Showing 101-150 of 1520 cards (page 3 of 31)
Bairui, Resplendent Barrier
If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.
Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Band of Burning Verdict
On Enter: Draw a card.
Class Bonus β·: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 .
Their passion and fervor on the battlefield inspire fellow warriors to ascend in strength.
Barrier Servant
Intercept
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
An unbreakable ward for those enlightened.
Bathe in Light
Recover 4. (To recover, remove that many damage counters from your champion.)
At the beginning of your next recollection phase, recover 4.
Heavenly light permeates from her iridescent soul.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control gain have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Bertha, Spry Howitzer
Fast Activation, Ranged 2
Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.
Beseeched Fatestone // Daunting Panda
On Enter: Materialize a card from your material deck.
Guo Jia Bonus 6, β·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.
Beseeching Flourish
Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)
"Broken? No matter, I have another."
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Bestial Frenzy
Choose one. Class Bonus: Choose up to two insteadβ
β’ Your champion gets +1 level until end of turn.
β’ Target Beast ally gets +1 until end of turn.
β’ Target Beast ally gains cleave until end of turn.
Monstrous. Deadly. Devastating.
Betraying Blade
On Attack: You may pay 2. If you do, put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Biding Cinquedea
Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Bill, Chimney Sweep
On Enter: If Bill is not ephemeral, sacrifice a Specter ally.
Alice Bonus Ephemerate β 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bishop's Cross
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an odd life stat, draw a card.
"The odds were never in your favor."
Blackmarket Broker
On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
"So what are you buying?"
Blade of Creation
Class Bonus This card costs 1 less to activate for each token object you control.
Cleave (Attack all units a chosen opponent controls. This attack canβt be intercepted.)
Blanche, Sheltering Saint
Level 2+ Fast Activation (You may activate this card at fast speed.)
If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Blast Shield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, deal 2 damage to your champion.
Class Bonus Linked ally gets +2 .
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blazing Cindercharge
Deal 3 damage to target champion.
Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.
Blazing Direwolf
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Blessed Clergy
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Class Bonus On Enter: If Blessed Clergy is imbued, target player canβt play more than two cards during their next turn.
Blighted Jewel
On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.
Each ephemeral ally you control gets +1 as long as it entered the field this turn.
Pressure makes diamonds.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Animals are drawn to those who exhibit strength.
Blitz Charger
Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.
Blitz Mage
Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.
Bloodbond Bladesworn
Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
"An eye for an eye."
Bloodshroud Temper
Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)
Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)