Cards where: element is fire
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Showing 101-150 of 273 cards (page 3 of 6)

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Flame-Rune Swordsman

Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A mage's prowess. A warrior's might.

Power
2
Life
2
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Flame Sweep

Flame Sweep

4
Fire

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

Power
1
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Flamewing Fowl

Flamewing Fowl

3
Fire

Class Bonus As long as Flamewing Fowl is attacking a champion, it gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

A majestic bird that is often mistaken for the legendary phoenix by foreigners.

Power
3
Life
1
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Flamewreath Call

Flamewreath Call

5
Fire

Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to up to two target allies.

Speed
Fast
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Flamme Sorcel

Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flared Iridescence

Flared Iridescence

2
Exalted
Fire

Deal 4 damage to target unit.

Merlin Bonus Sheen 10+ Ephemerate β€” 2

Merlin Bonus Level 5+ Ephemerate β€” 2

"My fire will burn brighter."

Speed
Fast
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Flashfire Horse

Flashfire Horse

3
Fire

Fast Activation (You may activate this card at fast speed.)

Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.

Power
2
Life
2
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Flickering Afterglow

Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Flickering Cinder

Flickering Cinder

1
Fire

Deal 1 damage to target unit. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

β€œTake care of the sense, and the sounds will take care of themselves.”

Speed
Fast
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Forgelight Blade

Forgelight Blade

0
Fire

Class Bonus Forgelight Blade gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

On Enter: Deal 4 damage to your champion.

Molten power radiates from within.

Power
1
Durability
2
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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.

Level
Lv. 0
Life
15
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Fumant Shieldmaiden

Fumant Shieldmaiden

2
Fire

As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)

On Death: Each player with influence four or less draws a card.

Power
1
Life
3
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Gem of Searing Flame

Gem of Searing Flame

0
Fire

As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.

Sanguo sleeps upon a woodfire hidden beneath the tinderwood.

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General at Arms

General at Arms

3
Fire

Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)

A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.

Power
2
Life
2
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Gleaming Smolder

Gleaming Smolder

2
Fire

Draw a card and discard a card.

Merlin Bonus If a fire element card was discarded, choose a unit and put two sheen counters on it.

"Would I be happier if I forgot?"

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Glowering Conflagration

Glowering Conflagration

3
Fire

Class Bonus Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 1+X damage to target champion, where X is the amount of phantasias you control.

Speed
Slow
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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Hasty Messenger

Hasty Messenger

2
Fire

On Attack: You may discard a card. If you do, draw a card.

β€œWar is upon us. Spread the word!”

Power
1
Life
2
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Heated Vengeance

Heated Vengeance

3
Fire

As long as your champion has taken damage this turn, Heated Vengeance gets +3 .

Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.

"I dare anyone to try and lay a hand on Diao Chan."

Power
2
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Heatwave Generator

Heatwave Generator

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, target ally you control gets +1 until end of turn.

The Forgelight's mastery of heat transfer theoretics became their greatest war asset.

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Herd of the Hearth

Herd of the Hearth

2
Fire

Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.

Class Bonus Floating Memory

Speed
Slow
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Hone by Fire

Hone by Fire

2
Fire

Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.

Enwreathed and tempered in flame.

Speed
Fast
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Hulao Gate, Sun's Ascent

Hulao Gate, Sun's Ascent

3
Fire

Whenever a unit declares an attack, deal 2 damage to it.

Upkeep β€” At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate.

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Ignis Deus

Ignis Deus

2
Fire

Activate this card only if your champion is a Spirit.

Materialize a champion card with base level 1 from your material deck. If you do, for the rest of the game, non-Spirit champions you control can't level up.

Speed
Fast
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Ignited Stab

Ignited Stab

1
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Attack: If Ignited Stab was prepared, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
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Ignite Fate

Ignite Fate

3
Fire

Deal 2 damage to each champion.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The clash of two sisters that would alter fate.

Speed
Slow
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Ignite the Soul

Ignite the Soul

1
Fire

Deal 1 damage to target unit.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Ignition Draw

Ignition Draw

3
Fire

As long as your champion is distant, this card costs 2 less to activate.

Look at the top six cards of your deck. Banish up to two Aethercharge cards from among them and put the rest on the bottom of your deck in any order. Until end of turn, you may activate the banished cards.

Speed
Fast
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Immolation Trap

Immolation Trap

2
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Destroy target damaged ally.

The din of the battlefield can lead to deadly oversight.

Speed
Fast
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Impact Hammer

Impact Hammer

0
Fire

Class Bonus Impact Hammer gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Whenever a unit uses this weapon for an attack, deal 3 damage to it.

Power
2
Durability
2
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Impassioned Tutor

Impassioned Tutor

2
Fire
Card Type
Ally β€” Mage Human

On Attack: Your champion gets +1 level until end of turn.

"Let me show you how it's done!"

Power
1
Life
3
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Incendiary Fractal

Incendiary Fractal

4
Fire

On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Incendiary Shot

Incendiary Shot

1
Fire

β†·: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Class Bonus On Hit: Deal 2 damage to the hit unit object.

Power
2
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Incinerated Templar

Incinerated Templar

3
Fire

Class Bonus On Enter: Put target Specter ally card with reserve cost 3 or less from your graveyard onto the field. It becomes ephemeral. Sacrifice it at the beginning of your next end phase.

”Burn bright and let memory stoke the flame of hate.”

Power
2
Life
2
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Increasing Danger

Increasing Danger

2
Fire

Draw a card. Each player draws a card into their memory.

First, an ember. Then, a blaze.

Speed
Slow
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Indiscriminate Gyre

Indiscriminate Gyre

4
Fire

Class Bonus On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.)

It can be hard to distinguish between friend and foe when the heat of battle boils over.

Power
3
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Infernal Manastreak

Infernal Manastreak

2
Fire

Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.

You may load Infernal Manastreak into an Aetherwing weapon you control.

In a world where chaos reigns, fire finds its strength.

Power
1
Speed
Fast
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Infernal Vessel

Infernal Vessel

0
Fire

If a player would recover an amount, they recover X instead, where X is that amount minus 3. (If a player would recover 0 or less, they don't recover.)

"The tea is hotβ€”careful not to burn your tongue!"

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Innervate Fury

Innervate Fury

3
Fire

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Deal 7 damage split among any amount of target allies.

Speed
Slow
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Intensified Pyre

Intensified Pyre

3
Fire

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Deal 2 damage to target champion. If that champion's controller has eight or more cards in their graveyard, deal 6 damage to that champion instead.

Speed
Fast
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