Cards where: released on or after 2024-06

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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Power
1
Life
1
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Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
1
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Baby Silver Slime

Baby Silver Slime

2
Norm

As long as you control another Slime ally, Baby Silver Slime has taunt.

On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.

An invasive species, often mistaken for its gray cousin.

Power
1
Life
1
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Baby Slime

Baby Slime

1
Norm

By approximately six months of development, slimes begin to develop pigmentation, though a subset of specimens remains permanently colorless.

Power
1
Life
1
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Backdash

Backdash

1
Norm

Target unit becomes distant.

Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Rabbits are known to be quick on their feet.

Speed
Fast
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Backstep

Backstep

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Draw a card.

Some sights are best seen from afar.

Speed
Fast
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

β€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
β€” Gearstride Automatics Advert

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Bagua of Cardinal Fate

Bagua of Cardinal Fate

1
Wind

Depending on your Shifting Currents' directionβ€”
β€’ Northβ€” Put a buff counter on an ally you control.
β€’ Southβ€” Return an ally you control to your owner's hand.
β€’ Westβ€” Glimpse 3. Draw a card.
β€’ Eastβ€” Wake up each defending ally. They each get +2 until end of turn.

Speed
Fast
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Bagua of Vital Demise

Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Baidi, Oathsworn Palace

Baidi, Oathsworn Palace

2
Wind

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Ranger units you control have ranged 1.

Durability
6
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Baihua

Baihua

1
Tera

At the beginning of your recollection phase, each opponent recovers 1.

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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Baleful Oblation

Baleful Oblation

5
Umbra

Ciel Bonus This card costs 2 less to activate.

Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.

Echoes fade and memories die.

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Balmshot Nurse

Balmshot Nurse

3
Water

β†·: Recover 3. Activate this ability only if Balmshot Nurse is distant. (To recover, remove that many damage counters from your champion.)

"Alright, who needs healing?"

Power
1
Life
4
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Bandersnatch, Frumious Foe

Bandersnatch, Frumious Foe

5
Umbra

Class Bonus Taunt

Whenever Bandersnatch is dealt damage, recover 3.

2, Sacrifice another ally: Bandersnatch gets +2 and gains cleave until end of turn.

The second sign of the end, a death knell in its roar.

Power
2
Life
6
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Bandit, Gaze Leader

Bandit, Gaze Leader

3
Norm

On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Raccoon allies you control have "β†·: Banish target card in a graveyard."

Power
1
Life
3
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Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus β†·: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
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Banner Raccoon

Banner Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.

Standards raised behind capable raccoons often instill courage in other raccoons that march astride.

Power
1
Life
2
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Banner Slime

Banner Slime

2
Norm

Class Bonus β†·: Other Slime allies you control get +1 until end of turn.

Standards raised behind capable slimes often instill courage in other slimes that march astride.

Power
1
Life
2
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Barter Herbs

Barter Herbs

1
Norm

Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.

Class Bonus Floating Memory

Speed
Slow
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Bathe in Light

Bathe in Light

2
Luxem

Recover 4. (To recover, remove that many damage counters from your champion.)

At the beginning of your next recollection phase, recover 4.

"In the light, I am whole."

Speed
Slow
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Battlefield Benediction

Battlefield Benediction

2
Norm

Class Bonus This card costs 1 less to activate.

Empower 2. If an opponent controls three or more units, empower 4 instead.

Under pressure, the mind sharpens and the magic grows.

Speed
Fast
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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

The imperial treasury lies unclaimed. Both avaricious and ambitious covet the wealth hidden within.

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Bauble of Scarcity

Bauble of Scarcity

0
Umbra

Banish Bauble of Scarcity: Each player discards a card.

Glittering trinkets, coins, and treasures. Coveted by all, granted to none.

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Beacon Knight

Beacon Knight

3
Crux

Vigor (At the beginning of your end phase, wake up this ally.)

Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.

Power
3
Life
3
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Beastbond Claws

Beastbond Claws

0
Umbra

Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!

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Beastbond Paws

Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

Beware the Jabberwock, my son!
The jaws that bite, the paws that catch!

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Beckon Attention

Beckon Attention

2
Norm

Class Bonus This card costs 2 less to activate.

Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.

"All eyes on me."

Speed
Fast
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Beguiling Bandit

Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
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Beguiling Coup

Beguiling Coup

1
Umbra

Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.

Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.

Power
3
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Bell of the Chosen

Bell of the Chosen

0
Wind

On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

Power
1
Life
1
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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Beseeching Flourish

Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Besieged Slash

Besieged Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

With enough dedication, every disadvantage becomes a weapon.

Power
4
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Bestial Frenzy

Bestial Frenzy

2
Norm

Choose one. Class Bonus: Choose up to two insteadβ€”
β€’ Your champion gets +1 level until end of turn.
β€’ Target Beast ally gets +1 until end of turn.
β€’ Target Beast ally gains cleave until end of turn.

Monstrous. Deadly. Devastating.

Speed
Slow
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Biding Cinquedea

Biding Cinquedea

0
Norm

Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

Power
1
Durability
1
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Birefringence

Birefringence

2
Luxem

Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."

β€œSeeing double?”

Speed
Fast
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Bise Blade

Bise Blade

1
Exalted
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token.

Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.

Power
2
Durability
2
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Bishop's Cross

Bishop's Cross

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an odd life stat, draw a card.

"The odds were never in your favor."

Power
2
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Black Ice Spellweaver

Black Ice Spellweaver

2
Water

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 until end of turn.

Power
0
Life
1
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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