Showing 101-150 of 332 cards (page 3 of 7)
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
"Strike those who dwell in shadows, by Aesa's light!"
Excalibur, Cursed Sword
Class Bonus On Enter: Choose a player. That player gains control of Excalibur. (Apply this effect only if your champion's class matches this card's class.)
Whenever you materialize a card, deal 2 damage to your champion.
Expeditious Opening
The next ally card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βIf you want to get somewhere else, you must run at least twice as fast!β
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Fairy Whispers
Glimpse 3.
Reveal the top card of your deck. If that card is wind element, put it into your hand.
βThe winds reveal secrets.β
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
"Mhn mhuhng mh mhnnnn!!!!"
Fated Keepsake
On Enter: Draw a card.
Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Feu Awakening
Interdiction (As long as this card's activation is on the effects stack, players can't gain have opportunity.)
Ciel Bonus Discard all cards from your hand and memory. Then banish up to two cards from your graveyard. Put an omen counter on each card banished this way. Until end of turn, card activations you control can't be negated.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fireblooded Oath
Class Bonus This card costs 2 less to activate.
As an additional cost to activate this card, banish three fire element cards from your graveyard.
Level up your champion. At the beginning of the next end phase, delevel your champion.
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.
Flame Sweep
Cleave
Class Bonus Level 2+ Flame Sweep gets +1 .
"My sword bears the bonds I have forged. No prophecy is stronger than my devotion!"
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Foretold Bloom
Until end of turn, Herbs you control gain βOn Sacrifice: Glimpse 2.β
Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.
Forgelight Scepter
Class Bonus This card costs 1 less to materialize.
At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Freydis, Master Tactician
Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.
Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.
Frostbitten Etui
Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.
It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.
Frostnip Pirouette
Diao Chan Bonus This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Galahad, Court Knight
(Unique β You can control only one object with this card's name.)
Class Bonus Galahad can attack using Sword weapons you control.
"My sword only exists for you, Arthur."
Galatine, Sword of Sunlight
Whenever you activate a Sword attack card, put a durability counter on Galatine.
Class Bonus Galatine gets +1 for every three durability counters on it.
Galatine resonates with the will of its wielder, becoming brighter with each strike.
Geni, Gifted Mechanist
2,β·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.
Ghosts of Pendragon
On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.
The ancestors will not rest until Aesa has found lasting peace.
Gildas, Chronicler of Aesa
(Unique β You can control only one object with this card's name.)
Balance β Gildas gets +3 as long as the amount of cards in your hand and memory are equal.
"The balance of power is a fickle thing."
Gloamspire, Black Market
β·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.
Upkeep β At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.
Gloamspire Mantle
Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.
Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)
Grande Sonnerie
Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.
"When the clock strikes twelve, who shall I beβthe coward or the reaper? Yesterday is lost, and so am I."
Grim Foreboding
Tristan Bonus Summon an Ominous Shadow token.
Phantasia allies you control get +1 until end of turn. You gain agility 3 for this turn.
It is unwise to underestimate a clone, for a shadow is as powerful as its owner's will.
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Guan Yu, Prime Exemplar
As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.
Ambush, Retort 2
Guided Starlight
Element Bonus Aethercalling
Your champion's next attack this turn gains unblockable unless an opponent pays 3.
You may load Guided Starlight into an Aetherwing weapon you control.
Harrow the Saved
Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.
Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
Heavenly Guide
Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
Hector, Praetorian Guard
Imbue 3
Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.
Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.
Hone by Fire
Target Sword weapon you control gets +2 until end of turn. Class Bonus: Put a durability counter on it.
"I prefer my steak well done. What? Did I say something wrong?"
Horticounter
As an additional cost to activate this card, sacrifice Y Herbs.
Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.
Huang Zhong, Unerring Aim
Ranged 2
Class Bonus 3, Return Huang Zhong to its owner's memory: Ranger units you control become distant. This ability costs 2 less to activate as long as Huang Zhong is distant.
Hua Xiong, Insurgentβs Fang
Vigor
Jin Bonus Polearm attack cards you activate enter the intent with +2.
Jin Bonus β·, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn.
Hulao Gate, Sun's Ascent
Whenever a unit declares an attack, deal 2 damage to it.
Upkeep β At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate.
Humpty Dumpty, Fate's Fall
β·: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.
2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.
Hunt, Weiss King
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.
β·: Choose one that hasn't been chosenβ
β’ If you control a Chessman Bishop ally, draw a card.
β’ Put a buff counter on a Chessman Knight ally.
β’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.
Hurricane Sweep
Class Bonus Efficiency
Cleave
Forged in battle and honed under pressure, Lorraine's unsheathed blade tore through the enemy's front, scattering unfortunate fodder to the winds.
Hymn of Gaia's Grace
Glimpse 3. Draw a card.
You may put an Animal or Beast ally card with reserve cost LV or less from your hand onto the field. If you do, you may change the target of an attack that targets your champion to that ally.
Icebound Slam
Class Bonus This card costs 2 less to activate.
On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .
Idle Fatestone // Bolstered Boar
On Enter: Look at the top four cards of your deck and then put them back in any order.
Guo Jia Bonus β·, 2: Reveal the top card of your deck. If that card's reserve cost is even, put a buff counter on Idle Fatestone. Otherwise, transform Idle Fatestone. (Zero is even.)