Showing 1701-1750 of 1762 cards (page 35 of 36)
Wavekeeper's Bond
Whenever your champion levels up, recover 2.
Level 3+ At the beginning of your end phase, you may sacrifice Wavekeeper's Bond. If you do, draw a card into your memory.
A promise to the ocean is eternal.
Waverider Protector
Class Bonus Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaponsmith
Class Bonus At the beginning of your recollection phase, put a durability counter on target weapon you control. (Apply this effect only if your champion's class matches this card's class.)
The forges burn bright as war dawns on Cambria.
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable canβt be intercepted and ignores taunt.)
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
βYou may be able to read the winds, but can you ride them?β
Whirlwind Threads
Put a quest counter on your champion.
If an object was suppressed this turn, put Whirlwind Threads into your memory.
"The windier the better!"
Whirlwind Vizier
Class Bonus Whirlwind Vizier gets +1 . (Apply this effect only if your champion's class matches this card's class.)
3, β·, Sacrifice Whirlwind Vizier: Destroy target non-Fractal phantasia.
Whisperwind Compass
On Enter: Draw a card into your memory.
Class Bonus Whenever a Ranger ally you control becomes distant, if that ally has no buff counters on it, put a buff counter on it.
Only the winds remember the way.
Wilderness Harpist
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Whenever you activate a Harmony or Melody card, your champion gets +1 level until end of turn.
Wildgrowth Elixir
Brew β Two Herbs
At the beginning of your recollection phase, put an age counter on Wildgrowth Elixir.
Sacrifice Wildgrowth Elixir: Put X buff counters on target ally, where X is the amount of age counters on Wildgrowth Elixir.
Wildgrowth Fatestone // Elder Mandrill
Guo Jia Bonus Whenever another wind element object enters the field under your control, put a buff counter on Wildgrowth Fatestone. Then if there are six or more buff counters on Wildgrowth Fatestone, you may transform it.
Wildgrowth Feline
Class Bonus Whenever another Animal and/or Beast ally enters the field under your control, put a buff counter on Wildgrowth Feline. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Wildheart Hymn
Until end of turn, whenever an Animal enters the field under your control, put a buff counter on it. (Allies get +1 and +1 for each buff counter on them.)
Music can connect hearts, regardless of species.
Will to Save
You may rest your champion. If you do, put a preparation counter on them.
Floating Memory
"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"
Winbless Arbalest
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
Winbless Forecaster
If one or more enlighten counters would be put on your champion, that many plus one enlighten counters are put on your champion instead.
Forecasting the volatility of the swirling tempest above Winbless allowed the Academy to harness the stormβs chaotic potential.
Winbless Gatekeeper
Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)
On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.
Winbless Hurricane Farm
At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.
βGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!β
β Gearstride Automatics Advertisement
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Winbless Rangefinder
On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Wind Cutter
Class Bonus Wind Cutter gets +1 . (Apply this effect only if your champion's class matches this card's class.)
On Hit: Reveal a card at random from your memory. If that card is wind element, put Wind Cutter into its owner's memory.
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, βCheckmate!β"
Windmill Engineer
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
On Enter: If Windmill Engineer is imbued, draw a card into your memory.
Windrider Invoker
On Enter: You may remove two enlighten counters from your champion. If you do, draw a card and Windrider Invoker gets +3 until end of turn.
A burst of wind to dash through the battlefield. Another to take down the enemy.
Windrider Mage
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.
Windrider Vanguard
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
The stalwart vanguard of Camelot's airborne forces are chosen for their affinity for wind.
Winds of Destiny
You may rest two Fatestones you control rather than pay this card's reserve cost.
Suppress target ally, item, or weapon. (To suppress an object, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Winds of Retribution
Class Bonus Level 2+ This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Allies you control get +2 until end of turn.
Windstream Mutt
Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them. Apply this effect only if your champion's class matches this card's class.)
Windy Leap
Banish target ally you control, then return it to the field under its ownerβs control rested. If it's a Ranger ally, it becomes distant. (Units stay distant until the end of their controller's turn.)
"I follow where the wind takes me."
Wingpeak Patriarch
Other Birds Bird objects you control get +1 .
Even among animals, respect shapes hierarchy, proving that proper leadership often surpasses brute force.
Wisdom's Reprise
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Level 3+ Draw a card into your memory. (Apply this effect only if your champion is level 3 or higher.)
Wisp's Protection
Prevent the next 4+X damage that would be dealt to target unit this turn, where X is the amount of regalia on the field.
Withering Grasp
Put a wither counter on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Diao Chan Bonus Draw a card into your memory.
Woodland Squirrels
"Hello, friends! Wow, there are so many of you!
Are you here to play too?"
Wool Brook
Wool Brook enters the field with a refinement counter on it.
On Enter: Draw a card into your memory.
6, Remove a refinement counter from Wool Brook: Draw a card into your memory.
Wrathful Slime
Pride 4
Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.
As long as Wrathful Slime has six or more buff counters on it, it has immortality.
Wuji of Lingering Fate
On Enter: Deal 3 damage to target rested ally you don't control.
Whenever your Shifting Currents change from facing West to East, you may sacrifice Wuji of Lingering Fate. If you do, target player puts the top three cards of their deck into their graveyard.
Wulin Lancer
Whenever your Shifting Currents change from facing North to West, Wulin Lancer gets +2 until end of turn.
"When the winds call, I always answer."
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Young Beastbonder
Class Bonus On Enter: Put a buff counter on another target ally you control. If that ally is a Beast, put two buff counters on it instead.
Class Bonus Floating Memory
Inseparable in youth and in battle.
Young Peacekeeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Young Peacekeeper gets +1 and +1 as long as it's fostered.
Class Bonus Floating Memory