Cards where: price is less than $50.00
Cards Images Table

Showing 1551-1600 of 1754 cards (page 32 of 36)

← Previous
Page 32 of 36
Next β†’
πŸƒ
Image coming soon
Tether in Flames

Tether in Flames

3
Fire

Class Bonus This card costs 2 less to activate.

Negate target card activation unless its controller has Tether in Flames deal 1+LV unpreventable damage to their champion. (LV refers to your champion's level.)

Speed
Fast
πŸƒ
Image coming soon
The Constellatory Spire

The Constellatory Spire

3
Astra

Class Bonus This card costs 2 less to activate.

On Enter: Draw a card.

Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.

πŸƒ
Image coming soon
The Elysian Astrolabe

The Elysian Astrolabe

2
Astra

Hindered (This object enters the field rested.)

Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.

β†·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.

πŸƒ
Image coming soon
The Eternal Kingdom

The Eternal Kingdom

4
Norm

Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)

Upkeep β€” At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.

πŸƒ
Image coming soon
The Majestic Spirit

The Majestic Spirit

12
Crux

Intercept, True Sight, Vigor

Champions you control have spellshroud.

If another crux element unit you control would take damage, prevent half of that damage, rounded up.

Power
4
Life
10
πŸƒ
Image coming soon
Thieving Cut

Thieving Cut

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

On Hit: If Thieving Cut was prepared, draw a card.

What's yours is mine.

Power
3
πŸƒ
Image coming soon
Think Deep

Think Deep

4
Water

This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.

Glimpse 2, then put up to two cards from the top of your deck into your graveyard.

Speed
Fast
πŸƒ
Image coming soon
Thousand Refractions

Thousand Refractions

0
Luxem

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to your its owner's hand.

Power
1
πŸƒ
Image coming soon
Three of Hearts

Three of Hearts

3
Fire

Cardistry β€” 3: Draw a card, then discard a card. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”I suppose three is a crowd.”

Power
2
Life
3
πŸƒ
Image coming soon
Three of Spades

Three of Spades

3
Norm

Cardistry β€” 3: Target Suited ally you control gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

”I would say three's company!”

Power
2
Life
2
πŸƒ
Image coming soon
Throne-Keeper Bullfrog

Throne-Keeper Bullfrog

3
Water

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
4
πŸƒ
Image coming soon
Throne Sentinel

Throne Sentinel

2
Neos

Hindered, Taunt

On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.

2, β†·: Your champion gains spellshroud until end of turn.

Power
0
Life
4
πŸƒ
Image coming soon
Thunderclap

Thunderclap

4
Fire

Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)

Deal 4 damage to target ally.

Don't underestimate the thunder when there is no rain.

Speed
Fast
πŸƒ
Image coming soon
Tidal Lock

Tidal Lock

3
Water

As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

Speed
Fast
πŸƒ
Image coming soon
Tidal Sweep

Tidal Sweep

6
Water

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
πŸƒ
Image coming soon
Tidal Tirade

Tidal Tirade

2
Water

Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
πŸƒ
Image coming soon
Tidebreaker Sentinel

Tidebreaker Sentinel

3
Water

Class Bonus Foster

On Foster: Put the top three cards of your deck into your graveyard.

As long as Tidebreaker Sentinel is fostered, it gets +2 and has taunt.

Power
0
Life
3
πŸƒ
Image coming soon
Tide Diviner

Tide Diviner

4
Water
Card Type
Ally β€” Mage Human

On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.)

Reading the ebb and flow of the moon's sway grants insight into the currents of fate.

Power
1
Life
1
πŸƒ
Image coming soon
Tidefate Brooch

Tidefate Brooch

0
Water

At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.

πŸƒ
Image coming soon
Tideholder Claymore

Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
πŸƒ
Image coming soon
Tidestone Bovine

Tidestone Bovine

3
Water

On Attack: Target player puts the top two cards of their deck into their graveyard.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
πŸƒ
Image coming soon
Tidestone Seeker

Tidestone Seeker

2
Water

Class Bonus On Enter: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Genbu's tides reveal all.

Power
1
Life
3
πŸƒ
Image coming soon
Tinderflare Pivot

Tinderflare Pivot

2
Fire

Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

Target Ranger unit becomes distant and gains ranged 1 until end of turn. (Units stay distant until the end of their controller's turn.)

Speed
Fast
πŸƒ
Image coming soon
Tithe Proclamation

Tithe Proclamation

1
Norm

On Enter: Draw a card.

Players Each player can't draw more than three cards each turn unless it's their first turn of the game.

Wealth can only be amassed up to a certain point before the church of Aesa takes an interest.

πŸƒ
Image coming soon
Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

πŸƒ
Image coming soon
Tome of Knowledge

Tome of Knowledge

1
Norm

Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Knowledge: Draw a card.

