Showing 101-150 of 573 cards (page 3 of 12)
Combustible Potion
Brew β Two Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
On Enter: If Combustible Potion was brewed, draw two cards and discard a card.
Sacrifice Combustible Potion: Deal 2 damage to target unit.
Cometfall
Starcalling β 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.
Command the Hunt
This card costs 2 less to activate if no units have attacked this turn.
Allies you control get +2 and gain vigor until end of turn. Those allies must attack champions this turn if able. (Units with vigor wake up at the beginning of your end phase.)
Condemned Trinket
3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.
Every fiber of his being, across every dimension, existed to protect Aliceβno matter the cost.
Condemning Evisceration
Class Bonus Prepare 1
On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.
Condensed Supernova
Brew β One Silvershine, Two Adjuvants, Two Catalysts
Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)
Conduit of Bloodfire
On Enter: Remove all damage counters from each champion your opponents control. For every four counters removed this way, put a buff counter on Conduit of Bloodfire.
"Your pain gives me strength."
Conduit of the Mad Mage
Whenever you activate a Mage Spell action, wake up Conduit of the Mad Mage, and it gets +1 until end of turn.
At the beginning of your end phase, sacrifice Conduit of the Mad Mage.
Floating Memory
Confidant's Oath
Ciel Bonus Whenever an omen counter is put on a card in your banishment, put a refinement counter on Confidant's Oath.
2, β·, Remove two refinement counters from Confidant's Oath: Draw a card.
Conniving Plans
Put the top two cards of your deck into your graveyard.
Deluge 4 β If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.
Contraband Revolver
(Gun β Must be loaded to use for an attack and canβt be used with an attack card.)
Class Bonus On Attack: If the attacker is attacking a champion, Contraband Revolver gets +2 for this attack.
Converge Reflections
As an additional cost to activate this card, sacrifice a non-token item or weapon.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.
Convoking Slime
Pride 3
Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)
As a new sun rises, so does a new slime.
Corhazi Arsonist
Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.
If a unit hit by Corhazi Arsonist this turn would die, banish it instead.
There can be no evidence if all that is left is ash.
Corhazi Infiltrator
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put a card named Corhazi Infiltrator from your memory onto the field.
Cosmic Alignment
The next time you would glimpse an amount this turn, draw that many cards instead.
Foresight means little when fear keeps the future untouched.
Cosmic Astroscope
Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.
β·: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Covenant of Thorns
Class Bonus This card costs 1 less to materialize.
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
If damage would be dealt to your champion, that damage is dealt to linked ally instead.
Covert Manipulator
Class Bonus On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crimson Rupture
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Destroy target item or weapon.
"With destruction comes calm."
Critical Recovery
Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.
Crossroads Specter
On Champion Hit: That opponent banishes a card from their material deck.
On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.
Crumbling Reign
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy target item or weapon.
"In the presence of Her Highness, you will relinquish thine arms."
Crystalline Mirror
Whenever a phantasia enters the field under your control, glimpse 1.
Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Crystal of Argus
Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)
In seeing all, he knew all. In knowing all, he ascended.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Cyclonic Strike
Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)
Dawn's Reversal
Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.
Glimpse LV. Deal LV damage to target unit.
The magnetic pull of the moon continues even when the sun breaks the horizon.
Debilitating Grasp
Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit championβs lineage.
Inherited Effect: The first card you activate each turn costs 1 more to activate.
Decompose
As an additional cost to activate this card, sacrifice an ally.
Gather X times, where X is the sacrificed allyβs life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Deflecting Advantage
Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.
Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.
Delusional Vapors
Class Bonus Prepare 2
Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.
Demon's Aim
Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."
Inherited Effect: This object has gets -2 .
Deployment Beacon
On Enter: Summon an Automaton Drone token.
Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)
Rapid call to action with automated directives.
Devastating Blow
Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)
Such a mighty swing leaves little else to do than hope something remains.
Devious Welcome
Activate this card only during an opponent's recollection phase.
Each player draws a card. Then you choose action or ally. At the beginning of the next end phase, if the turn player did not activate a card with the chosen type this turn, that player discards a card at random from their hand and memory.
Devised Conspiracy
Tristan Bonus Prepare 2
Your champion's next attack this turn gets +2. If Devised Conspiracy was prepared, until end of turn, your champion and allies you control named Ominous Shadow gain "On Champion Hit: Banish the top card of that player's deck face down. As long as it's banished, you may play it, ignoring its elemental requirements."
Diamond in the Rough
Class Bonus This card costs 1 less to activate for each of up to three Suited allies you control with different reserve costs.
Draw a card and empower 1. Until end of turn, whenever you activate a Suited Spell card, empower 1.
Dichroic Scorch
As an additional cost to activate this card, discard a fire element card.
Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.
Direwolf Alpha
Pride 2
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.
Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .
Disintegrate
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Destroy target ally or regalia.
Displace
Banish target ally, then return it to the field under its owner's control rested.
Class Bonus Put an enlighten counter on your champion.
"Oh my. Be careful where you land."
Distilled Atrophy
Brew β One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.
Divining Streams
Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.
Class Bonus Floating Memory
βI am guided by the edict of Kanaloa!β
Drawn Blade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Oiled and sharpened, this sword can be unsheathed faster than a foe can react.
Dream Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.