Cards where: released after 2023
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Showing 1501-1550 of 1616 cards (page 31 of 33)

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Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, , Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Unwelcome Fortune

Unwelcome Fortune

2
Norm

Look at target player's memory.

Floating Memory

A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.

Speed
Fast
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Unyielding Wraithguard

Unyielding Wraithguard

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Power
0
Life
2
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Usurp the Winds

Usurp the Winds

1
Wind

Up to one target ally gets +1 and +1 until end of turn.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.

Speed
Fast
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Vacuous Call

Vacuous Call

3
Wind

On Enter: Summon a Vacuous Servant token.

Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.

"May your soul, captured in time, find purpose once more."

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Vacuous Servant

Vacuous Servant

2
Wind

Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.

A vow to serve, a soul sworn to sacrifice.

Power
1
Life
1
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Vainglory Retribution

Vainglory Retribution

4
Wind

Vanitas Bonus Level 2+ This card costs 2 less to activate.

The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Vampiric Slime

Vampiric Slime

2
Umbra

Pride 3

Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.

The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.

Power
2
Life
2
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Vanguard's Reversal

Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
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Vanish from Sight

Vanish from Sight

3
Norm

Activate this card only during an opponent's recollection phase.

Your champion gains stealth until end of turn.

Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.

Speed
Fast
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Vanishing Eclipse

Vanishing Eclipse

2
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Return target ally to the top of its owner's deck. Your champion becomes distant.

Power
2
Speed
Fast
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Vanishing Shot

Vanishing Shot

1
Wind

: Load Vanishing Shot into target unloaded Gun weapon you control.

On Ally Hit: You may return the hit ally to its owner's memory.

A enchanted bullet to make threats disappear.

Power
2
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Vanitas, Convergent Ruin

Vanitas, Convergent Ruin

2
Wind

Vanitas Lineage

Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .

On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.

Level
Lv. 2
Power
1
Life
22
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Vanitas, Dominus Rex

Vanitas, Dominus Rex

3
Wind

Vanitas Lineage

You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn.

On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.

Level
Lv. 3
Life
25
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Vanitas, Obliviate Schemer

Vanitas, Obliviate Schemer

1
Wind

Vanitas can only level up into another "Vanitas" champion.

On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.

"With just a nudge, this seed will be ripe for harvest."

Level
Lv. 1
Life
19
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Vaporjet Shield

Vaporjet Shield

2
Water

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.

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Vaporjet Shieldbearer

Vaporjet Shieldbearer

2
Water

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.

Automated portside insurance for pirates.

Power
1
Life
3
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Varuckan Acolyte

Varuckan Acolyte

3
Fire

參戰時: 消滅目標回憶代價為 0 的 regalia。

Class Bonus Varuckan Acolyte 獲得 +3￰。

難怪辦公室裡只有她...呃,只需要她。

Power
0
Life
1
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Varuck, Smoldering Spire

Varuck, Smoldering Spire

3
Fire

Upkeep — Whenever you materialize a card, sacrifice Varuck.

Damage dealt by fire element sources you control can't be prevented.

Once decrepit, now ablaze with new blood.

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Veilara's Promise

Veilara's Promise

0
Norm

Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.

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Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
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Veiled Gambit

Veiled Gambit

1
Wind

As an additional cost to activate this card, sacrifice a Chessman ally.

Prevent the next 4 damage that would be dealt to your champion and up to one other target unit until end of turn.

Speed
Fast
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Veiled Oracle

Veiled Oracle

3
Norm

On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Power
1
Life
3
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Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

"Wonderfully fine air it is out here..."

Speed
Fast
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Vengeful Gust

Vengeful Gust

3
Wind

Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."

Speed
Slow
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Vengeful Paramour

Vengeful Paramour

2
Fire

On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion. 

Ephemerate4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
2
Life
1
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Verdant Scepter

Verdant Scepter

1
Tera

Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.

, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.

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Verdant Slime

Verdant Slime

2
Tera

Pride 5

Class Bonus Taunt

On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.

Power
2
Life
2
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Verdigris Decree

Verdigris Decree

3
Wind

Imbue 3

Choose one. If Verdigris Decree is imbued, choose two instead—
Suppress up to one target ally.
• Up to one target ally gets +2 until end of turn.
• Destroy up to one target phantasia.

Speed
Fast
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Verita, Queen of Hearts

Verita, Queen of Hearts

10
Fire

You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost.

Other Suited allies you control have immortality.

On Death: Suited allies you control get +1 until the end of your next turn.

Power
4
Life
4
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Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two instead—
• Deal 3 damage to up to one target champion.
• Deal 2 damage to up to one target ally.
• Each player draws a card.

Speed
Fast
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Vestal Priestess

Vestal Priestess

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Recover 4.

Power
1
Life
4
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Veteran Aerotheurge

Veteran Aerotheurge

4
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Ranged 2 (Multiple instances of ranged can stack.)

The first Aethercharge card you activate each turn costs 1 less to activate.

Power
2
Life
3
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Veteran Blazebearer

Veteran Blazebearer

3
Fire

On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.

Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Blast furnace machinery refurbished for battle.

Power
2
Life
3
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Veteran Soldier

Veteran Soldier

5
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The collapse of the reigning dynasty has left a power vacuum, open for any warlord or general to grasp.

Power
2
Life
3
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Vicious Slice

Vicious Slice

1
Norm

Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

Hatred buries deep.

Power
2
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Vigilant Sentry

Vigilant Sentry

3
Wind

Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponents’ attack declarations if able.)

With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.

Power
2
Life
3
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Vigil Rempart

Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
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Violet Haze

Violet Haze

2
Umbra

All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.

Inherited Effect: This object has gets -2 .

Obscure their sight, then dampen their senses.

Speed
Fast
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Viridescent Aetherstreak

Viridescent Aetherstreak

3
Wind

Class Bonus This card costs 1 less to activate.

Choose two—
• Up to one target unit becomes distant.
• Prevent the next 2 damage that would be dealt to each distant unit this turn.
• Load Viridescent Aetherstreak into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Visage's Strike

Visage's Strike

2
Wind

Ciel Bonus On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it.

To respect Alice’s aspirations, he had shown restraint and patience, but as the clock kept ticking, he realized the error of his ways.

Power
2
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Volatile Fusilier

Volatile Fusilier

1
Fire

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.

Power
1
Life
1
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Volda, Smolder's Spite

Volda, Smolder's Spite

2
Fire

Level 2+ Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Until end of turn, damage dealt by fire element sources you control can't be prevented.

Power
1
Life
3
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Vorpal Sword

Vorpal Sword

1
Crux

Specter allies can't retaliate.

Merlin Bonus , Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.

Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.

Power
3
Durability
3
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Votive Runeblade

Votive Runeblade

1
Crux

Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.

In a world of reflections, there can only be one.

Power
1
Durability
2
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Vyra, Spirit of Fire

Vyra, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"A bloom of flame to ignite the heart."

Level
Lv. 0
Life
15
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Waited Accord

Waited Accord

2
Norm

On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."

Level 2+ Sacrifice Waited Accord: Draw a card.

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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.


In the midst of chaos, there is also opportunity.

Power
2
Life
1
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War Marshal

War Marshal

4
Norm

Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus Equestrian — As long as you control a Horse ally, War Marshal gets +1 and +1 .

May the Shenju bless those on the front lines.

Power
2
Life
3
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Washuru

Washuru

1
Tera

At the beginning of your recollection phase, banish a card from your graveyard.

Let go of the past.

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