Cards where: set is ALC
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Showing 101-150 of 214 cards (page 3 of 5)

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Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Inzali, Unshackled Blaze

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.

Level 3+ Memory 4+ Inzali gets +2 .

Power
1
Life
4
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Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Krustallan Distiller

3
Water

Class Bonus On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
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Lavaheated Brew

2
Fire

Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Lena, Dorumegia's Herald

3
Norm

Class Bonus True Sight

4, : Look at the top four cards of your deck. You may reveal a Ranger ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order. This ability costs 2 less to activate as long as Lena is distant.

Power
1
Life
3
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Load Soul

2
Umbra

Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.

Inherited Effect: This object has gets -2 .

Speed
Slow
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Lone Gunslinger

1
Norm

Ranged 1 (As long as this unit is distant, its attacks get +1 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1
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Magebane Lash

1
Water

Class Bonus On Enter: Put a lash counter on your champion.

Magebane Lash gets +1 for each lash counter on your champion.

Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.

Power
0
Durability
4
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Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

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Manic Zealot

2
Fire

On Death: Deal 2 damage to each champion.

Power
1
Life
1
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Meltdown

4
Fire

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy target domain, item, or weapon.

Speed
Slow
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Mindbreak Bullet

2
Umbra

: Load Mindbreak Bullet into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.

Power
3
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Navigate the Streets

1
Norm

Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Slow
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Navigation Compass

1
Norm

Class Bonus This card costs 1 less to materialize. (Apply this effect only if your champion's class matches this card's class.)

, Discard a domain card: Draw a card into your memory.

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Neos Elemental

10
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Hindered (This ally enters the field rested.)

Steadfast, Taunt, True Sight, Vigor

Neos Elemental gets +1 and +1 for each token object you control.

Power
1
Life
1
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Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Speed
Fast
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Nico, Whiplash Allure

2
Water

Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.

On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.

Level
Lv. 2
Life
25
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Oasis Trading Post

3
Norm

3, : Glimpse 2.

4, : Gather.

5, : Summon an Automaton Drone token.

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Obelisk of Armaments

3
Neos

5, : Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

3
Neos

6, : Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

3
Neos

4, : Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

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Organize the Alliance

3
Norm

Target ally becomes fostered.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Overwhelming Swing

6
Fire

Class Bonus Level 2+ Combat damage dealt by this attack is unpreventable. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Power
5
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Palatial Concourse

2
Norm

At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Perfect Repulsion

2
Water

The next time target unit you control would take exactly X damage this turn, prevent that damage, where X is the amount of cards in your memory. Draw a card if damage was prevented this way. (X is calculated only as this card resolves.)

Speed
Fast
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Perse, Relentless Raptor

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.

Power
1
Life
3
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Plea for Peace

1
Norm

Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.

Speed
Slow
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Polkhawk, Bombastic Shot

2
Fire

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Ranger Reaction cards you activate cost 1 less to activate.

Level
Lv. 2
Life
22
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Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Starlight

3
Astra

Class Bonus Starcalling1

Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Slow
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Potion of Healing

3
Norm

Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Healing Potion Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Provoke Obstinance

3
Neos

Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.

Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.

Speed
Fast
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Rapid Reload

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Materialize a Bullet card from your material deck.

Speed
Fast
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Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Speed
Slow
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Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reconnaissance Field

3
Water

On Enter: Look at target opponent's hand and memory.

Class Bonus : Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)

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Reconstructive Surgery

2
Norm

Choose one —
• Put a buff counter on target Automaton ally.
Level 2+ Return an Automaton ally card from your graveyard to your memory. (Choose this option only if your champion is level 2 or higher.)

Speed
Slow
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Refresh Chamber

2
Water

Materialize a Bullet card from your material deck. Then you may banish a card with floating memory from your graveyard. If you do, put Refresh Chamber into your its owner's memory. (You still pay for the costs of the materialization.)

Speed
Slow
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Relentless Hexchaser

2
Umbra

Ranged 2

On Enter: If you control a distant unit, Relentless Hexchaser becomes distant.

Element Bonus 2: Return Relentless Hexchaser from your graveyard to the field rested.

Power
2
Life
2
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Repelling Palmblast

5
Wind

Return all allies with 2 or less to their owner's memories.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Reposition

1
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Resplendent Kite Shield

0
Norm

On Enter: Put a refinement counter on Resplendent Kite Shield. Class Bonus: Put two refinement counters on it instead.

, Remove a refinement counter from Resplendent Kite Shield: Prevent the next 1 damage that would be dealt to your champion this turn.

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Rimesoul Bishop

3
Water

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory

Power
2
Life
2
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Rocket Jump

5
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Target unit becomes distant. If that unit is defending, deal 4 damage to its attacker.

Speed
Fast
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Rococo, Explosive Maven

1
Fire

On Enter: If your influence is four or less, deal 2 damage to target champion. (A player's influence is equal to the total amount of cards in their hand and memory.)

Power
1
Life
1
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Rose, Eternal Paragon

4
Wind

Intercept, True Sight

Class Bonus Fast Activation (You may activate this card at fast speed.)

Level 2+ On Enter: You may change the target of an attack to Rose. If you do, Rose gets +1 until end of turn.

Power
2
Life
3
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Rousing Slam

4
Wind

Class Bonus Level 2+ On Attack: The attacker gains vigor and taunt until the beginning of your next turn. (Units with vigor wake up at the beginning of your end phase.)

Power
4
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