Cards where:
set is ALCSD
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Tonoris, Genesis Aegis

Tonoris, Genesis Aegis

3
Neos

Tonoris Lineage

At the beginning of your recollection phase, choose one that hasn’t been chosenβ€”
β€’ Summon an Obelisk of Armaments token.
β€’ Summon an Obelisk of Fabrication token.
β€’ Summon an Obelisk of Protection token.

Level
Lv. 3
Life
30
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Tonoris, Lone Mercenary

Tonoris, Lone Mercenary

1
Norm

On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Exiled and purged, he searches for his own truth.

Level
Lv. 1
Life
20
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Tonoris, Might of Humanity

Tonoris, Might of Humanity

2
Norm

Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.)

On Enter: Tonoris' next attack this turn gets +3 .

With replenished strength, Tonoris serves as a beacon of hope for humanity's salvation.

Level
Lv. 2
Life
25
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Trained Sharpshooter

Trained Sharpshooter

3
Norm

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Military-trained infantry able to adjust position and sight an enemy across the battlefield.

Power
2
Life
3
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Umbral Tithe

Umbral Tithe

5
Umbra

This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.

Speed
Fast
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Umbra Sight

Umbra Sight

0
Umbra

Draw a card.

You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.

Speed
Fast
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Violet Haze

Violet Haze

2
Umbra

All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.

Inherited Effect: This object has gets -2 .

Obscure their sight, then dampen their senses.

Speed
Fast
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Water Barrier

Water Barrier

3
Water

The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Winds of Retribution

Winds of Retribution

6
Wind

Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Allies you control get +2 until end of turn.

Speed
Slow
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Worn Gearblade

Worn Gearblade

1
Norm

Class Bonus β†·, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.

Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.

Power
1
Durability
3
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Young Peacekeeper

Young Peacekeeper

3
Wind

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

Young Peacekeeper gets +1 and +1 as long as it's fostered.

Class Bonus Floating Memory

Power
1
Life
2
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