Cards where:
element is water
or element is norm
Cards Images Table

Showing 101-150 of 973 cards (page 3 of 20)

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Caretaker Horse

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Cascading Round

Cascading Round

0
Water

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Cascading Round into target unloaded Gun weapon you control.

On Hit: Put the top card of your deck into your graveyard.

Power
2
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Castling

Castling

4
Norm

This card costs 2 less to activate if you control a Chessman Rook ally.

This card costs 2 less to activate if you control a Chessman King ally.

Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .

Speed
Fast
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Castling Boon

Castling Boon

2
Water

Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Cavalier Rescue

Cavalier Rescue

3
Norm

Equestrian β€” As long as you control a Horse ally, this card costs 2 less to activate.

Target ally gets +3 until end of turn. If that ally is defending, wake it up.

A good horse is hard to replace.

Speed
Fast
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Ceasing Edict

Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Cell Assembler

Cell Assembler

2
Norm

On Enter: You may pay 2. If you do, summon a Powercell token rested.

β€œKrustal’s freeze got you locked in your castle? With the latest line of assemblers, you’ll never go cold!”
β€” Gearstride Automatics Advertisement

Power
2
Life
1
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Cell Converter

Cell Converter

3
Water

At the beginning of your end phase, summon a Powercell token rested.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
3
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Cell Sharpshooter

Cell Sharpshooter

2
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.

Power
1
Life
3
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Censer of Restful Peace

Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Cerulean Decree

Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two insteadβ€”
β€’ Negate up to one target non-attack card activation unless its controller pays 2.
β€’ Up to one target unit’s attacks get -3 until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
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Chained Charge

Chained Charge

2
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.

Only those that can break the chains can take flight.

Power
1
Speed
Fast
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Chalice of Blood

Chalice of Blood

0
Norm

Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.

An offering born of blood is stronger than just an empty prayer.

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Chamberlain Toad

Chamberlain Toad

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.

Class Bonus Floating Memory

Power
3
Life
4
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Chance, Seven of Spades

Chance, Seven of Spades

7
Norm

Level 1+ This card costs 3 less to activate.

Cardistry β€” 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
3
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Changban, Heroic Impasse

Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep β€” At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Channeling Stone

Channeling Stone

1
Norm

Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.

Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.

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Charged Directive

Charged Directive

2
Norm

Command Automaton (An Automaton ally you control performs this attack.)

On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.

As the automaton army grew, so did their empathy–and with it, their desire for belonging.

Power
2
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Charged Hunter

Charged Hunter

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

Power
2
Life
2
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Charged Manaplate

Charged Manaplate

0
Norm

Class Bonus Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.)

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Charged Mannequin

Charged Mannequin

2
Norm

As long as you control a Powercell, Charged Mannequin gets +1 .

β€œSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.”
β€” Gearstride Automatics Advertisement

Power
1
Life
3
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Charge the Soul

Charge the Soul

1
Norm

Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Chateau de Coeurs

Chateau de Coeurs

3
Norm

On Enter: Remove all buff counters from all objects you don't control.

Buff counters can't be placed on objects you don't control.

A maze of red roses greeted those who approached.

Durability
5
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Chibi, Battle of Red Cliffs

Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Ciel, Loyal Valet

Ciel, Loyal Valet

1
Norm

On Enter: You gain the Servile Possessions mastery.

Inherited Effect β€” At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.

"Miss Alice, I am at your service."

Level
Lv. 1
Life
20
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Ciel, Omenbringer

Ciel, Omenbringer

2
Norm

Ciel Lineage

On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.

Lineage Release β€” You may activate one of your omens. Activate this ability only if you have six or more omens.

Level
Lv. 2
Life
25
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City Protector

City Protector

3
Norm

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Summon an Automaton Drone token.

The people’s protector, serving with a smile.

Power
2
Life
2
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Clandestine Chart

Clandestine Chart

0
Norm

2, Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion.

The true battle begins long before a single step is taken on the battlefield.

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Clarent, Reimagined

Clarent, Reimagined

2
Norm

Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.

Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.

Power
1
Durability
3
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Clarent, Sword of Peace

Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

To protect its owner, it would sacrifice itself.

Power
1
Durability
2
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Clash of Fates

Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Clean Cut

Clean Cut

2
Norm

Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)

A perfected strike without wasted effort or movement; a sign of true mastery.

Power
2
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Clear Pastures

Clear Pastures

1
Norm

Equestrian β€” If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card into your memory.

Speed
Slow
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, β†·: Prevent the next 1 damage that would be dealt to your champion this turn.

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Cloak of Stillwater

Cloak of Stillwater

1
Water

Class Bonus On Enter: Draw a card.

β†·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.

Weaved with the illusory gossamer of Stillwater.

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Clockwork Musicbox

Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

β†·: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

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Collapsing Trap

Collapsing Trap

0
Water

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

The next time one or more allies would enter the field this turn, they enter the field rested instead.

Speed
Fast
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Combat Training

Combat Training

2
Norm

Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Conceal

Conceal

2
Norm

Allies you control gain stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

A basic skill all assassins learn to master. Nothing is more lethal to their enemies than the element of surprise.

Speed
Fast
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Condemned Trinket

Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Aliceβ€”no matter the cost.

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Condemning Evisceration

Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Cone of Frost

Cone of Frost

3
Water

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
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Confidant's Oath

Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, β†·, Remove two refinement counters from Confidant's Oath: Draw a card.

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Conjure Downpour

Conjure Downpour

3
Water

Until end of turn, whenever a unit attacks, that attack gets -2 .

Class Bonus Memory 4+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Speed
Fast
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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