Norm

As long as you control a unique ally, each player with influence eight or more can't draw cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Honor between heroes.

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Mantle of the Abyss

0
Fire

Alice Bonus 3, Banish Mantle of the Abyss: Generate a Rile the Abyss card and put it into your memory.

"To the abyss they will go, and this world shall be unruled."

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Manxome Armoire

0
Norm

Ciel Bonus Banish Manxome Armoire: Return one of your omens to your hand. If you do, banish a card from your hand and put an omen counter on it. (An omen is a card in a banishment with an omen counter on it.)

"They all returned, though they were mine before."

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Map of Hidden Passage

0
Norm

Map of Hidden Passage enters the field rested.

β†·, Banish Map of Hidden Passage: Until end of turn, units with stealth can't be intercepted.

No great general can be considered clever if they do not account for cheaters.

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Marksman's Charm

0
Norm

Banish Marksman's Charm: Target unit gains true sight until end of turn. (Units with true sight can attack units with stealth.)

With the divine blessing from the goddess of hunt, every shot is sure to find its mark with unwavering certainty.

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Melodious Flute

1
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Banish Melodious Flute: The next Harmony action card you activate this turn is a Melody in addition to its other types.

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Memento Mori

0
Umbra

Whenever an ally dies, put a prize counter on Memento Mori.

Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori.

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Memento Pocketwatch

1
Norm

Alice Bonus This card costs 1 less to materialize.

Ciel Bonus This card costs 1 less to materialize.

On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.)

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Mercurial Heart

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Put a buff counter on target Automaton ally you control.

The first heartbeat began the downfall of Azoth.

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Myopic Lens

0
Norm

β†·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.

Through a lens misaligned with one’s sight, the world bends and warps; through the right lens, it comes into clarity.

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Navigation Compass

1
Norm

Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)

β†·, Discard a domain card: Draw a card into your memory.

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Necklace of Foresight

1
Norm

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Foresight: Glimpse 4. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Necklace of Hindsight

1
Astra

Class Bonus This card costs 1 less to materialize.

Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.

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Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

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Ninja Tabi

0
Norm

Banish Ninja Tabi: You gain agility 3 for this turn. Activate this ability only at slow speed. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

It is the Inari way.

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Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

A lantern bright enough to light the darkest paths and dispel lingering shadows.

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Nullifying Mirror

0
Norm

β†·: Until end of turn, cards in target opponent’s memory are norm element. (They are not any other element.)

A mirror made of bronze, meticulously polished to cleanse and unveil malignant forces. All are equal within its reflections.

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Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Orb of Choking Fumes

1
Norm

Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Warning: May cause intractable coughing.

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Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.

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Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

"You seek power beyond your understanding."

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Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

No being is truly bound to their fate, at least not when the will of the divine can be swayed.

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Orb of Sealing

0
Norm

β†·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.

On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.

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Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

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Penetrator Round

0
Fire

Renewable

β†·: Load Penetrator Round into target unloaded Gun weapon you control.

Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."

Power
0
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Phantom Veil

1
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

2: Linked ally gains stealth until end of turn. (This unit can't be targeted by attacks unless permitted by true sight.)

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Plated Bullet

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Poisoned Coating Oil

0
Norm

Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 until end of turn.

Skills are not always the most lethal weapon in an assassin's toolbox.

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Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

Sharpened to feed on open wounds.

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Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

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