Showing 1651-1700 of 1773 cards (page 34 of 36)
Vanish from Sight
Activate this card only during an opponent's recollection phase.
Your champion gains stealth until end of turn.
Like a wraith, Tristan slipped through the battle wrapped in shadows unseen, daggers ready.
Vanishing Eclipse
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Return target ally to the top of its owner's deck. Your champion becomes distant.
Vanishing Shot
β·: Load Vanishing Shot into target unloaded Gun weapon you control.
On Ally Hit: You may return the hit ally to its owner's memory.
A enchanted bullet to make threats disappear.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Dominus Rex
Vanitas Lineage
You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn.
On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vantage Point
Target unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Class Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Vaporjet Shieldbearer
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Automated portside insurance for pirates.
Varuckan Acolyte
On Enter: Destroy target regalia with memory cost 0.
Level 3+ Varuckan Acolyte gets +3 .
Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.
Varuckan Soulknife
Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.
Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Veiled Dash
Class Bonus This card costs 2 less to activate.
Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.
Veiled Oracle
On Enter: Veiled Oracle becomes ephemeral. Glimpse 3. (If an ephemeral object would leave the field, banish it instead. To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Veiling Breeze
Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.
Vengeful Gust
Suppress target ally you don't control. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Level 3+ The next time that card would enter the field this turn, it enters with "On Enter: Deal 4 damage to your champion."
Vengeful Paramour
On Enter: As a Spell, if Vengeful Paramour is ephemeral, deal 2 damage to target champion.Β
Ephemerate β 4 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
β·, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
β·, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.
Verita, Queen of Hearts
You may banish three or more Suited ally cards with total reserve cost 10 from your graveyard rather than pay this card's reserve cost.
Other Suited allies you control have immortality.
On Death: Suited allies you control get +1 until the end of your next turn.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two insteadβ
β’ Deal 3 damage to up to one target champion.
β’ Deal 2 damage to up to one target ally.
β’ Each player draws a card.
Vertus, Gaia's Roar
Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)
Class Bonus On Enter: Allies you control get +1 for each Animal and/or Beast ally card in your graveyard until end of turn.
All cower quickly before his might.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Aerotheurge
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Ranged 2 (Multiple instances of ranged can stack.)
The first Aethercharge card you activate each turn costs 1 less to activate.
Veteran Blazebearer
On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Blast furnace machinery refurbished for battle.
Veteran Soldier
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
There are truths known only to a soldier who has fought on many battlefields.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
Hatred buries deep.
Vigilant Sentry
Class Bonus Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
With an enforced curfew, Winbless established nightwatch patrols to guard the citizens.
Vigil Rempart
Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)
Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.
Violet Haze
All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has gets -2 .
Obscure their sight, then dampen their senses.
Viridescent Aetherstreak
Class Bonus This card costs 1 less to activate.
Choose twoβ
β’ Up to one target unit becomes distant.
β’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.
Viridian Protective Trinket
Banish Viridian Protective Trinket: During your turn, water element cards your opponents activate cost 2 more to activate.
A charmed ring that funnels and tapers torrential downpours into a revitalizing mist.
Visage's Strike
Ciel Bonus On Hit: If you have two or less omens, banish Visage's Strike and put an omen counter on it.
To respect Aliceβs aspirations, he had shown restraint and patience, but as the clock kept ticking, he realized the error of his ways.
Void's Cloak
You have spellshroud. (A player with spellshroud can't be targeted by Spells.)
Even the most faithful of the Proto Archive could never fathom the full extent of its power.
Volatile Fusilier
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Voltaic Sphere
Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.
Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.
Vorpal Sword
Specter allies can't retaliate.
Merlin Bonus β·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.
Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
Warrior of the Fae Realm
Stealth
On Enter: You may banish a Sword attack card from your hand or memory. If you do, draw a card into your memory. As long as you control Warrior of the Fae Realm, you may activate the banished card on a later turn.
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)