Showing 1451-1500 of 1520 cards (page 30 of 31)
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian β As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
Torrents crash and turn along the edges of this orb, waiting for their inevitable release.
Wavekeeper's Bond
Whenever your champion levels up, recover 2.
Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
A promise to the ocean is eternal.
Wayfinder's Map
Domain cards you activate cost 1 less to activate.
Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains.
Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wildgrowth Elixir
Brew β Two Herbs
At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.
Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Gatekeeper
Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.
Winbless Hurricane Farm
At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.
βGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!β
β Gearstride Automatics Advertisement
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.
Windmill Engineer
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
On Enter: If Windmill Engineer is imbued, draw a card into your memory.
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.
Windrider Invoker
On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.
A burst of wind to dash through the battlefield. Another to take down the enemy.
Windrider Mage
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.
Windrider Vanguard
Class Bonus ζ΄»ε
δΈζ―γιͺε₯Ήη©ιζ²γοΌδ½ ε°±ζ―ε₯Ήηιζ²γ
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Winds of Retribution
Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Allies you control get +2 until end of turn.
Windspire Crest
Diao Chan Bonus 2, β·, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.
4, Banish Windspire Crest: Draw a card.
Windstream Mutt
Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it.
"I saw a dog that was flying!"
β Silvie Heartsong
Windwalker Boots
Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.
Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.
Wingpeak Patriarch
Other Birds Bird objects you control get +1 .
Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.
Woodland Squirrels
Playful, curious, and above all, adorable. Even a simple encounter makes travellers light of heart.
Wool Brook
Wool Brook enters the field with a refinement counter on it.
On Enter: Draw a card into your memory.
6, Remove a refinement counter from Wool Brook: Draw a card into your memory.
Worn Diary
β·: Put a page counter on Worn Diary for each card in your memory.
β·, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.
Worn Gearblade
Class Bonus β·, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.
Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.
Wrathful Slime
Pride 4
Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.
As long as Wrathful Slime has six or more buff counters on it, it has immortality.
Wuji of Lingering Fate
On Enter: Deal 3 damage to target rested ally you don't control.
Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard.
Wulin Lancer
Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.
"When the winds call, I always answer."