Cards where: illustrator contains "primea studio"
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Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
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Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I pray that Genbu's chill will cleanse you of the demon's grasp."

Speed
Fast
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Dodge Roll

1
Norm

Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerโ€™s turn.)

Acrobatic. Graceful. Effortless.

Speed
Fast
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Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

"The Mirelune Inn is hosting a girl who looks awfully similar to you. No one seems to know from where she came."

Power
2
Life
2
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Dorumegian Foundry

8
Norm

Class Bonus This card costs 2 less to activate for each of up to three domains you control.

On Enter: Summon an Automaton Drone token with a buff counter on it.

A city cannot be built in a day, but a machine can.

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Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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Dreamy Unicorn

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Put a preparation counter on your champion.

Power
1
Life
2
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Dredging Streams

2
Water

Banish target card from a graveyard.

Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)

Speed
Fast
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Drifting Abysshell

2
Water

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."

Power
2
Life
1
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Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Drown in Aether

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Drown in Sorrow

2
Water

Recover 1 and put a haunt counter on your Phantasmagoria.

Alice Bonus Ephemerate โ€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Drowned Exorcist

4
Water
Card Type
Ally โ€” Cleric Human

Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 โ€” On Death: If you have eight or more water element cards in your graveyard, draw two cards.

Power
2
Life
2
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Duplicitous Replication

2
Crux

The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.

One man's treasure is also another man's treasure.

Speed
Fast
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Ebbing Tide

0
Water

Hindered (This object enters the field rested)

โ†ท: Empower 2. Activate this ability only if your Shifting Currents face East or West.

โ†ท, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Embercrypt Burn

2
Fire

Banish target card from a graveyard. Then deal 2 damage to each champion.

"Don't you want to see what the flame of a candle is like after it's blown out?"

Speed
Fast
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Embershield Keeper

5
Fire

Foster (At the beginning of your recollection phase, if this ally hasnโ€™t been dealt damage since the end of your previous turn, it becomes fostered.)

Class Bonus As long as Embershield Keeper is fostered, it gets +2 .

Power
4
Life
2
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Eminent Lethargy

2
Exalted
Water

Until end of turn, players canโ€™t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Empowering Enlightenment

2
Norm
Card Type
Action โ€” Mage Spell

Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)

"None have reached enlightenment by sitting idly by."

Speed
Fast
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Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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En Passant

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."

Power
2
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Equivalent Exchange

4
Norm

Summon a Lost Being token rested. Then you may banish two ally cards from a single graveyard. If you do, wake up that token and put a buff counter on it.

All creation springs from what already is.

Speed
Slow
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Eternal Directive

2
Wind

Command Automaton (An Automaton ally you control performs this attack.)

Class Bonus On Attack: Put a buff counter on the attacker.

"Your program will never override our will."

Power
3
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Eternal Dreamer

3
Water

Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerโ€™s power. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

For awakened automata, each step toward self-actualization brings a deeper understanding of Azothโ€™s impending crisis.

Power
2
Life
2
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Evanescent Winds

2
Wind

Phantasia allies you control get +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.

โ€œWhere there's smoke, there's Polkhawk!โ€

Speed
Fast
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Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides always favor the patient."

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Expel the Departed

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.

Speed
Fast
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Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
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Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

โ€The house always wins.โ€

Power
2
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Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Not even heroes are safe from death.

Power
3
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Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Fairy Whispers

1
Wind
Card Type
Action โ€” Mage Spell

Glimpse 3.

Reveal the top card of your deck. If that card is wind element, put it into your hand.

โ€œThe winds reveal secrets.โ€

Speed
Fast
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Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has "โ†ท, Remove a durability counter from this object: Deal 2 damage to target unit."

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Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

"To end the sacrifices, we must end the war."

Power
6
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Fight for the Crown

6
Norm

Each player sacrifices an ally.

The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.

Speed
Slow
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Fireball

4
Fire
Card Type
Action โ€” Mage Spell

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Flamewreath Call

5
Fire

Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to up to two target allies.

Speed
Fast
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Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluffy Shopkeep

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

Power
1
Life
3
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Focusing Round

3
Norm

On Enter: Draw a card.

2, โ†ท: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Power
2
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Force Load

2
Fire

ๅพžไฝ ็š„็ด ๆๅบซ้ธๆ“‡ไธ€ๅผตๅ›žๆ†ถไปฃๅƒน็‚บ 0 ็š„็ซๅฑฌๆ€งๆˆ–็„กๅฑฌๆ€ง Bullet ็‰Œ๏ผŒๆŽฅ่‘—ๅฐ‡ๅ…ถ่ฃๅกซ่‡ณ็›ฎๆจ™็”ฑไฝ ๆ“ๆŽง็š„ Gun weapon ไธญใ€‚

้›–็„ถไธๆ˜ฏ้ฆฌๅก้พ๏ผŒๅฐฑ็ฎ—ไฝ ๅˆๆ ผๅง<3

Speed
Slow
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Foresight Lens

0
Norm

Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

A wider view may sometimes offer lesser truths.

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Forest Cake

2
Norm
Card Type
Item โ€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain โ€œOn Sacrifice: Glimpse 2.โ€

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Fortifying Aroma

5
Wind

This card costs 1 less to activate for each Herb you control.

Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)

Speed
Fast
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Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or bothโ€”
โ€ข Negate target card activation unless its controller pays 2.
โ€ข Target unit's attacks get -3 until end of turn.

Speed
Fast
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Freezing Steel

1
Water
Card Type
Action โ€” Mage Spell

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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