Showing 101-150 of 191 cards (page 3 of 4)
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
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Mechanized Smasher
Class Bonus This card costs 1 less to materialize.
Mechanized Smasher canโt be used with attack cards.
As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your championโs class matches this cardโs class.)
A razor-sharp shiv prepared at a moment's notice.
Meteor Strike
Starcalling โ 3
As long as Meteor Strike is being starcalled, it has โDeal 3 damage to all units except for your champion.โ Otherwise, it has โDestroy target non-champion object.โ
Molten Cinder
Brew โ One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your championโs class matches this cardโs class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Ominous Shadow
Unblockable (This unitโs attacks canโt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Orchestrated Seizure
Activate this card only during an opponentโs end phase.
During your next materialize phase, you may banish cards with floating memory from your opponentsโ graveyards to pay for memory costs.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Portside Pirate
Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit canโt be targeted by attacks unless permitted by true sight.)
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion Infusion: Blaze
Rest target Potion. If you do, it gains โOn Sacrifice: Deal 4 damage to target attacking allyโ until end of turn.
โFlagmaโs Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!โ
Potion Infusion: Growth
Rest target Potion. If you do, put LV age counters on it. (LV refers to your championโs level.)
โWith similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!โ
Potion Infusion: Seal
Rest target Potion. If you do, it gains โOn Sacrifice: Negate target card activation unless its controller pays 2โ until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Powercell
1, โท, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.
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Powered Armsmaster
Ranged 3
Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.
On Death: Summon a Powercell token.
Your own personal arsenal. Just add power.
Powered Bishop
Memory 4+ Powered Bishop gets +1 .
On Death: Summon a Powercell token.
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Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsโ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championโs class matches this cardโs class.)
โIdeal for protection! Just keep away from farmland.โ
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Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your championโs class matches this cardโs class.)
โTired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!โ
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Priestess of Flame
Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Prima Materia
Arisanna Bonus Brew โ Four Herbs with different names
โท: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while itโs attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Purification
Recover 2. Then choose up to two Curse cards from your championโs lineage and discard them. For each card discarded this way, recover 2.
Let go of your hatred. Discard your malice. Only then will you find peace.
Purified Shot
โท: Load Purified Shot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish up to X cards from that opponentโs graveyard, where X is the amount of damage dealt by this hit.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Reflect the Skies
Class Bonus This card costs 1 less to activate.
Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.
Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.
Refracted Twilight
Brew โ Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Revenantโs Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit championโs lineage, wake up the attacker and draw a card. (Apply this effect only if your championโs class matches this cardโs class.)
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 โ Return three cards from your memory to your hand at the beginning of the end phase.)
Savage Smash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your championโs class matches this cardโs class.)
An impact that leaves your brain rattling.
Scorching Trap
Class Bonus If itโs not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target attacking unit.
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
โThe politics and kingmaking of empires matter little to me as long as thereโs a bounty to be found.โ
โ Perse, Relentless Raptor
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Sharpen Blade
Target Dagger weapon gets +2 until end of turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your championโs class matches this cardโs class.)
The glint of steel begets the sheen of blood.
Shred to Ribbons
Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your championโs class matches this cardโs class.)
The bigger they are, the harder they fall.