Showing 101-108 of 108 cards (page 3 of 3)
Trained Sharpshooter
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Umbral Tithe
This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.
Violet Haze
All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has gets -2 .
Winds of Retribution
Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Allies you control get +2 until end of turn.
Worn Gearblade
Class Bonus ↷, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.
Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.
Young Peacekeeper
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 and +1 as long as it's fostered.
Class Bonus Floating Memory