πŸƒ
Image coming soon
Tome of Sacred Lightning

Tome of Sacred Lightning

0
Arcane

Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.

Class Bonus β†·: Banish a card at random from your memory. If a card was banished this way, draw a card.

πŸƒ
Image coming soon
Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

πŸƒ
Image coming soon
Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew β€” One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

πŸƒ
Image coming soon
Tonoris, Creation's Will

Tonoris, Creation's Will

3
Neos

Tonoris Lineage

If you would summon one or more tokens, you may summon that many Aurousteel Greatsword tokens instead.

Token weapons you control have "Sacrifice this object: Target weapon gets +X until end of turn where X is this object's power."

Level
Lv. 3
Life
30
πŸƒ
Image coming soon
Tonoris, Genesis Aegis

Tonoris, Genesis Aegis

3
Neos

Tonoris Lineage

At the beginning of your recollection phase, choose one that hasn’t been chosenβ€”
β€’ Summon an Obelisk of Armaments token.
β€’ Summon an Obelisk of Fabrication token.
β€’ Summon an Obelisk of Protection token.

Level
Lv. 3
Life
30
πŸƒ
Image coming soon
Tonoris, Lone Mercenary

Tonoris, Lone Mercenary

1
Norm

On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Exiled and purged, he searches for his own truth.

Level
Lv. 1
Life
20
πŸƒ
Image coming soon
Tonoris, Might of Humanity

Tonoris, Might of Humanity

2
Norm

Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.)

On Enter: Tonoris' next attack this turn gets +3 .

With replenished strength, Tonoris serves as a beacon of hope for humanity's salvation.

Level
Lv. 2
Life
25
πŸƒ
Image coming soon
Torch Marshal

Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
πŸƒ
Image coming soon
Torpid Fractal

Torpid Fractal

4
Water

On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

πŸƒ
Image coming soon
Torrential Blast

Torrential Blast

3
Water

Class Bonus Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Deal an amount of damage to up to one target ally equal to the amount of water element cards in your graveyard.

Speed
Fast
πŸƒ
Image coming soon
Trained Hawk

Trained Hawk

3
Wind

True Sight (This ally can attack units with stealth.)

Vigor (This ally wakes up at the beginning of your end phase.)

With eyes honed to spot the subtlest of movements, these animals are indispensible as hunting partners.

Power
2
Life
2
πŸƒ
Image coming soon
Trained Sharpshooter

Trained Sharpshooter

3
Norm

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Military-trained infantry able to adjust position and sight an enemy across the battlefield.

Power
2
Life
3
πŸƒ
Image coming soon
Training Session

Training Session

2
Norm

Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

With enough practice, even a shabby recruit can turn into a capable fighter.

Speed
Slow
πŸƒ
Image coming soon
Treacle, Drowned Mouse

Treacle, Drowned Mouse

3
Water

As long as Treacle is ephemeral, it has stealth.

Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.

Alice Bonus Ephemerate β€” 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
1
Life
4
πŸƒ
Image coming soon
Tricastles of Lucenia

Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
πŸƒ
Image coming soon
Tricky Chimps

Tricky Chimps

2
Norm

Class Bonus On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 until end of turn.

Known for pickpocketing and pranking travelers, these monkeys may seem like fun, but they are territorial and should not be underestimated.

Power
1
Life
1
πŸƒ
Image coming soon
Triskit, Guidance Angel

Triskit, Guidance Angel

5
Luxem

(Unique β€” You can control only one object with this card's name.)

Fire, water and wind elements are enabled for you.

On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.

Power
2
Life
12
πŸƒ
Image coming soon
Tristan, Grim Stalker

Tristan, Grim Stalker

2
Norm

On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.

At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.

"Life is cheap. Just tell me how many."

Level
Lv. 2
Life
22
πŸƒ
Image coming soon
Tristan, Hired Blade

Tristan, Hired Blade

2
Norm

Tristan Lineage

On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.

Level
Lv. 2
Life
22
πŸƒ
Image coming soon
Tristan, Shadowdancer

Tristan, Shadowdancer

3
Umbra

Tristan Lineage

On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.

Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.

Level
Lv. 3
Life
25
πŸƒ
Image coming soon
Tristan, Underhanded

Tristan, Underhanded

1
Norm

On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

β€œConsider it done. Just worry about my payment.”

Level
Lv. 1
Life
19
πŸƒ
Image coming soon
Trivariate Dream

Trivariate Dream

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.

Power
1
Durability
3
πŸƒ
Image coming soon
Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
πŸƒ
Image coming soon
Trusty Steed

Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.

Power
1
Life
3
← Previous
Page 32 of 36
Next β†’