Cards where: set is PTM*
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Showing 101-150 of 225 cards (page 3 of 5)

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Inverted Pyroslash

5
Fire

Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.

On Attack: Deal 5 damage to the attacker.

"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."

Power
6
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Jabberwocky, Calamity's Call

8
Umbra

2, Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 until end of turn.

As long as a player doesn't control an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.

Power
4
Life
3
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Jubjub Bird, Mimsy Ghast

3
Crux

Stealth

On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj.

Its appearance is said to be the first sign of the world coming to its end.

Power
3
Life
3
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Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ β†·: Move any amount of sheen counters from your Fractured Memories to target unit.

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Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lost Promises

2
Umbra

Alice Bonus As long as your champion is defending, you may banish six cards from your graveyard to activate this card from your memory without paying its reserve cost.

Alice Bonus Deal 3 damage to target attacking unit, then end the combat phase.

Speed
Fast
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Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

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Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

The shadows may hide, but they also reveal.

Power
2
Life
3
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Luster's Shroud

1
Wind

The next time target unit would be dealt damage this turn, prevent 3 of that damage.

Merlin Bonus Sheen 6+ Ephemerate β€” 3

"The memories, they protect me!"

Speed
Fast
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Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Maledictum Vitae

2
Umbra

Put Maledictum Vitae on the bottom of target champion's lineage.

Whenever this card is put into a champion's lineage, that champion's controller recovers 4.

Alice Bonus Element Bonus 2, Banish another card from your graveyard: Put this card from your graveyard on the bottom of target champion's lineage.

Speed
Fast
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March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Memorite Blade

2
Norm

Whenever you activate a Spell card, Memorite Blade gets +1 . Trigger this ability only once.

Weaponized denial of the truths of the past that their bearer wishes to forget.

Power
0
Durability
2
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Memorite Obelith

3
Norm

Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.

On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.

Memories repressed, protecting their keeper.

Power
0
Life
1
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Memorite Shardwing

3
Norm

Stealth, True Sight

A memory, freed from the cage of the mind.

Power
1
Life
2
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Merlin, Amethyst's Glow

2
Norm

Merlin Lineage

On Enter: Put two sheen counters on target unit.

9: Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs X less to activate, where X is the amount of sheen counters on your Fractured Memories.

Level
Lv. 2
Life
22
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Merlin, Brilliant Vestige

3
Crux

Merlin Lineage

Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.

Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.

Level
Lv. 3
Life
25
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Merlin, Memorite Vassal

1
Norm

On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.

Merlin Bonus Inherited Effect β€” Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.

Level
Lv. 1
Life
19
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Merlin, Surreal Figment

3
Crux

Merlin Bonus On Attack: Put a sheen counter on target unit.

Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.

Power
2
Life
3
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Mirrorbound Covenant

2
Exalted
Norm

On Enter: Draw a card into your memory.

Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)

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Mirrored Confrontation

2
Norm

Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.

"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."

Speed
Slow
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Mistral Ranger

3
Wind

Class Bonus As long as you've activated an Aethercharge card this turn, this card costs 1 less to activate.

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
3
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Misty Whispertail

3
Water

Sacrifice Misty Whispertail: If Misty Whispertail was not ephemeral, draw a card into your memory. Otherwise, recover 3.

"Such a trial, dear Sir, with no jury or judge, would be wasting our breath."

Power
1
Life
3
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Molten Echo

2
Fire

Merlin Bonus Kindle 2

Deal 1 damage to target unit. Then put a sheen counter on your Fractured Memories.

Merlin Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Mote Sear

2
Fire

Deal 2 damage to target unit. Then you may remove two sheen counters from your Fractured Memories. If you do, deal an additional 2 damage to that unit. (The damage is dealt in two separate instances.)

Her own memories lost with each she took.

Speed
Fast
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Mourning Veilbound

2
Norm

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Mourning Veilbound: Up to one target Specter ally gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Power
0
Life
2
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Myopic Lens

0
Norm

β†·: The next time target player would glimpse any amount this turn, that player glimpses 2 instead.

Through a lens misaligned with one’s sight, the world bends and warps; through the right lens, it comes into clarity.

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Neos Sight

0
Neos

Draw a card. If you control eight or more objects, draw a card into your memory.

Strength in numbers.

Speed
Fast
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Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Night Barker

3
Norm

On Death: Return Night Barker from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Loyal to a fault, even death cannot separate a hound from his master.

Power
1
Life
3
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Nullifying Lantern

0
Norm

Cards in graveyards are norm element. (They are not any other element.)

A lantern bright enough to light the darkest paths and dispel lingering shadows.

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Obscured Offering

2
Norm

As an additional cost to activate this card, banish two cards from your material deck.

Target regalia gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Off With Her Head

2
Norm

As long as the attacker is attacking a unique ally, Off With Her Head gets +3.

"Hold your tongue! Sentence firstβ€”verdict afterwards."

Power
2
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Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

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Overflow the Barrow

3
Umbra

As long as you have no cards in your graveyard, this card costs 2 less to activate.

Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.

Speed
Slow
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Palvor Sword

1
Astra

Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.

Outsiders would never understand that the greatest curse was the burden of saving the world.

Power
2
Durability
2
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Pawn Piece

2
Norm

Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)

Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.

Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.

Power
0
Life
2
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Peer Beyond

1
Norm

Target unit gains true sight until end of turn. (Units with true sight can attack objects with stealth.)

Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Perilous Mend

1
Umbra

Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.

Class Bonus If your champion is distant, draw a card.

Speed
Slow
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Phantasmagoria

Norm

Non-Specter cards in your graveyard lose all abilities.

Alice Bonus Whenever a Specter ally you control dies, put a haunt counter on Phantasmagoria.

Alice Bonus At the beginning of your end phase, you may put all cards from your graveyard on the bottom of your deck in any order. If you do, put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on Phantasmagoria.

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Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Plea for Peace

1
Norm

Until the beginning of your next turn, players can't declare attacks unless they pay 1 for each attack declaration.

"It doesn't have to be like this, Ciel! Come to your senses!"

Speed
Slow
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Polishing Flourish

2
Norm

Remove all sheen counters from units you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"I just remembered, where is the Golden Queen?"

Speed
Fast
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Primordial Ritual

2
Water

As an additional cost to activate this card, sacrifice an ally.

Target player puts the top two cards of their deck into their graveyard.

Floating Memory

Speed
Fast
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Purifying Thurible

0
Wind

X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.

May your souls finally rest, and may those who tormented them be damned.

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Queen Piece

6
Norm

Alice Bonus As long as you control one or more Chessman Pawn allies, prevent all damage that would be dealt to Queen Piece.

Alice Bonus Commanded Will 6 (As long as this unit is attacking using a Command card, it gets +6.)

Power
1
Life
4
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Queen's Cinderhog

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class BonusStealth (This unit can’t be targeted by attacks unless permitted by true sight.)

A forsaken royal who swore fealty to the queen.

Power
4
Life
2
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