Showing 1651-1700 of 1734 cards (page 34 of 35)
Voltaic Sphere
Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.
Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
Wandering Glaivier
On Death: Each player draws a card.
In the midst of chaos, there is also opportunity.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian β As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 β On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
Torrents crash and turn along the edges of this orb, waiting for their inevitable release.
Waterveil Apostle
Class Bonus Memory 4+ At the beginning of your recollection phase, gather. (Apply this effect only if your championβs class matches this cardβs class and only if there are four or more cards in your memory.)
A torrent of flora with every thought.
Wavekeeper's Bond
Whenever your champion levels up, recover 2.
Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
A promise to the ocean is eternal.
Waverider Protector
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wayfinder's Map
Domain cards you activate cost 1 less to activate.
Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains.
Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable canβt be intercepted and ignores taunt.)
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
βYou may be able to read the winds, but can you ride them?β
Whirlwind Threads
Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.
"The windier the better!"
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wilderness Harpist
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.
Wildgrowth Elixir
Brew β Two Herbs
At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.
Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildgrowth Feline
Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wildheart Hymn
Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Music can connect hearts, regardless of species.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"
Winbless Arbalest
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Gatekeeper
Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.
Winbless Hurricane Farm
At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.
βGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!β
β Gearstride Automatics Advertisement
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into your its owner's memory.
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, βCheckmate!β"
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.
Windrider Invoker
On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.
A burst of wind to dash through the battlefield. Another to take down the enemy.
Windrider Mage
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)