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Torpid Fractal

Torpid Fractal

4
Water

On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Torrential Blast

Torrential Blast

3
Water

Class Bonus Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Deal an amount of damage to up to one target ally equal to the amount of water element cards in your graveyard.

Speed
Fast
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Trained Hawk

Trained Hawk

3
Wind

True Sight (This ally can attack units with stealth.)

Vigor (This ally wakes up at the beginning of your end phase.)

With eyes honed to spot the subtlest of movements, these animals are indispensible as hunting partners.

Power
2
Life
2
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Trained Sharpshooter

Trained Sharpshooter

3
Norm

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

Military-trained infantry able to adjust position and sight an enemy across the battlefield.

Power
2
Life
3
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Training Session

Training Session

2
Norm

Put a buff counter on target ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

With enough practice, even a shabby recruit can turn into a capable fighter.

Speed
Slow
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Treacle, Drowned Mouse

Treacle, Drowned Mouse

3
Water

As long as Treacle is ephemeral, it has stealth.

Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.

Alice Bonus Ephemerate β€” 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
1
Life
4
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Tricastles of Lucenia

Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
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Tricky Chimps

Tricky Chimps

2
Norm

Class Bonus On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 until end of turn.

Known for pickpocketing and pranking travelers, these monkeys may seem like fun, but they are territorial and should not be underestimated.

Power
1
Life
1
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Triskit, Guidance Angel

Triskit, Guidance Angel

5
Luxem

(Unique β€” You can control only one object with this card's name.)

Fire, water and wind elements are enabled for you.

On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.

Power
2
Life
12
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Tristan, Grim Stalker

Tristan, Grim Stalker

2
Norm

On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.

At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.

"Life is cheap. Just tell me how many."

Level
Lv. 2
Life
22
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Tristan, Hired Blade

Tristan, Hired Blade

2
Norm

Tristan Lineage

On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.

Level
Lv. 2
Life
22
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Tristan, Shadowdancer

Tristan, Shadowdancer

3
Umbra

Tristan Lineage

On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.

Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.

Level
Lv. 3
Life
25
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Tristan, Underhanded

Tristan, Underhanded

1
Norm

On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

β€œConsider it done. Just worry about my payment.”

Level
Lv. 1
Life
19
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Trivariate Dream

Trivariate Dream

0
Norm

(Aetherwing β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.

Power
1
Durability
3
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Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
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Trusty Steed

Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.

Power
1
Life
3
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Tsunami of Nanyue

Tsunami of Nanyue

5
Water

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all rested allies. If your Shifting Currents face South, deal 3 damage to all rested allies you don't control instead.

Speed
Slow
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Turbo Charge

Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

β€œWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
β€” Gearstride Automatics Manual

Speed
Slow
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Turbulent Bullet

Turbulent Bullet

0
Wind

Renewable

β†·: Load Turbulent Bullet into target unloaded Gun weapon you control.

Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.

Power
1
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Turm, Schwartz Rook

Turm, Schwartz Rook

3
Wind

Whenever Turm attacks with a Command card, put a buff counter on Turm.

Alice Bonus On Leave: Put the buff counters that were on Turm on a Pawn ally you control.

"To my queen, I remain loyal, no matter her decree."

Power
1
Life
3
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Tweedledee, Contrarian Poet

Tweedledee, Contrarian Poet

3
Water

Class Bonus Taunt

On Hit: Tweedledee gets -3 . (This effect lasts indefinitely.)

"Contrariwise, if it was so, it might be; and if it were so, it would be; but as it isn't, it ain't. That's logic."

Power
3
Life
4
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Tweedledum, Rattled Dancer

Tweedledum, Rattled Dancer

3
Fire

Class Bonus Stealth

Choose an opponent as you declare an attack with Tweedledum rather than a target defender. That opponent chooses a valid unit they control as the target defender.

Power
3
Life
2
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Twilight Slime

Twilight Slime

3
Astra

Pride 3

Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.)

Cloaked under moonlight, shrouded by twilight.

Power
1
Life
3
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Twisted Verdict

Twisted Verdict

6
Norm

Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.

"Silence! Consider your verdict."

Speed
Slow
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Two of Hearts

Two of Hearts

2
Fire

Cardistry β€” 2: Two of Hearts gets +2 until end of turn. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

"Let's paint these roses red."

