Showing 101-150 of 224 cards (page 3 of 5)
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Harrow the Saved
Alice Bonus As long as there's a Curse card in your champion's lineage, this card costs 3 less to activate.
Put all non-champion non-regalia Specter cards from your banishment into your graveyard. Then recover X, where X is the amount of cards put into your graveyard this way.
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Herd of the Hearth
Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.
Class Bonus Floating Memory
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hypothermia
Target rested ally gets -4 until end of turn.
Rest once, and you may never rise again.
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ignite Fate
Deal 2 damage to each champion.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
The clash of two sisters that would alter fate.
Illuminating Charge
Reveal all cards in your memory. You may put up to two Animal cards from among them onto the field.
For her unmatched kindness and diligence, Guo Jia was admired by both her peers and forest creatures of Sanguo alike.
Imbue in Frost
Target Sword weapon you control gets +2 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Immaterial Dissolution
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to three target non-regalia token objects with total reserve cost 4 or less.
Incarnate Majesty
Class Bonus Efficiency
This card costs 1 less to activate for each regalia weapon card in your banishment.
Put a card named The Majestic Spirit from your material deck or banishment onto the field.
Increasing Danger
Draw a card. Each player draws a card into their memory.
First, an ember. Then, a blaze.
Indolent Leisure
Draw a card.
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)
Infusion of Crescent Jade
Target Polearm weapon gets +1 until end of turn for each wind element non-champion object you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Innervate Fury
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Deal 7 damage split among any amount of target allies.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Invective Instruction
Target ally gets +3 until end of turn.
Class Bonus If you control a non-Human ally, draw a card into your memory. (Apply this effect only if your championβs class matches this cardβs class.)
Not even animals are immune to the Luopan.
Invigoration
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Put LV buff counters on target rested ally.
"Bow down before your rightful emperor!"
Kindling Flare
As an additional cost to activate this card, sacrifice any amount of Herbs.
Deal 1+X damage split among any amount of target units where X is the amount of Herbs sacrificed.
βLet it all go up in flame.β
Kingdom's Divide
Choose a card name. Until the beginning of your next turn, cards with the chosen name cost 2 more to activate.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Lavaheated Brew
Draw a card, then discard a card. If you didn't discard a Potion item card, deal 3 damage to your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Load Soul
Materialize a Bullet card from your material deck, then you may put two durability counters on a Gun weapon you control. If you do, put Load Soul on the bottom of your champion's lineage.
Inherited Effect: This object has gets -2 .
Lost Wisdom
Class Bonus This card costs 2 less to activate if you control one or more unique allies.
Return a Spell card from your graveyard to your memory.
Knowledge sought from the pages of the past.
Mastermind Scheme
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Double the amount of preparation counters on your champion. Then if there are eight or more preparation counters on your champion, you gain agility 3 for this turn.
Materialize Munitions
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck. (You still pay its costs.)
Materialize the Soul
Merlin Bonus Sheen 15+ This card costs 3 less to activate.
Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)
Meltdown
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy target domain, item, or weapon.
Land, artifact, treasure, no matter how powerful, are all ash once faced with a lavastorm.
Mend Flesh
Damage 25+ This card costs 2 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Recover 8. (To recover, remove that many damage counters from your champion.)
Meteor Strike
Starcalling β 3
As long as Meteor Strike is being starcalled, it has βDeal 3 damage to all units except for your champion.β Otherwise, it has βDestroy target non-champion object.β
Mind Freeze
Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase. (LV refers to your champion's level.)
Class Bonus Floating Memory
Mirrored Confrontation
Each player may reveal a champion card with base level 3 from their material deck. Each player that does draws a card into their memory and recovers 2.
"Ciel. I've been there too. Don't do something you'll regret. She wouldn't have wanted this."
Modulating Cadence
Class Bonus This card costs 1 less to activate for each Animal ally you control.
Look at the top eight cards of your deck. You may reveal a Harmony or Melody card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Natural Order
Class Bonus Efficiency
Put all cards from your hand and memory on the bottom of your deck in any order. Then put all preserved cards from your material deck into your memory.
Nature's Insight
Class Bonus This card costs 2 less to activate.
Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.
Navigate the Streets
Glimpse 1+X, where X is the amount of domains you control. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Floating Memory
Nurture Crops
Glimpse 2, then gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Expert hands lead to a bountiful harvest.
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three allies that are all unique, they each get +2 until end of turn.
βThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.β
Obelith Escort
Prepare 2
Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.
Organize the Alliance
Target ally becomes fostered.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A united front to face down the Automaton horde.
Overflow the Barrow
As long as you have no cards in your graveyard, this card costs 2 less to activate.
Put a haunt counter on your Phantasmagoria. Then put the top X cards from your deck into your graveyard, where X is the amount of haunt counters on your Phantasmagoria.
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
A soulless body fused with its conscious reflection. This was her only chance to prove her theory.
Paired Minds, Kindred Souls
Look at the top ten cards of your deck. Reveal a Horse ally card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Class Bonus If you control a unique ally, the next Horse ally card you activate this turn costs 2 less to activate.
Peaceful Reunion
Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Peer into Mana
Put 2+LV enlighten counters on your champion. (LV refers to your champion's level. You may remove three enlighten counters from your champion to draw a card.)
Few have such innate talent to probe pure mana. Fewer still can exquisitely mold it.
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Perilous Mend
Class Bonus Put any amount of Curse cards from your hand and/or memory on the bottom of your champion's lineage in any order. Recover X, where X is three times the amount of cards put this way.
Class Bonus If your champion is distant, draw a card.
Piper's Lullaby
If you control an Animal or Beast ally, your champion gets +1 level until end of turn.
Class Bonus Rest up to one target ally. (Apply this effect only if your champion's class matches this card's class.)
Music that soothes beast and man alike.
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.