Showing 101-150 of 427 cards (page 3 of 9)
Diffusive Block
This card costs 1 less to activate If you control a Shield item.
Prevent the next 2 damage that would be dealt to target unit this turn.
Class Bonus Floating Memory
Dilu, Auspicious Charger
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.
"A beautiful white steed who can outrun fate."
βLiu Bei, Oathkeeper
Discordia, Harp of Malice
Whenever you activate a Harmony or Melody card, put a music counter on Discordia.
β·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.
Discover the Divine
You may remove four enlighten counters from your champion. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Dissipation
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Destroy all phantasias.
"Let's clear the air."
Drawn Blade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Oiled and sharpened, this sword can be unsheathed faster than a foe can react.
Duality's Convergence
Merlin Bonus This card costs 2 less to activate.
Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.
Could even a world have a soul?
Duchess, Six of Hearts
Kindle 6
Cardistry β 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Dusksoul Stone
As an additional cost to materialize this card, banish two ally cards from a single graveyard.
Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)
Banish Dusksoul Stone: Banish up to two cards from a single graveyard.
Edelstein, Queen of Diamonds
You may banish three or more Suited Spell cards with total reserve cost 10 from your graveyard rather than pay this cardβs reserve cost.
On Enter: Recover 4 and empower 4.
Whenever you empower an amount, Edelstein gets +X until end of turn, where X is that amount.
Effigy of Gaia
Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.
Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.
Elyan, Lustre Loyalty
Class Bonus Stealth
Class Bonus Whenever you recover an amount, Elyan gets +X until end of turn, where X is that amount. Then if X is 4 or more, Elyan gains unblockable until end of turn.
Endura, Scepter of Ignition
β·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.
Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.
Enthralling Chime
Diao Chan Bonus 3, Banish Enthralling Chime: As a Spell, gain control of target ally with three or more wither counters on it.
Let nature take control.
Entrancing Filigree
On Enter: As a Spell, banish target non-champion object you don't control. (Spell abilities can't target objects with spellshroud.)
On Leave: Return the banished object to the field under its owner's control rested.
Essence Crucible
On Enter: Draw a card.
Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.
If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Everflame Staff
Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.
Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
"Strike those who dwell in shadows, by Aesa's light!"
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Eye of Argus
Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)
A gift from the many-eyed giant. Heroes prize its penetrating gaze.
Fairy Whispers
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Reveal the top card of your deck. If that card is wind element, put it into your hand.
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
"Mhn mhuhng mh mhnnnn!!!!"
Fated Keepsake
On Enter: Draw a card.
Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fireblooded Oath
Class Bonus This card costs 2 less to activate.
As an additional cost to activate this card, banish three fire element cards from your graveyard.
Level up your champion. At the beginning of the next end phase, delevel your champion.
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Flagrant Guide
On Enter: You may level up your champion. If you do, deal 6+X unpreventable damage to it, where X is four times that champion's base level. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
Flame Sweep
Cleave
Class Bonus Level 2+ Flame Sweep gets +1 .
"My sword bears the bonds I have forged. No prophecy is stronger than my devotion!"
Flawless Spirit of Mordred
Divine Relic (You can only have one card with this keyword in your material deck.)
Flawless Spirit of Mordred can only level up into a "Mordred" champion.
On Enter: Draw seven cards, then glimpse 4.
Flourishing Qi
Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.
Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.
Focusing Gem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Hindered (This object enters the field rested.)
β·, Banish Focusing Gem: The next card you activate this turn costs 3 less to activate.
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Foretold Bloom
Until end of turn, Herbs you control gain βOn Sacrifice: Glimpse 2.β
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Forgelight Scepter
Class Bonus This card costs 1 less to materialize.
At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Freydis, Master Tactician
Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.
Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.
Frostbitten Etui
Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.
It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.
Frostnip Pirouette
Diao Chan Bonus This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)