Power
1
Life
1
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Two of Spades

Two of Spades

2
Norm

Fast Activation (You may activate this card at fast speed.)

Cardistry β€” 2: Put a buff counter on Two of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
1
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Tyrannical Denigration

Tyrannical Denigration

7
Exalted
Fire

Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.

Power
4
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Umbral Tithe

Umbral Tithe

5
Umbra

This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.

Speed
Fast
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Umbra Sight

Umbra Sight

0
Umbra

Draw a card.

You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.

Speed
Fast
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Unbroken Mustang

Unbroken Mustang

4
Norm

On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.

A wild, untamed horse is said to have unmatched power and spirit.

Power
1
Life
2
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Uncover the Plot

Uncover the Plot

2
Luxem

Target player reveals all cards in their memory. Draw a card.

Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Under Fire

Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

Speed
Fast
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Undying Dreams

Undying Dreams

2
Norm

Target ally gets +1 and +1 until end of turn. If that ally is ephemeral, put a buff counter on it.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Unearth Revelations

Unearth Revelations

1
Norm

Draw two cards, then put two cards from your hand on the bottom of your deck in any order.

Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.

Speed
Slow
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Unmake Duality

Unmake Duality

3
Norm

As an additional cost to activate this card, sacrifice a regalia with divine relic.

Draw two cards.

With that, everyone was saved. Everyone but the one person who mattered the most: Alice.

Speed
Slow
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Unmoored Call

Unmoored Call

3
Water

Activate this card only during an opponent's recollection phase.

Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.

Draw a card into your memory.

Speed
Fast
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Unrelenting Warden

Unrelenting Warden

3
Wind

Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)

Level 2+ Vigor (This unit wakes up at the beginning of your end phase.)

Power
2
Life
3
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Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, β†·, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Unwelcome Fortune

Unwelcome Fortune

2
Norm

Look at target player's memory.

Floating Memory

A trickster of words, Humpty Dumpty's riddles held secrets to the future for those clever enough to see.

Speed
Fast
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Unyielding Wraithguard

Unyielding Wraithguard

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

On Death: Return Unyielding Wraithguard from your graveyard to the field. It becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)

Power
0
Life
2
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Usurp the Winds

Usurp the Winds

1
Wind

Up to one target ally gets +1 and +1 until end of turn.

Kongming Bonus You may change the direction of your Shifting Currents to a different direction of your choice. When you change it from facing West to South this way, draw a card.

Speed
Fast
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Uther, Illustrious King

Uther, Illustrious King

4
Luxem

Intercept, Vigor

On Enter: You may rest Uther. When you do, banish another target non-champion object.

On Leave: Return the banished object to the field under its owner's control rested.

Power
4
Life
4
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Vacuous Call

Vacuous Call

3
Wind

On Enter: Summon a Vacuous Servant token.

Ciel Bonus 2, Discard an ally card, sacrifice Vacuous Call: Summon a Vacuous Servant token.

"May your soul, captured in time, find purpose once more."

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Vacuous Servant

Vacuous Servant

2
Wind

Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.

A vow to serve, a soul sworn to sacrifice.

Power
1
Life
1
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Vainglory Retribution

Vainglory Retribution

4
Wind

Vanitas Bonus Level 2+ This card costs 2 less to activate.

The next time your champion would take 4 or less combat damage this turn, prevent it. Your champion’s first attack without a weapon during your next turn gets +X , where X is the amount of damage prevented this way.

Speed
Fast
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Vampiric Slime

Vampiric Slime

2
Umbra

Pride 3

Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.

The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.

Power
2
Life
2
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Vanguard's Reversal

Vanguard's Reversal

5
Norm

Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Those who bear a burden wield the strongest sword.

Power
5
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Vanish from Sight

Vanish from Sight

3
Norm

Activate this card only during an opponent's recollection phase.

Your champion gains stealth until end of turn.

Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.

Speed
Fast
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Vanishing Eclipse

Vanishing Eclipse

2
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Return target ally to the top of its owner's deck. Your champion becomes distant.

Power
2
Speed
Fast
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Vanishing Shot

Vanishing Shot

1
Wind

β†·: Load Vanishing Shot into target unloaded Gun weapon you control.

On Ally Hit: You may return the hit ally to its owner's memory.

A enchanted bullet to make threats disappear.

Power
2
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