Cards where: set is P25
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Showing 101-130 of 130 cards (page 3 of 3)

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Sablier Guard

3
Norm

Sablier Guard gets +1 and +1 for each omen you have with different reserve costs. (An omen is a card in a banishment with an omen counter on it.)

"If you knew Time as well as I do, you wouldn't talk about wasting it."

Power
1
Life
1
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Sacramental Rite

0
Norm

Divine Relic

On Enter: Banish a non-champion card from your material deck face down.

Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.

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Scepter of Fascination

1
Norm

On Enter: Draw a card.

Diao Chan Bonus Banish Scepter of Fascination: Wake up your champion. Put two glimmer counters on your champion. (Activate this ability only if your champion is Diao Chan.)

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Seal the Past

2
Norm

Target player banishes three preserved cards from their material deck.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Season's End

10
Tera

Diao Chan Bonus This card costs 1 less to activate for each wither counter on objects on the field.

Destroy each object with a wither counter on it.

Who would have known that such a beautiful wish could blossom only to wither into ruin?

Speed
Slow
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Second Wind

3
Wind

Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

With a god's blessing, even humans can surpass their mortal limitations.

Speed
Fast
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Seeker's Aetherwing

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus Spellshroud (This object can't be targeted by Spells.)

Class Bonus True Sight (Attacks using this weapon can target units with stealth.)

Power
1
Durability
3
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Servile Possessions

Norm

Ciel Bonus Whenever your champion attacks, depending on the amount of omens you haveβ€”
β€’ 1 to 2β€” That attack gets +1.
β€’ 3 to 4β€” That attack gets +2.
β€’ 5 or moreβ€” That attack gets +3. Draw a card into your memory.

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Shard of Empowerment

0
Norm

Banish Shard of Empowerment: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Not even the sun itself can revive a wilting blossom.

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Shatter the Brittle

2
Fire

Activate this card only if you control a Fatestone or Fatebound object.

Destroy target item or weapon with memory cost 1 or less, or with reserve cost 5 or less. If you do, its controller draws a card into their memory.

Speed
Fast
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Shriveling Vines

5
Tera

Class Bonus This card costs 2 less to activate.

At the beginning of your end phase, put two wither counters on target non-champion non-token object you don't control.

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Sidereal Spellshot

-1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Sinistre Stab

3
Umbra

On Hit: If you have five or more omens, you may put Sinistre Stab on the bottom of the hit champion's lineage. Otherwise, put Sinistre Stab on the bottom of your champion's lineage.

Inherited Effect β€” This object gets -3. (Champions have this ability as long as this card is part of its lineage.)

Power
4
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Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card.

"What you can't see can't hurt you, right?"

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Spurn to Ash

3
Fire

Destroy target regalia with memory cost 1 or less.

"All is fair in love and war."

Speed
Slow
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Staff of Blossoming Will

1
Tera

On Enter: Draw a card.

Diao Chan Bonus 1, β†·: Target player summons a Flowerbud token.

Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.

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Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Starbirth

1
Astra

Draw a card into your memory. Then summon an Astral Shard token.

"When you look into the night sky, I hope you never forget the memories we shared."

Speed
Slow
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Strengthen the Bonds

2
Norm

Put a buff counter on up to two target Fatestone or Fatebound objects.

The bonds between humans and their animal companions should never be underestimated.

Speed
Fast
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Surveil the Winds

2
Wind

Class Bonus Fast Activation

Draw a card, then put a preparation counter on your champion.

"The gentle winds of calamity..."

Speed
Slow
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Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

See beyond worldly perception and unveil the sacred truths hidden from the world.

Power
1
Durability
2
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Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

If profits are to be made, bring enough to share.

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Tempered Steel

1
Fire

Put a durability counter on target weapon you control.

Floating Memory

"Let the blazing furnace refine your blade."

Speed
Slow
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Thunderclap

4
Fire

Level 3+ This card cost 2 less to activate.

Deal 4 damage to target ally.

"With my power unleashed, feel heaven's wrath."

Speed
Fast
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Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
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Undercurrent Vantage

2
Water

Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, β†·, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
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Wandering Glaivier

3
Fire

On Death: Each player draws a card.

Power
2
Life
1
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Whimsy's Warden

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as you have two or more omens, Whimsy's Warden gets +2.

Power
1
Life
2
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