Showing 101-150 of 191 cards (page 3 of 4)
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
“Stop by any of our local retail branches today!”
— Gearstride Automatics Advertisement
Mechanized Smasher
Class Bonus This card costs 1 less to materialize.
Mechanized Smasher can’t be used with attack cards.
As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.
Memento Mori
Whenever an ally dies, put a prize counter on Memento Mori.
Banish Memento Mori: Draw three cards. Activate this ability only at slow speed and only if there are six or more prize counters on Memento Mori.
Mercenary's Blade
Class Bonus You may remove a preparation counter from your champion to activate this card from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)
A razor-sharp shiv prepared at a moment's notice.
Meteor Strike
Starcalling — 3
As long as Meteor Strike is being starcalled, it has “Deal 3 damage to all units except for your champion.” Otherwise, it has “Destroy target non-champion object.”
Molten Cinder
Brew — One Flower, One Herb
On Enter: If Molten Cinder was brewed, deal 2 damage to each champion.
Sacrifice Molten Cinder: Deal 3 damage to target champion that leveled up this turn.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Novice Healer
Class Bonus On Enter: Recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion’s class matches this card’s class.)
Though fresh from training, her passion for service mends even the most garish of wounds.
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Ominous Shadow
Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Orchestrated Seizure
Activate this card only during an opponent’s end phase.
During your next materialize phase, you may banish cards with floating memory from your opponents’ graveyards to pay for memory costs.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Penumbral Waltz
As an additional cost to activate this card, remove X preparation counters from your champion.
Prevent the next X+3 damage that would be dealt to your champion this turn.
Tristan Bonus If X is 3 or greater, summon two Ominous Shadow tokens.
Portside Pirate
Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit can’t be targeted by attacks unless permitted by true sight.)
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion Infusion: Blaze
Rest target Potion. If you do, it gains “On Sacrifice: Deal 4 damage to target attacking ally” until end of turn.
“Flagma’s Oasis grows these incredible chili pods! When crushed and mixed with an accelerant, it generates an intense exothermic reaction!”
Potion Infusion: Growth
Rest target Potion. If you do, put LV age counters on it. (LV refers to your champion’s level.)
“With similarities to a beaker of consumable ethanol, different decoctions can be enhanced or strengthened by chronological movement!”
Potion Infusion: Seal
Rest target Potion. If you do, it gains “On Sacrifice: Negate target card activation unless its controller pays 2” until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Powercell
1, ↷, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.
“Recharge your Gearstride Automatons with our proprietary powercell! Only the best on the market.”
— Gearstride Automatics Advertisement
Powered Armsmaster
Ranged 3
Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.
On Death: Summon a Powercell token.
Your own personal arsenal. Just add power.
Powered Bishop
Memory 4+ Powered Bishop gets +1 .
On Death: Summon a Powercell token.
“Need a spokesperson? Our orator model contains self-modulating power for a crowd of any size!”
— Gearstride Automatics Advertisement
Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your champion’s class matches this card’s class.)
“Ideal for protection! Just keep away from farmland.”
— Gearstride Automatics Advertisement
Powered Swordsman
Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)
“Tired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
— Gearstride Automatics Advertisement
Priestess of Flame
Class Bonus On Enter: You may have Priestess of Flame deal 3 damage to your champion. If you do, gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Prima Materia
Arisanna Bonus Brew — Four Herbs with different names
↷: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Prototype Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit while it’s attacking, prevent 3 of that damage. (This also prevents damage that would be dealt by a retaliating defender.)
Purification
Recover 2. Then choose up to two Curse cards from your champion’s lineage and discard them. For each card discarded this way, recover 2.
Let go of your hatred. Discard your malice. Only then will you find peace.
Purified Shot
↷: Load Purified Shot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish up to X cards from that opponent’s graveyard, where X is the amount of damage dealt by this hit.
Pyroclastic Flow
Deal 2 damage to all units.
Long dormant lava veins erupted as Azoth shuddered. Plumes of molten rock drowned the Oasis in an inferno.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
Ashes to ashes. Dust to dust.
Reflect the Skies
Class Bonus This card costs 1 less to activate.
Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.
Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.
Refracted Twilight
Brew — Two Silvershine, Three Herbs
Banish Refracted Twilight: The next time you activate an ability of target Potion this turn, copy that ability twice. You may choose new targets for those copies.
Reprogram
Up to one target ally gets -1 until end of turn. If that ally is an Automaton, put two debuff counters on it instead. (Allies get -1 power and -1 life for each debuff counter on them.)
Floating Memory
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Revenant’s Scourge
Class Bonus On Champion Hit: If there are one or more Curse cards in the hit champion’s lineage, wake up the attacker and draw a card. (Apply this effect only if your champion’s class matches this card’s class.)
Sadi, Blood Harvester
2: Return Sadi to your its owner's hand. If you do, put a preparation counter on your champion.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
Savage Smash
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion’s class matches this card’s class.)
An impact that leaves your brain rattling.
Scorching Trap
Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target attacking unit.
Scout the Land
Look at the top four cards of your deck and put them back in any order. Draw a card.
“The politics and kingmaking of empires matter little to me as long as there’s a bounty to be found.”
— Perse, Relentless Raptor
Seaside Ringleader
Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.
Shadow's Claw
As long as you have four or more preparation counters on your champion, you may activate this card from your material deck.
Tristan Bonus Phantasia allies you control can attack using Shadow's Claw. When they do, put a durability counter on Shadow's Claw.
Sharpen Blade
Target Dagger weapon gets +2 until end of turn.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)
The glint of steel begets the sheen of blood.
Shred to Ribbons
Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your champion’s class matches this card’s class.)
The bigger they are, the harder they fall.