Cards where: rarity includes R

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Combustible Potion

Combustible Potion

4
Fire

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

On Enter: If Combustible Potion was brewed, draw two cards and discard a card.

Sacrifice Combustible Potion: Deal 2 damage to target unit.

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Cometfall

Cometfall

5
Astra

Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

Speed
Slow
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Command the Hunt

Command the Hunt

4
Tera

This card costs 2 less to activate if no units have attacked this turn.

Allies you control get +2 and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)

Speed
Slow
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Condemned Trinket

Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Aliceβ€”no matter the cost.

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Condemning Evisceration

Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Condensed Supernova

Condensed Supernova

7
Astra

Brew β€” One Silvershine, Two Adjuvants, Two Catalysts

Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)

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Conduit of Bloodfire

Conduit of Bloodfire

3
Exia
Card Type
Ally β€” Mage Human

On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.

"Your pain gives me strength."

Power
3
Life
2
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Conduit of the Mad Mage

Conduit of the Mad Mage

1
Arcane
Card Type
Ally β€” Mage Human

Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.

At the beginning of your end phase, sacrifice Conduit of the Mad Mage.

Floating Memory

Power
0
Life
2
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Confidant's Oath

Confidant's Oath

0
Water

Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.

2, β†·, Remove two refinement counters from Confidant's Oath: Draw a card.

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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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Contraband Revolver

Contraband Revolver

0
Fire

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.

Power
1
Durability
1
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Converge Reflections

Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Convoking Slime

Convoking Slime

3
Neos

Pride 3

Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)

As a new sun rises, so does a new slime.

Power
2
Life
2
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Corhazi Arsonist

Corhazi Arsonist

3
Fire

Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.

If a unit hit by Corhazi Arsonist this turn would die, banish it instead.

There can be no evidence if all that is left is ash.

Power
2
Life
2
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Corhazi Infiltrator

Corhazi Infiltrator

2
Luxem

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put a card named Corhazi Infiltrator from your memory onto the field.

Power
3
Life
2
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Cosmic Alignment

Cosmic Alignment

6
Astra

The next time you would glimpse an amount this turn, draw that many cards instead.

Foresight means little when fear keeps the future untouched.

Speed
Slow
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

β†·: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Counter Interference

Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
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Covenant of Thorns

Covenant of Thorns

1
Tera

Class Bonus This card costs 1 less to materialize.

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

If damage would be dealt to your champion, that damage is dealt to linked ally instead.

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Covert Manipulator

Covert Manipulator

3
Norm

Class Bonus On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard.

Power
2
Life
2
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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Crimson Rupture

Crimson Rupture

3
Exia

Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Destroy target item or weapon.

"With destruction comes calm."

Speed
Fast
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Critical Recovery

Critical Recovery

2
Norm

Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

Speed
Fast
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Crossroads Specter

Crossroads Specter

3
Crux

On Champion Hit: That opponent banishes a card from their material deck.

On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.

Power
3
Life
3
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Crumbling Reign

Crumbling Reign

2
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy target item or weapon.

"In the presence of Her Highness, you will relinquish thine arms."

Speed
Slow
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Crystalline Mirror

Crystalline Mirror

0
Water

Whenever a phantasia enters the field under your control, glimpse 1.

Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.

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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Crystal of Argus

Crystal of Argus

1
Norm

Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)

In seeing all, he knew all. In knowing all, he ascended.

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Cure the Flesh

Cure the Flesh

3
Norm

Remove all temporary damage from target ally. Draw a card into your memory.

For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.

Speed
Fast
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Cyclonic Strike

Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Debilitating Grasp

Debilitating Grasp

2
Umbra

Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage.

Inherited Effect: The first card you activate each turn costs 1 more to activate.

Power
2
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Deflecting Advantage

Deflecting Advantage

1
Exia

Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.

Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Demon's Aim

Demon's Aim

2
Umbra

Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."

Inherited Effect: This object has gets -2 .

Speed
Slow
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
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Devious Welcome

Devious Welcome

3
Norm

Activate this card only during an opponent's recollection phase.

Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.

Speed
Fast
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Devised Conspiracy

Devised Conspiracy

1
Umbra

Tristan Bonus Prepare 2

Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."

Speed
Fast
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Diamond in the Rough

Diamond in the Rough

4
Water

Class Bonus This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.

Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1.

Speed
Slow
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Diamond Ribbon

Diamond Ribbon

1
Water

4, Banish Diamond Ribbon: Generate up to two Bolt of Diamonds cards and put them into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs.

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Dichroic Scorch

Dichroic Scorch

3
Fire

As an additional cost to activate this card, discard a fire element card.

Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.

Speed
Slow
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Direwolf Alpha

Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Distilled Atrophy

Distilled Atrophy

3
Norm

Brew β€” One Blightroot, One Herb

At the beginning of your recollection phase, put an age counter on Distilled Atrophy.

Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.

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Divining Streams

Divining Streams

3
Water

Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.

Class Bonus Floating Memory

β€œI am guided by the edict of Kanaloa!”

Speed
Fast
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Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
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Dream Fairy

Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
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