Showing 101-150 of 176 cards (page 3 of 4)
March Hare, Mottled Host
Element Bonus Whenever this card is banished from your graveyard to pay for a reserve cost, put it onto the field. (Apply this effect only if your champion's element matches this card's element.)
βHow uncivil of you to sit without being invited.β
Mary Ann, Maladroit Maid
Mary Ann gets +1 for each omen you have with different reserve costs.
Mary Ann has vigor as long as one of your omens has vigor. The same is true for ambush, intercept, steadfast, stealth, spellshroud, taunt, and true sight.
Merlin, Surreal Figment
Merlin Bonus On Attack: Put a sheen counter on target unit.
Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.
Mirrorbound Covenant
On Enter: Draw a card into your memory.
Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Nia, Mistveiled Scout
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Nimue, Cursed Touch
Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.
"Excalibur holds a fickle temperament and hasn't stirred for decades. There was a mage who sought to remedy it, but I can't remember her name..."
Noire, Ace of Spades
As long as you control another Suited ally, Noire has stealth.
On Enter: Depending on the total reserve cost of Suited objects you controlβ
β’ 6β Put a buff counter on Noire.
β’ 10β Put two buff counters on Noire.
β’ 21β Put four buff counters on Noire.
Nox, Final Release
This card costs 2 less to activate for each Curse card in your champion's lineage.
On Enter: Load Nox into an unloaded Gun weapon you control.
Diana Bonus On Champion Hit: That opponent discards four cards. Then if that opponent's influence is four or less, destroy the hit champion.
Nuriel, Seraphic Paladin
Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Pang Tong, Young Phoenix
Balance β If damage would be dealt to a unit you control while the amount of cards in your hand and memory are equal, prevent all but 3 of that damage.
"May you see that all is balanced in the light."
Parcenet, Royal Maid
Level 2+ Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn.
Perse, Relentless Raptor
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
β·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.
A merciless bounty hunter whose talons never miss.
Prima Materia
Arisanna Bonus Brew β Four Herbs with different names
β·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Raziel, Archangel of Libra
Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)
On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.
Red Hare, Unrivaled Stallion
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."
Rococo, Explosive Maven
On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)
Grandpa always said it's best to have a blast!
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Sabela, Gossamer Penance
Class Bonus On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. Put a bond counter on it. It gets +2 for as long as you control Sabela.
On Leave: Sacrifice each regalia with a bond counter on it.
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Sasha, Purifying Acolyte
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Banish all cards in all graveyards.
If one or more cards would enter a player's graveyard while Sasha is fostered, banish them instead.
Senaris, Six of Diamonds
Spellshroud, Stealth
Cardistry β 6: The next three times a Suited Spell source you control would deal damage this turn, it deals that much plus 3 damage instead. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Shangxiang, Fierce Princess
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are norm element, this card becomes imbued.)
If damage would be dealt to Shangxiang from a non-norm element source while Shangxiang is imbued, prevent 2 of that damage.
Shatterfall Keep
β·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.
Upkeep β At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.
Shilowen, Peaceful Beginnings
Whenever an ally enters the field, you may remove two durability counters from Shilowen. If you do, put a bulwark counter on that ally. (If combat damage would be dealt to an ally with any bulwark counters on it, remove one and prevent that damage instead.)
Slime King
As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.
Pride 4, Taunt
Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Solomon, Master of Elements
On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, β·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Starlit Apothecary
Arisanna Bonus At the beginning of your recollection phase, summon a token copy of target Potion or Herb you control unless an opponent pays 4. If the summoned token is a Potion, it becomes brewed. (Each opponent decides to pay or not to pay the optional cost in turn order until one does.)
Stifling Gyre
As Stifling Gyre enters the field, choose an ally card name.
On Enter: Draw a card into your memory.
Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.
Sun Ce, Weaponsmaster
Class Bonus On Enter: Put a durability counter on target Warrior weapon you control.
Class Bonus Warrior weapons you control get +1 .
Even if the sun goes down, another shall always rise to greet the dawn.
Sun Jian, Wolvesbane
As long as Sun Jian is attacking a Beast unit, Sun Jian gets +2 and her attacks can't be retaliated.
On Ally Kill: If the killed ally was a Beast, draw a card into your memory.
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep β At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
Tor, Realmwalker Colossus
Tor can attack as though it were an ally.
Tor gets +1 for every four durability counters on it.
Class Bonus On Enter: Sacrifice up to three domains. For each domain sacrificed this way, put 2+X durability counters on Tor where X is that domain's reserve cost.
Treacle, Drowned Mouse
As long as Treacle is ephemeral, it has stealth.
Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.
Alice Bonus Ephemerate β 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)