Cards where: rarity includes PR

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Enthralling Visage

Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

"Plenty to see, but I hope you'll only look at me."

Speed
Fast
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Entrancing Filigree

Entrancing Filigree

2
Tera

On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)

On Leave: Return the banished object to the field under its owner's control rested.

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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

“I’ve glimpsed prosperity in this year’s fortune!”

Speed
Fast
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Essence of Blizzards

Essence of Blizzards

4
Water

Brew — One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to it instead. Until end of turn, allies enter the field rested.

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Ethereal Slime

Ethereal Slime

2
Crux

Pride 3, Stealth, True Sight

Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.

Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.

Power
2
Life
2
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)

The key to survival is how fast you can duck and dodge when you are outmatched and outgunned.

Speed
Fast
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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides always favor the patient."

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Executioner's Spear

Executioner's Spear

0
Norm

(Weapon — Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)

Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)

Power
1
Durability
2
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Exorcise Curses

Exorcise Curses

2
Norm

Choose up to two Curse cards from a champion's lineage and discard them.

Floating Memory

Speed
Fast
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Expel the Departed

Expel the Departed

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.

Speed
Fast
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Exploit Vulnerability

Exploit Vulnerability

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.

Speed
Fast
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Fabled Azurite Fatestone

Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose one—
• Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fan of Seven Debts

Fan of Seven Debts

1
Norm

On Enter: Draw a card.

Kongming Bonus Banish Fan of Seven Debts: Change the direction of your Shifting Currents to a different direction of your choice.

Innocent wishes sway like a snow crane's feathers.

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Fast Cure

Fast Cure

2
Norm

If target opponent's influence is greater than yours, recover 4.

Floating Memory

The saint's sacred blessing defies death's grasp.
Now, charge forward once again into glorious war.

Speed
Fast
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Fated Keepsake

Fated Keepsake

1
Norm

On Enter: Draw a card.

Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.

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Fatestone of Heaven

Fatestone of Heaven // Heavenly Drake

3
Luxem

On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.

Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.

Back Face:

Heavenly Drake

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Vigor (At the beginning of your end phase, wake up Heavenly Drake.)

On Death: Recover 3.

Power
3
Life
3
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Fatestone of Revelations

Fatestone of Revelations // Young Wyrmling

2
Norm

On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.

Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)

Back Face:

Young Wyrmling

Power
2
Life
2
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Fatestone of Unrelenting

Fatestone of Unrelenting // Cheetah of Bound Fury

2
Fire

Hindered (This object enters the field rested.)

On Enter: As a Spell, deal 1 damage to target unit.

Guo Jia Bonus , Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.

Back Face:

Cheetah of Bound Fury

On Hit: You may banish Cheetah of Bound Fury, then return it to the field under its owner's control. (It enters the field as Fatestone of Unrelenting.)

Power
2
Life
1
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Favorable Winds

Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory

"Woh. Got swept up in traveling!"

Speed
Fast
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Fertile Grounds

Fertile Grounds

3
Wind

At the beginning of your recollection phase, summon a token copy of an Herb item you control.

"Alchemy is a gift to be enjoyed by all!"

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Fiery Interference

Fiery Interference

2
Fire

Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.

"Boom! Did I surprise you?"

Speed
Fast
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Find the Lost

Find the Lost

2
Norm

Prepare 1

As long as Find the Lost was prepared, it has unblockable.

Power
3
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Fire Resonance Bauble

Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

"Let ambition light the way!"

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Fireworks Display

Fireworks Display

3
Fire

Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.

An explosion is perfect for both friends and enemies. The only difference is just the distance.

Speed
Fast
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Flame-Rune Swordsman

Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory

"I-it's because of the fire, okay?!"

Power
2
Life
2
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Flamewreath Call

Flamewreath Call

5
Fire

Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to up to two target allies.

Speed
Fast
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Flamme Sorcel

Flamme Sorcel

2
Fire

Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.

"Oh dear, I am afraid the time has come to burn the house down."

Speed
Fast
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Flash Grenade

Flash Grenade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.

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Foraging Fox

Foraging Fox

2
Norm

On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Who knows what treasures you'll dig up?

Power
1
Life
1
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Foraging Servant

Foraging Servant

2
Norm

On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Force Load

Force Load

2
Fire

從你的素材庫選擇一張回憶代價為 0 的火屬性或無屬性 Bullet 牌,接著將其裝填至目標由你操控的 Gun weapon 中。

雖然不是馬卡龍,就算你合格吧<3

Speed
Slow
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Foresight Lens

Foresight Lens

0
Norm

Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

A wider view may sometimes offer lesser truths.

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Forest Cake

Forest Cake

2
Norm

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Formidable Youxia

Formidable Youxia

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as your Shifting Currents face East, Formidable Youxia gets +2 .

Power
2
Life
2
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Fortified Mana Shield

Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if fractal of rain is imbued, target player puts the top card of their deck into the graveyard.

Reservable

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Fractal of Refreshment

Fractal of Refreshment

3
Water

Reservable

On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.

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Fractured Memories

Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

"Feel the might of a true frost dragon!"

Speed
Fast
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."

Speed
Fast
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Frostlorn Caress

Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

The Frostsworn stand as Lumina's sacred guard.

Power
2
Life
3
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Gate of Alterity

Gate of Alterity

1
Norm

: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes."

A gate powered by The Grand Archive itself. It grants special privileges to champions that pass through it.

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Gather Slimes

Gather Slimes

2
Water

Class Bonus Fast Activation

Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.

Speed
Slow
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Gearstride Gloves

Gearstride Gloves

0
Wind

On Enter: Put a preparation counter on your champion.

Class Bonus Level 2+ Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate.

A fusion of gears and gust in one's palm.

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Gentle Respite

Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

Speed
Slow
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Giant Tortoise

Giant Tortoise

4
Water

“Shelly very boring. I don’t play with him much.”
—Silvie Heartsong

Power
1
Life
6
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Glimmer Essence Amulet

Glimmer Essence Amulet

0
Norm

Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.

Foxes in Sanguo were revered for their cleverness, yet despised by some as symbols of debauchery.

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