Showing 101-150 of 427 cards (page 3 of 9)
Cosmic Bolt
Starcalling β 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.
Coup de Grace
Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)
Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)
Covenant of Thorns
Class Bonus This card costs 1 less to materialize.
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If damage would be dealt to your champion, that damage is dealt to linked ally instead.
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Varuck holds many fiery insights.
Cremation Ritual
As an additional cost to activate this card, sacrifice an ally.
Draw two cards.
βIβve made many sacrifices. This is but another.β
Crux Sight
As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains βReturn a crux element card from your graveyard to your hand.β
Draw a card.
Cultivate
Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)
For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.
Da Qiao, Cinderbinder
Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)
Class Bonus β·: Choose oneβ
β’ Put a frenzy counter on target ally.
β’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.
Dawn of Ashes
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.
Non-norm element cards cost 1 more to activate.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
When masterfully used, a sword can deflect any attack with minimal force.
Demon's Aim
Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."
Inherited Effect: This object has gets -2 .
Desperate Dive
Class Bonus This card costs 1 less to activate.
Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.
Devious Welcome
Activate this card only during an opponent's recollection phase.
Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.
Devotion's Price
As an additional cost to activate this card, discard two cards.
For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.
Diana, Cursebreaker
Diana Lineage
Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage.
Diana, Deadly Duelist
Diana Lineage (Diana, Deadly Duelist must be leveled from a previous level "Diana" champion.)
On Enter: Materialize a Bullet card from your material deck. (You still pay its costs.)
Inherited Effect: Ranged 2
Diana, Judgment's Arrow
Diana Lineage
On Enter: Load up to two Aethercharge cards from your hand and/or memory into an Aetherwing weapon you control. For each card loaded this way, draw a card into your memory.
Inherited Effect β Ranged 1
Diana, Keen Huntress
Lineage Release β Materialize a Gun card from your material deck. (Activate this ability by banishing this card from your champion's inner lineage.)
A talented archer in a past life, her mastery of firearms came naturally while on Azoth.
Diao Chan, Enchantress
On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect β β·: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's turn.
Diao Chan, Idyll Corsage
Diao Chan Lineage
On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.
Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.
Direwolf Alpha
Pride 2
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.
Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .
Discordia, Harp of Malice
Whenever you activate a Harmony or Melody card, put a music counter on Discordia.
β·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.
Distilled Atrophy
Brew β One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Draught of Stamina
Brew β One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Draught of Stamina: Wake up target ally you control.
Duchess, Six of Hearts
Kindle 6
Cardistry β 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"Shortcuts are not without risks."
Duplicitous Replication
The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.
One man's treasure is also another man's treasure.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Effluve Guard
Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)
βWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.β
Elyan, Lustre Loyalty
Class Bonus Stealth
Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.
Embersong
Deal 2 damage to up to one target ally.
Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
A fiery anthem that sets hearts ablaze.
Empowering Tincture
Brew β One Manaroot, One Herb
On Enter: If Empowering Tincture was brewed, draw a card into your memory.
Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.
Enraged Boars
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.
Ensnaring Fumes
You may remove three preparation counters from your champion rather than pay this card's reserve cost.
Return all allies to their owner's hands.
Class Bonus Floating Memory
Escape the Wreckage
Return target ally you control to its owner's memory. If you do, draw a card into your memory.
A sudden and dangerous rescue in enemy lands.
Essence of Blizzards
Brew β One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Evercurrent Raider
Floating Memory
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
"Back again to this twisted land?"
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.